Assets/Resources/Music/水攻击.wav | patch | view | raw | blame | history | |
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | ●●●●● patch | view | raw | blame | history |
Assets/Resources/Music/水攻击.wavBinary files differ
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -28,6 +28,7 @@ { EventCenter.Ins.RemoveAllListener(); TowerDefense.Towers.Placement.TowerPlacementGridEndless.GRID_OPENCASH = 100; isLogining = false;