Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -295,10 +295,8 @@ tileRenderer.sharedMaterial = openMat; } if (canPlaceRenderer.material == canNotPlaceMat) { SetWarning(false); } SetWarning(false); break; case PlacementGridType.EGridDestroyed: if (tileRenderer != null && destroyedMat != null)