chenxin
2020-10-26 6f16dfb8bcebe67aeb95ded0d8b644af4932e690
Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -156,6 +156,11 @@
        private bool isBuffSelectCompleted = true;
        /// <summary>
        /// 新手第一关是否完成
        /// </summary>
        private bool isFirstLevelCompleted = false;
        /// <summary>
        /// 切换基地
        /// </summary>
        /// <param name="index">列索引</param>
@@ -306,8 +311,19 @@
            // 本关卡所有波次全部生成完成 && 敌人全部被清理了,然后就去尝试进入下一关
            if (EndlessLeveltate == LevelState.SpawningEnemies && IsAllWaveCompleted && NumberOfEnemies == 0)
            {
                // 新手的话,第一关完了暂停
                if (!GameConfig.IsNewbie)
                {
                if (!UpdateLevel())
                    ChangeLevelState(LevelState.AllEnemiesSpawned);
                }
                else if (!isFirstLevelCompleted)
                {
                    isFirstLevelCompleted = true;
                    EndlessUIStart.instance.Pause();
                    // 第一关的怪全部被杀光
                    EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone);
                }
            }
        }
@@ -344,9 +360,6 @@
            ++CurrentLevel;
            IsAllWaveCompleted = false;
            // 进入boss虚弱状态
            Debug.Log("--------------------- 进入boss虚弱状态 ---------------------");
            // 所有关卡全部结束
            if (CurrentLevel > EndlessPortData.MaxLevel)
                return false;
@@ -372,7 +385,14 @@
        private void BeginLevel()
        {
            if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
            if (!GameConfig.IsNewbie)
            ShowSelectBuffUI();
            else
            {
                EndlessUIStart.instance.Restart();
                WaveManager.StartWaves(CurrentLevel);
            }
        }
        /// <summary>
@@ -497,5 +517,27 @@
                --WaveManager.TotalWaveLines;
            }
        }
        /// <summary>
        /// 暂停波次,小怪停止移动,塔停止攻击
        /// </summary>
        public void PauseWave()
        {
            EndlessUIStart.instance.Pause();
            AgentInsManager.instance.SetWaveLineCanMove(-1, false, false);
            WaveManager.PauseAllWave();
            EndlessGameUI.instance.SetAttackingTowerState(false);
        }
        /// <summary>
        /// 恢复波次,小怪
        /// </summary>
        public void RestartWave()
        {
            EndlessUIStart.instance.Restart();
            AgentInsManager.instance.SetWaveLineCanMove(-1, true, false);
            WaveManager.RestartAllWave();
            EndlessGameUI.instance.SetAttackingTowerState(true);
        }
    }
}