| | |
| | | public Image energyScaleMask; |
| | | |
| | | /// <summary> |
| | | /// 充能条满后,在场景内播放的特效 |
| | | /// </summary> |
| | | public GameObject energyEffPrefab; |
| | | |
| | | /// <summary> |
| | | /// 当前的能量条进度.10份进度. |
| | | /// </summary> |
| | | protected int currentProgress; |
| | | |
| | | protected Vector3 vec3EffectPlay; |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 设置要播放特效的位置信息. |
| | | /// </summary> |
| | | /// <param name="vec"></param> |
| | | public void SetEffectPlayPos( Vector3 vec) |
| | | { |
| | | vec3EffectPlay.x = vec.x; |
| | | vec3EffectPlay.y = vec.y; |
| | | vec3EffectPlay.z = vec.z; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取进度条进度. |
| | | /// </summary> |
| | | /// <returns></returns> |