| | |
| | | public float damage; |
| | | |
| | | /// <summary> |
| | | /// 用于最后一颗子弹的多倍攻击 |
| | | /// </summary> |
| | | public float damageMulti = 1.0f; |
| | | |
| | | /// <summary> |
| | | /// TEST CODE TO TOWER_NAME |
| | | /// </summary> |
| | | public string towerName = ""; |
| | |
| | | /// The alignment of the damager |
| | | /// </summary> |
| | | public SerializableIAlignmentProvider alignment; |
| | | |
| | | |
| | | /// <summary> |
| | | /// Gets the alignment of the damager |
| | |
| | | /// </summary> |
| | | public float finalDamage |
| | | { |
| | | get { return damage + inSceneUpGradeDamage; } |
| | | |
| | | |
| | | get { |
| | | float fd = damage * damageMulti; |
| | | damageMulti = 1.0f; |
| | | return fd + inSceneUpGradeDamage; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |