| | |
| | | timeStatic.gameObject.SetActive(false); |
| | | EndlessBuffSelect.instance.HideBuffUI(); |
| | | EndlessBossHPManager.instance.HideHP(); |
| | | EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>(); |
| | | settlement.Init(); |
| | | SettlementUI.SetActive(false); |
| | | } |
| | | |
| | |
| | | if (bFirstLoaded && !bGameStart) |
| | | { |
| | | secToDo -= Time.deltaTime; |
| | | countDownTextNew.gameObject.SetActive(true); |
| | | |
| | | if (secToDo >= 3) |
| | | { |
| | |
| | | { |
| | | uiStartMssk.gameObject.SetActive(false); |
| | | countDownTextNew.text = ""; |
| | | countDownTextNew.gameObject.SetActive(false); |
| | | bGameStart = true; |
| | | // 开始关卡 |
| | | EndlessLevelManager.instance.StartLevel(); |