River Jiang
2020-10-28 d2bc86161bf01b9ac01ba7b4b6ee7e341778c0c2
Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -156,6 +156,13 @@
        private bool isBuffSelectCompleted = true;
        /// <summary>
        /// 新手第一关是否完成
        /// </summary>
        private bool isFirstLevelCompleted = false;
        private bool isStopSecondWaveCompleted = false;
        /// <summary>
        /// 切换基地
        /// </summary>
        /// <param name="index">列索引</param>
@@ -306,8 +313,19 @@
            // 本关卡所有波次全部生成完成 && 敌人全部被清理了,然后就去尝试进入下一关
            if (EndlessLeveltate == LevelState.SpawningEnemies && IsAllWaveCompleted && NumberOfEnemies == 0)
            {
                if (!UpdateLevel())
                    ChangeLevelState(LevelState.AllEnemiesSpawned);
                // 新手的话,第一关完了暂停
                if (!GameConfig.IsNewbie || GameConfig.IsNewbieGuideCompleted)
                {
                    if (!UpdateLevel())
                        ChangeLevelState(LevelState.AllEnemiesSpawned);
                }
                else if (!isFirstLevelCompleted)
                {
                    isFirstLevelCompleted = true;
                    EndlessUIStart.instance.Pause();
                    // 第一关的怪全部被杀光
                    EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone);
                }
            }
        }
@@ -344,9 +362,6 @@
            ++CurrentLevel;
            IsAllWaveCompleted = false;
            // 进入boss虚弱状态
            Debug.Log("--------------------- 进入boss虚弱状态 ---------------------");
            // 所有关卡全部结束
            if (CurrentLevel > EndlessPortData.MaxLevel)
                return false;
@@ -354,6 +369,17 @@
            StartCoroutine(DelayToNextLevel());
            return true;
        }
        /// <summary>
        /// 新手更新关卡
        /// </summary>
        public void NewbieUpdateLevel()
        {
            ++CurrentLevel;
            IsAllWaveCompleted = false;
            EndlessUIStart.instance.Restart();
            WaveManager.StartWaves(CurrentLevel);
        }
        /// <summary>
@@ -371,7 +397,15 @@
        /// </summary>
        private void BeginLevel()
        {
            ShowSelectBuffUI();
            if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
            if (!GameConfig.IsNewbie)
                ShowSelectBuffUI();
            else
            {
                EndlessUIStart.instance.Restart();
                WaveManager.StartWaves(CurrentLevel);
            }
        }
        /// <summary>
@@ -463,6 +497,7 @@
        /// </summary>
        protected virtual void SafelyCallLevelCompleted()
        {
            EndlessDropManager.instance.PickUpAllDrop();
            if (LevelCompleted != null)
                LevelCompleted();
        }
@@ -495,5 +530,41 @@
                --WaveManager.TotalWaveLines;
            }
        }
        /// <summary>
        /// 暂停波次,小怪停止移动,塔停止攻击
        /// </summary>
        public void PauseWave()
        {
            EndlessUIStart.instance.Pause();
            AgentInsManager.instance.SetWaveLineCanMove(-1, false, false);
            WaveManager.PauseAllWave();
            EndlessGameUI.instance.SetAttackingTowerState(false);
        }
        /// <summary>
        /// 恢复波次,小怪
        /// </summary>
        public void RestartWave()
        {
            EndlessUIStart.instance.Restart();
            AgentInsManager.instance.SetWaveLineCanMove(-1, true, false);
            WaveManager.RestartAllWave();
            EndlessGameUI.instance.SetAttackingTowerState(true);
        }
        /// <summary>
        /// 停止第二关波次
        /// </summary>
        public void StopSecondWave()
        {
            Debug.LogError("--------------------- 停止第二关出怪 ---------------------");
            if (!isStopSecondWaveCompleted)
            {
                isStopSecondWaveCompleted = true;
                PauseWave();
            }
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillStep);
        }
    }
}