wangguan
2020-12-22 27ced465551c543a47e6d19ae0b0fb4d329721b3
编辑器模式下开启debug
关闭了拖拽虚影
增加了拖拽脚本(空的)
3 files added
4 files modified
53 ■■■■■ changed files
Assets/Scripts/Manager/ManagerRoot.cs 2 ●●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Drag.meta 8 ●●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Drag/EndlessDragCtrl.cs 18 ●●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Drag/EndlessDragCtrl.cs.meta 11 ●●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs 1 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs 9 ●●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs 4 ●●●● patch | view | raw | blame | history
Assets/Scripts/Manager/ManagerRoot.cs
@@ -19,6 +19,8 @@
            Application.platform == RuntimePlatform.WindowsPlayer)
                {
                    GameConfig.useSDK = false;
                    GameConfig.OpenDebug = true;
                }
                Application.targetFrameRate = 60;
                //Debug.Log("设置了帧数为60");
Assets/Scripts/TowerDefense/Drag.meta
New file
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1c2c100c003a9f746acdba54d406d399
folderAsset: yes
DefaultImporter:
  externalObjects: {}
  userData:
  assetBundleName:
  assetBundleVariant:
Assets/Scripts/TowerDefense/Drag/EndlessDragCtrl.cs
New file
@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EndlessDragCtrl : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
    }
    // Update is called once per frame
    void Update()
    {
    }
}
Assets/Scripts/TowerDefense/Drag/EndlessDragCtrl.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ba8e5e61f7ecc7f498a2996d871db4cd
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -67,6 +67,7 @@
         Application.platform == RuntimePlatform.WindowsPlayer)
        {
            GameConfig.useSDK = false;
            GameConfig.OpenDebug = true;
            GMBtn.SetActive(true);
        }
        else
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -513,6 +513,13 @@
            {
                return;
            }
            if (state == State.GameOver)
            {
                CommonDebugHelper.DebugError("已经游戏结束了,为什么还在修改状态");
                return;
            }
            CommonDebugHelper.Debug($"设置了状态 state:{state} newState:{newState} ");
            State oldState = state;
            if (oldState == State.Paused || oldState == State.GameOver)
            {
@@ -548,6 +555,8 @@
        /// </summary>
        public void GameOver()
        {
            CommonDebugHelper.Debug("游戏结束了");
            SetState(State.GameOver);
        }
Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -187,10 +187,10 @@
            if (isOn && towerName != "")
            {
                SetTowerVirtualshadow(towerName);
                //SetTowerVirtualshadow(towerName);
                EndlessWaveLineManager.instance.SetWaveLineShow(GridPosition.x, true);
            }
            else if (!isOn && towerVSRenderer.enabled)
            else if (!isOn)
            {
                towerVSRenderer.enabled = false;
                EndlessWaveLineManager.instance.SetWaveLineShow(GridPosition.x, false);