River Jiang
2020-10-28 00451158ba904571b1c6c755f34292dc76e25d80
Assets/Scripts/TowerDefense/Towers/EndlessViewObtainedProps.cs
@@ -1,9 +1,9 @@
using System.Collections;
using Protobuf;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Core.Utilities;
using System;
using TowerDefense.Level;
/**
 * 无尽模式查看已经获得道具
@@ -20,14 +20,36 @@
        public GameObject RewardInfoUI;
        /// <summary>
        /// 初级宝箱文本
        /// </summary>
        public Text PrimaryTreasure;
        /// <summary>
        /// 中级宝箱文本
        /// </summary>
        public Text MiddleTreasure;
        /// <summary>
        /// 高级宝箱文本
        /// </summary>
        public Text AdvancedTreasure;
        /// <summary>
        /// 钻石文本
        /// </summary>
        public Text Gold;
        /// <summary>
        /// 奖励信息界面是否正在展示
        /// </summary>
        private bool isShow;
        private int[] countArr = { 0, 0, 0, 0 };
        // Start is called before the first frame update
        private void Start()
        {
            EndlessDropManager.instance.ObtainDropEvent += OnObtainDrop;
        }
        private void OnEnable()
@@ -36,16 +58,58 @@
            isShow = false;
        }
        // Update is called once per frame
        private void Update()
        {
        }
        public void OnClick()
        {
            isShow = !isShow;
            if (isShow) Refresh();
            RewardInfoUI.SetActive(isShow);
        }
        /// <summary>
        /// 刷新掉落奖励界面
        /// </summary>
        private void Refresh()
        {
            CalculateCount();
            PrimaryTreasure.text = $"初级宝箱×{countArr[0]}";
            MiddleTreasure.text = $"中级宝箱×{countArr[1]}";
            AdvancedTreasure.text = $"高级宝箱×{countArr[2]}";
            Gold.text = $"钻石×{countArr[3]}";
        }
        /// <summary>
        /// 重新统计数量
        /// </summary>
        private void CalculateCount()
        {
            // 统计数量
            int[] arr = { 0, 0, 0, 0 };
            List<EndlessDrop> list = EndlessDropManager.instance.GetAllObtainedDrop();
            for (int i = 0; i < list.Count; ++i)
            {
                switch (list[i].Reward.type)
                {
                    case CURRENCY.Gold:
                        arr[3] += list[i].Reward.count;
                        break;
                    case CURRENCY.Box:
                        arr[list[i].Reward.id - 1] += list[i].Reward.count;
                        break;
                }
            }
            countArr = arr;
        }
        /// <summary>
        /// 获得掉落
        /// </summary>
        public void OnObtainDrop(EndlessDrop data)
        {
            if (RewardInfoUI.activeInHierarchy) Refresh();
        }
    }
}