Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -15,6 +15,7 @@ using UnityEngine.UI; using TowerDefense.Nodes; using TowerDefense.Affectors; using KTGMGemClient; namespace TowerDefense.UI.HUD { @@ -711,6 +712,12 @@ break; } if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep) { EndlessUIStart.instance.beginSkillStep = true; EndlessLevelManager.instance.StopSecondWave(); } bool isAllDestroyed = true; for (int i = 0; i < AttackRowNumbers; ++i)