chenxin
2020-10-27 e4389b2f493112306b4aa143e99b2738332ca8d2
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -15,6 +15,7 @@
using UnityEngine.UI;
using TowerDefense.Nodes;
using TowerDefense.Affectors;
using KTGMGemClient;
namespace TowerDefense.UI.HUD
{
@@ -711,6 +712,12 @@
                break;
            }
            if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep)
            {
                EndlessUIStart.instance.beginSkillStep = true;
                EndlessLevelManager.instance.StopSecondWave();
            }
            bool isAllDestroyed = true;
            for (int i = 0; i < AttackRowNumbers; ++i)