Assets/Scripts/ActionGameFramework/Health/Damager.cs
@@ -18,6 +18,11 @@ public float damage; /// <summary> /// 用于最后一颗子弹的多倍攻击 /// </summary> public float damageMulti = 1.0f; /// <summary> /// TEST CODE TO TOWER_NAME /// </summary> public string towerName = ""; @@ -105,7 +110,16 @@ /// </summary> public float finalDamage { get { return damage + inSceneUpGradeDamage; } get { float fd = damage * damageMulti; if (damageMulti > 1.0f) Debug.Log("hello,world:" + damageMulti.ToString() ); damageMulti = 1.0f; return fd + inSceneUpGradeDamage; } } /// <summary>