| | |
| | | public Image energyScaleMask; |
| | | |
| | | /// <summary> |
| | | /// 充能条满后,在场景内播放的特效 |
| | | /// </summary> |
| | | public GameObject energyEffPrefab; |
| | | |
| | | /// <summary> |
| | | /// 当前的能量条进度.10份进度. |
| | | /// </summary> |
| | | protected int currentProgress; |
| | | |
| | | protected Vector3 vec3EffectPlay; |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 设置要播放特效的位置信息. |
| | | /// </summary> |
| | | /// <param name="vec"></param> |
| | | public void SetEffectPlayPos( Vector3 vec) |
| | | { |
| | | vec3EffectPlay.x = vec.x; |
| | | vec3EffectPlay.y = vec.y; |
| | | vec3EffectPlay.z = vec.z; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取进度条进度. |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public int GetCtlProgress() |
| | | { |
| | | return currentProgress; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 设置进度. |
| | | /// </summary> |
| | | /// <param name="pro"></param> |
| | | public void SetCtlProcess(int pro) |
| | | { |
| | | if (pro == 10) |
| | | pro = 0; |
| | | energyScaleMask.rectTransform.DOKill(); |
| | | this.SetEnergyProgress(pro,false); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 显示并更新能量条进度. |
| | | /// </summary> |
| | | /// <param name="pro"></param> |
| | | public void SetEnergyProgress(int pro) |
| | | public void SetEnergyProgress(int pro,bool ani = true) |
| | | { |
| | | if (pro == currentProgress) return; |
| | | |
| | | energyScaleMask.rectTransform.DOScaleY( pro / 10.0f, 0.3f ); |
| | | if( ani ) |
| | | energyScaleMask.rectTransform.DOScaleY( pro / 10.0f, 0.3f ); |
| | | else |
| | | energyScaleMask.rectTransform.DOScaleY(pro / 10.0f, 0.0f); |
| | | currentProgress = pro; |
| | | } |
| | | |
| | | public void SetEnergyProcessFloat( float fpro) |
| | | { |
| | | energyScaleMask.rectTransform.DOScaleY(fpro / 10.0f, 0.0f); |
| | | currentProgress = (int)Mathf.Floor(fpro); |
| | | } |
| | | |
| | | // Update is called once per frame |
| | | void Update() |
| | | { |