Assets/Scripts/Guide/ImageWater.cs
@@ -51,10 +51,9 @@ { //生成一个1级的水元素塔 Debug.Log("生成一个1级的水元素塔"); EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1); gameObject.SetActive(false); target.GetComponent<Image>().sprite = tmpImage.sprite; EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1); } else {