River Jiang
2020-10-28 d2bc86161bf01b9ac01ba7b4b6ee7e341778c0c2
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,6 +52,11 @@
    // Start is called before the first frame update
    void Start()
    {
        if (GA_SDK_Manager.Ins == null)
            gameObject.AddComponent<GA_SDK_Manager>();
        GA_SDK_Manager.Ins.ArriveBattle();//埋点
        GA_SDK_Manager.Ins.Statistics(4);//埋点
        bVibrate = new bool[4];
        bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
@@ -80,6 +85,10 @@
            Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
            AddGuideEvent();
        }
        GameConfig.EndlessOpenAttackTowerCount = 0;
        GameConfig.EndlessBuyTowerCount = 0;
        GameConfig.EndlessPortUseSkillTowerCount = 0;
    }
    /// <summary>
@@ -174,6 +183,7 @@
        // 播放特效,并处理伤害.
        EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
        AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
        ++GameConfig.EndlessPortUseSkillTowerCount;
        StartCoroutine(Delay1());
    }