Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master
11 files added
25 files modified
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| | | m_LocalScale: {x: 1, y: 1, z: 1} |
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| | | m_AnchorMax: {x: 1, y: 1} |
| | | m_AnchoredPosition: {x: 0, y: 0} |
| | | m_SizeDelta: {x: 0, y: 0} |
| | | m_Pivot: {x: 0.5, y: 0.5} |
| | | --- !u!222 &1119859204 |
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| | | m_PrefabAsset: {fileID: 0} |
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| | | m_CullTransparentMesh: 0 |
| | | --- !u!1 &1143923415 |
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| | |
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| | | type: 3} |
| | |
| | | if (request.isHttpError || request.isNetworkError) |
| | | { |
| | | Debug.LogErrorFormat("Request Error: {0}", request.error); |
| | | callback?.Invoke(null); |
| | | yield break; |
| | | } |
| | | if (request.isDone) |
| | | { |
| | |
| | | ImageTowerPos towerPos3;//塔位标识 |
| | | |
| | | Image tmpMask;//自身的阻挡射线Panel |
| | | ParticleSystem finishPS; |
| | | void Awake() |
| | | { |
| | | tmpMask = transform.GetComponent<Image>(); |
| | |
| | | |
| | | skillBtn = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>(); |
| | | skillBtn.interactable = false; |
| | | |
| | | finishPS = transform.Find("Effect_UI_YinDaoJieShu/Particle System (3)").GetComponent<ParticleSystem>(); |
| | | } |
| | | |
| | | |
| | |
| | | |
| | | SetGuideUI(true); |
| | | StartShowWord(str, ac); |
| | | finishPS.Play(); |
| | | } |
| | | |
| | | public void FinishGuide() |
| | |
| | | public int WoodAimCount { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 血条的引用 |
| | | /// </summary> |
| | | public AgentBlood BloodBar { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 更新怪物的移动速度。 |
| | | /// </summary> |
| | | /// <param name="fscale"></param> |
| | |
| | | /// <param name="coinDrop"></param> 设置当前小怪的金币掉落数据 |
| | | public void SetAgentData(float health, float moveSpeed = -1, int coinDrop = 0) |
| | | { |
| | | SpawnBlood(); |
| | | BloodBar.SetCurrentBlood(1f, false); |
| | | configuration.maxHealth = health; |
| | | configuration.startingHealth = health; |
| | | configuration.SetMaxHealth(health); |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 生成血条 |
| | | /// </summary> |
| | | /// <param name="agent"></param> |
| | | private void SpawnBlood() |
| | | { |
| | | if (BloodBar == null) |
| | | { |
| | | GameObject prefab = Resources.Load<GameObject>("Prefabs/AgentBlood"); |
| | | GameObject obj = Instantiate(prefab); |
| | | BloodBar = obj.GetComponent<AgentBlood>(); |
| | | GameObject bloodUI = GameObject.Find("MainUI/BloodUI"); |
| | | obj.transform.SetParent(bloodUI.transform, false); |
| | | AgentBlood agentBlood = obj.GetComponent<AgentBlood>(); |
| | | agentBlood.Target = this; |
| | | |
| | | configuration.died += agentBlood.OnDied; |
| | | configuration.healthChanged += agentBlood.OnHealthChanged; |
| | | } |
| | | BloodBar.Hide(); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Checks if the path is blocked |
| | | /// </summary> |
| | | /// <value> |
| | |
| | | int gold = waveData.Config.b_coin * enemyData.coin_rate; |
| | | |
| | | newAgent.SetAgentData(hp, speed, gold); |
| | | // todo 这里先填1级后面需要修改 |
| | | newAgent.healthBar.SetHealthLevel(1); |
| | | // 加入Manager统一管理. |
| | | AgentInsManager.instance.addAgent(newAgent); |
| | | |
| | |
| | | doubleAgent.Initialize(); |
| | | |
| | | doubleAgent.SetAgentData(hp, speed, gold); |
| | | doubleAgent.healthBar.SetHealthLevel(1); |
| | | AgentInsManager.instance.addAgent(doubleAgent); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 从Tower的AttributeId获取到怪物的数据 |
| | | /// </summary> |
| | | /// <param name="id"></param> |
| | | /// <returns></returns> |
| | | protected List<int> GetMonsterDataFromAttributeId(int id) |
| | | /// 从Tower的AttributeId获取到怪物的数据 |
| | | /// </summary> |
| | | /// <param name="id"></param> |
| | | /// <returns></returns> |
| | | protected List<int> GetMonsterDataFromAttributeId(int id) |
| | | { |
| | | geminfo tgem = new geminfo(); |
| | | if (JsonDataCenter.gemInfoDic.TryGetValue(id, out tgem)) |
| | |
| | | |
| | | GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform); |
| | | FinalPanel panelUI = go.GetComponent<FinalPanel>(); |
| | | panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); |
| | | panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); |
| | | panelUI.SetPlayEffectAC(PlayEffect); |
| | | //GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false; |
| | | |
| | |
| | | |
| | | public Text SkillDesc; |
| | | |
| | | public ParticleSystem btnPS; |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | | { |
