| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 暂停所有兵线出兵 |
| | | /// </summary> |
| | | public void PauseAllWave() |
| | | { |
| | | foreach (EndlessPortConfig data in waveData) |
| | | { |
| | | if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning) |
| | | waves[data.Config.tunel - 1].PauseWave(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 恢复所有兵线出兵 |
| | | /// </summary> |
| | | public void RestartAllWave() |
| | | { |
| | | foreach (EndlessPortConfig data in waveData) |
| | | { |
| | | if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning) |
| | | waves[data.Config.tunel - 1].RestartWave(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 一波结束了 |
| | | /// </summary> |
| | | private void OneWaveCompleted() |