Assets/Scripts/Guide/EventTriggerListener.cs
@@ -1,6 +1,7 @@ using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using System; public class EventTriggerListener : EventTrigger { @@ -33,6 +34,11 @@ return listener; } public void RemoveListener(GameObject go) { if (onClick != null) onClick = null; } #region 方法 public override void OnPointerEnter(PointerEventData eventData) {