Assets/Scripts/ActionGameFramework/Health/Damager.cs
@@ -55,6 +55,7 @@ /// </summary> public SerializableIAlignmentProvider alignment; /// <summary> /// Gets the alignment of the damager /// </summary> @@ -114,9 +115,6 @@ get { float fd = damage * damageMulti; if (damageMulti > 1.0f) Debug.Log("hello,world:" + damageMulti.ToString() ); damageMulti = 1.0f; return fd + inSceneUpGradeDamage; }