Assets/Scripts/Json/JsonDataCenter.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/Level/JsonDataInit.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/LoadingScene.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/Json/JsonDataCenter.cs
@@ -261,9 +261,6 @@ /// </summary> private static void InitData() { int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; GameConfig.IsNewbieStart = GameConfig.IsNewbie; EndlessEnemyData.Init(); EndlessBuffData.Init(); EndlessBossData.Init(); Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
@@ -426,7 +426,8 @@ { foreach (EndlessPortConfig data in waveData) { waves[data.Config.tunel - 1].PauseWave(); if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning) waves[data.Config.tunel - 1].PauseWave(); } } @@ -437,7 +438,8 @@ { foreach (EndlessPortConfig data in waveData) { waves[data.Config.tunel - 1].RestartWave(); if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning) waves[data.Config.tunel - 1].RestartWave(); } } Assets/Scripts/TowerDefense/Level/JsonDataInit.cs
@@ -4,8 +4,7 @@ public class JsonDataInit : MonoBehaviour { // Start is called before the first frame update void Awake() private void OnEnable() { JsonDataCenter.allData = new Dictionary<string, List<tabledata>>(); JsonDataReader.Instance.StartRead(JsonDataCenter.ProcessInitDataLoad); Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -156,6 +156,10 @@ private void CheckIsNewbie() { int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; GameConfig.IsNewbieStart = GameConfig.IsNewbie; if (GameConfig.IsNewbie) { Debug.Log("开始新手引导"); Assets/Scripts/TowerDefense/UI/LoadingScene.cs
@@ -24,7 +24,6 @@ curTime = UPDATE_TIME; } IEnumerator LoadScene() { async = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); @@ -74,7 +73,7 @@ if (dynamicTxt.Length > 6) dynamicTxt = ""; loadingTxt.text = "LOADING" + dynamicTxt; if ((dynamicTxt.Length >= 1) && (!bLoadScene) ) if ((dynamicTxt.Length >= 1) && (!bLoadScene)) { bLoadScene = true; StartCoroutine("LoadScene");