Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -259,6 +259,7 @@ this.energyCalTime += Time.deltaTime; float process = energyCalTime % 11.0f; int proint = (int)Math.Floor(process); proint += towerPtr.uiProOffset; towerPtr.energyCtl.SetEnergyProgress(proint); if (proint == 10) { @@ -267,6 +268,8 @@ // 设置多倍攻击速度 fBackupTimer = m_FireTimer; m_FireTimer = m_FireTimer / 3.0f; towerPtr.uiProOffset = 0; } } else