| | |
| | | public int TotalEnemies { get; protected set; } |
| | | |
| | | /// <summary> |
| | | /// 所有兵线已经生成的敌人总数量 |
| | | /// </summary> |
| | | /// <value></value> |
| | | public int SpawnedTotalEnemies { get; protected set; } |
| | | |
| | | /// <summary> |
| | | /// 本波次剩余敌人数量 |
| | | /// </summary> |
| | | public int RemainEnemies { get; protected set; } |
| | |
| | | |
| | | private void RefreshBoss() |
| | | { |
| | | if (CurrentWaveIndex > 0) |
| | | if (CurrentWaveIndex > 0 || TotalWaves == 1) |
| | | EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves - 1); |
| | | EndlessBossHPManager.instance.SetBossInfo($"{waveData[0].Config.boss_name} Lv.{Level}"); |
| | | EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); |
| | |
| | | WaveInterval = waveData[0].Config.cooldown / 1000f; |
| | | TotalWaveLines = waveData.Count; |
| | | CompletedWaveLine = 0; |
| | | |
| | | SpawnedTotalEnemies = 0; |
| | | HideTunel(); |
| | | |
| | | // 刷新法阵的显示 |
| | |
| | | continue; |
| | | } |
| | | |
| | | waves[data.Config.tunel - 1].WaveCompleted -= OneWaveCompleted; |
| | | waves[data.Config.tunel - 1].WaveCompleted += OneWaveCompleted; |
| | | int tunelIndex = data.Config.tunel - 1; |
| | | waves[tunelIndex].WaveCompleted -= OneWaveCompleted; |
| | | waves[tunelIndex].WaveCompleted += OneWaveCompleted; |
| | | waves[tunelIndex].SpawnNewAgent -= SpawnNewAgent; |
| | | waves[tunelIndex].SpawnNewAgent += SpawnNewAgent; |
| | | waves[data.Config.tunel - 1].StartWave(data); |
| | | } |
| | | |
| | | if (TotalWaveLines != 0) |
| | | isWaveStarted = true; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 有新的敌人生成 |
| | | /// </summary> |
| | | private void SpawnNewAgent() |
| | | { |
| | | ++SpawnedTotalEnemies; |
| | | |
| | | if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep && SpawnedTotalEnemies >= 8) |
| | | { |
| | | EndlessUIStart.instance.beginSkillStep = false; |
| | | EndlessLevelManager.instance.StopSecondWave(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | // 更新波索引 |
| | | ++CurrentWaveIndex; |
| | | EndlessBuffManager.instance.UpdateBuffList(); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, Level, CurrentWaveIndex); |
| | | |
| | | if (CurrentWaveIndex >= TotalWaves) |
| | | // 当前关卡的所有波次全部完成 |