Assets/Scripts/TowerDefense/Towers/TowerLaunchers/Launcher.cs
@@ -83,6 +83,11 @@ Damager srctm = attack.GetComponent<Damager>(); tm.inSceneUpGradeDamage = srctm.inSceneUpGradeDamage; tm.doubleHit = srctm.doubleHit; // // 最后一颗子弹的多倍伤害. tm.damageMulti = srctm.damageMulti; srctm.damageMulti = 1.0f; //Debug.Log("源始局内升级数据是:" + srctm.inSceneUpGradeDamage); } // WORK START: 从 Pool 内获取数据的时候,就把原来的数据清除掉了.