Assets/Scripts/TowerDefense/Towers/Placement/IPlacementArea.cs
@@ -29,15 +29,16 @@ /// 获取对应位置的充能子弹界面指针. /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> BulletUICtl GetBulletUICtl(int x); BulletUICtl GetBulletUICtl(int x, int y); /// <summary> /// 获取对应位置的能量条界面指针. /// </summary> /// <param name="x"></param> /// <returns></returns> EnergyUICtl GetEnergyUICtl(int x); EnergyUICtl GetEnergyUICtl(int x, int y); /// <summary> /// 是否空置的攻击位