wangguan
2020-12-15 194e5ffafca8d2ecaae2822c1c29f8565b68c4ae
修改打点
3 files modified
11 ■■■■■ changed files
Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs 8 ●●●●● patch | view | raw | blame | history
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs 2 ●●●●● patch | view | raw | blame | history
Assets/Scripts/Guide/GuidePanelNew.cs 1 ●●●● patch | view | raw | blame | history
Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs
@@ -43,11 +43,12 @@
        maxLevel = PlayerPrefs.GetInt(maxLevelStr);
        maxWave = PlayerPrefs.GetInt(maxWaveStr);
        AddListener();
        //AddListener();
    }
    private void AddListener()
    public void AddListener()
    {
        //Debug.Log("AddListener");
        EventCenter.Ins.Add<int, int>((int)KTGMGemClient.EventType.EndlessCompletedPort, EndlessCompletedPort);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessLevelCompleted, EndlessLevelCompleted);
    }
@@ -67,6 +68,7 @@
    /// </summary>
    private void EndlessLevelCompleted()
    {
        //CommonDebugHelper.Debug("无尽模式完成,开始传各种");
        OnUseSkill(GameConfig.EndlessPortUseSkillTowerCount);
        OnOpenTower(GameConfig.EndlessOpenAttackTowerCount);
        OnClickTowerBuyBtn(GameConfig.EndlessBuyTowerCount);
@@ -229,7 +231,7 @@
            // };
            //dic[key] = 1;
           CommonDebugHelper.Debug("漏斗流统计:" + key);
            //CommonDebugHelper.Debug("漏斗流统计:" + key);
            OnEvent(key, dic);
            statisticsStep = step;
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -37,7 +37,9 @@
    void Start()
    {
        AudioSourceManager.Ins.Play(AudioEnum.BGM1);
        EventCenter.Ins.RemoveAllListener();
        TDAA_SDKManager.Ins.AddListener();
        isLogining = false;
Assets/Scripts/Guide/GuidePanelNew.cs
@@ -605,7 +605,6 @@
        {
            colorCount++;
            warningImg.DOFade(colorCount % 2, 1.0f).OnComplete(SetWarningColor);
            CommonDebugHelper.Debug($"执行了{colorCount}次");
        }
        else
        {