Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -289,7 +289,7 @@ void Update() { if (m_arrCoinGenTime == null) return; if (m_arrCoinGenTime == null || !EndlessUIStart.instance.IsGameRunning) return; float delta = Time.deltaTime; float timePe = JsonDataCenter.GOLD_TIME / 1000.0f;