Assets/Scripts/Data/EndlessBuffData.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/Data/EndlessBuffData.cs
@@ -74,6 +74,11 @@ private static List<EndlessBuffConfig> randomBuffList; /// <summary> /// 一次性出现的buff id列表 /// </summary> private static List<int> removedIdList; /// <summary> /// 颜色品阶 /// </summary> /// <typeparam name="Color"></typeparam> @@ -90,6 +95,7 @@ endlessBuffList = JsonDataCenter.GetList<endless_buff>(); allEndlessConfig = new List<EndlessBuffConfig>(); randomBuffList = new List<EndlessBuffConfig>(); removedIdList = new List<int>(); random = new System.Random(); foreach (endless_buff data in endlessBuffList) @@ -131,6 +137,9 @@ for (int i = 0; i < allEndlessConfig.Count; ++i) { // 如果是一次性的buff就不再出现了 if (removedIdList.Contains(allEndlessConfig[i].Config.id)) continue; if (level >= allEndlessConfig[i].Config.down_level && level <= allEndlessConfig[i].Config.upper_level) endlessBuffPool.Add(allEndlessConfig[i]); } @@ -142,14 +151,7 @@ /// <param name="id"></param> public static void RemoveFromBuffPool(int id) { for (int i = 0; i < endlessBuffPool.Count; ++i) { if (endlessBuffPool[i].Config.id == id) { endlessBuffPool.Remove(endlessBuffPool[i]); break; } } removedIdList.Add(id); } /// <summary> @@ -181,7 +183,6 @@ } randomBuffList = ret; return ret; } Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -441,6 +441,7 @@ public void NewbieUpdateLevel() { ++CurrentLevel; EndlessBuffData.InitEndlessBuffPool(CurrentLevel); WaveManager.InitPort(CurrentLevel); IsAllWaveCompleted = false; EndlessUIStart.instance.Restart(); @@ -464,7 +465,10 @@ { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; EndlessBuffData.InitEndlessBuffPool(CurrentLevel); if (CurrentLevel == startLevel) WaveManager.InitPort(CurrentLevel); if (!GameConfig.IsNewbie) Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
@@ -165,7 +165,6 @@ /// <param name="level"></param> public void InitPort(int level) { EndlessBuffData.InitEndlessBuffPool(level); InitPortData(level); InitWaveData(); RefreshBoss();