wangguan
2020-10-22 74daf5509be4fc140fd1bdb6d4df5f1c1002e368
Assets/Scripts/Net/NetExtends/Table.cs
@@ -929,6 +929,9 @@
        // 关卡等级
        public int level;
        
        // Boss名称
        public string boss_name;
        // Boss资源id
        public int resource;
        
@@ -965,6 +968,9 @@
        // 掉落概率
        public List<int> drop_rate;
        
        // 法阵图片
        public int tunel_bg;
        public static endless_port CreateFromJson(JsonData item)
@@ -974,6 +980,7 @@
            int index = 0;
            _endless_port.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.boss_name = GameUtils.GetString(item[index++].ToString());
            _endless_port.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.wave = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.tunel = int.Parse(GameUtils.GetString(item[index++].ToString())); 
@@ -986,6 +993,7 @@
            _endless_port.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.drop = GameUtils.GetRewardList(item[index++]); 
            _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); 
            _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_port;
        }