| | |
| | | if (GameConfig.IsNewbie) |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | |
| | | btnPS?.Play(); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | RandomPlaceTower(newTower, -1, -1, -1, -1, true); |
| | | |
| | | btnPS?.Play(); |
| | | |
| | | // if (newTower.towerFeature == EFeatureTower.NULL) |
| | | // { |
| | | // string tmpTowerName = newTower.towerName; |
| | |
| | | Sequence sequence = DOTween.Sequence(); |
| | | CritWord.color = new Color(1f, 1f, 1f, 0.8f); |
| | | sequence.Join(DOTween.To(() => CritWord.transform.position, (Vector3 v) => CritWord.transform.position = v, |
| | | new Vector3(CritWord.transform.position.x + 65, CritWord.transform.position.y + 25, CritWord.transform.position.z), 0.2f)); |
| | | new Vector3(CritWord.transform.position.x + 70, CritWord.transform.position.y + 20, CritWord.transform.position.z), 0.2f)); |
| | | sequence.Append(DOTween.To(() => CritWord.color, (Color v) => CritWord.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart)); |
| | | sequence.Append(DOTween.To(() => CritWord.color, (Color v) => CritWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(0.5f)); |
| | | sequence.AppendCallback(() => { DestroyWord(); }); |
New file |
| | |
| | | using DG.Tweening; |
| | | using UnityEngine.UI; |
| | | using UnityEngine; |
| | | using TowerDefense.Agents; |
| | | using Core.Health; |
| | | |
| | | /** |
| | | * Agent血条 |
| | | * @Author: chenxin |
| | | * @Date: 2020-12-03 17:09:45 |
| | | */ |
| | | namespace KTGMGemClient |
| | | { |
| | | public class AgentBlood : MonoBehaviour |
| | | { |
| | | private Agent target; |
| | | |
| | | public Agent Target |
| | | { |
| | | get { return target; } |
| | | set |
| | | { |
| | | target = value; |
| | | |
| | | if (target != null) |
| | | SetBase(); |
| | | } |
| | | } |
| | | |
| | | public Image BloodImg; |
| | | |
| | | private float offsetY = 50f; |
| | | |
| | | private float scale = 1f; |
| | | |
| | | private Tweener tween; |
| | | |
| | | /// <summary> |
| | | /// 简单设置一下血条大小的适配 |
| | | /// </summary> |
| | | private void SetBase() |
| | | { |
| | | if (Target != null) |
| | | { |
| | | switch (Target.EnemyData.id) |
| | | { |
| | | case 1: // 火 |
| | | scale = 0.8f; |
| | | offsetY = 40f; |
| | | break; |
| | | case 2: // 水 |
| | | scale = 1f; |
| | | break; |
| | | case 3: // 木 |
| | | scale = 0.5f; |
| | | offsetY = 20f; |
| | | break; |
| | | } |
| | | |
| | | transform.localScale = new Vector3(scale, scale, scale); |
| | | } |
| | | } |
| | | |
| | | private void Start() |
| | | { |
| | | BloodImg.fillAmount = 1; |
| | | } |
| | | |
| | | // Update is called once per frame |
| | | private void Update() |
| | | { |
| | | if (!gameObject.activeInHierarchy) return; |
| | | |
| | | Camera camera = GameObject.Find("SceneCamera3D").GetComponent<Camera>(); |
| | | Vector3 screenPos = camera.WorldToScreenPoint(Target.position); |
| | | screenPos.y += offsetY; |
| | | transform.position = screenPos; |
| | | } |
| | | |
| | | public void SetCurrentBlood(float value, bool useTween = true) |
| | | { |
| | | if (useTween) |
| | | tween = DOTween.To(() => BloodImg.fillAmount, (float v) => BloodImg.fillAmount = v, value, 0.3f); |
| | | else |
| | | BloodImg.fillAmount = value; |
| | | } |
| | | |
| | | public void OnDied(HealthChangeInfo info) |
| | | { |
| | | if (tween != null) |
| | | tween.Kill(); |
| | | Hide(); |
| | | } |
| | | |
| | | public void OnHealthChanged(HealthChangeInfo info) |
| | | { |
| | | if (info.absHealthDifference > 0) |
| | | { |
| | | if (!gameObject.activeInHierarchy && info.newHealth > 0.0001f) |
| | | gameObject.SetActive(true); |
| | | |
| | | float val = Mathf.Clamp01(info.newHealth / info.damageable.maxHealth); |
| | | SetCurrentBlood(val); |
| | | } |
| | | } |
| | | |
| | | public void Hide() |
| | | { |
| | | gameObject.SetActive(false); |
| | | } |
| | | } |
| | | } |
New file |
| | |
| | | fileFormatVersion: 2 |
| | | guid: d58067ce8bb314a40a35fa05540fc26f |
| | | MonoImporter: |
| | | externalObjects: {} |
| | | serializedVersion: 2 |
| | | defaultReferences: [] |
| | | executionOrder: 0 |
| | | icon: {instanceID: 0} |
| | | userData: |
| | | assetBundleName: |
| | | assetBundleVariant: |
| | |
| | | } |
| | | else if (Application.platform == RuntimePlatform.WindowsEditor) |
| | | { |
| | | GameConfig.Imei = "MyTestGemBattle123"; |
| | | GameConfig.Imei = "MyTestGemBattle1233333"; |
| | | } |
| | | Debug.Log("设置imei0:" + GameConfig.Imei); |
| | | } |
| | |
| | | { |
| | | if (value != null) |
| | | LoadPostTxt(value.ToString()); |
| | | else |
| | | { |
| | | Debug.LogError("连接错误"); |
| | | callBack?.Invoke(null, 0); |
| | | } |
| | | |
| | | }, HttpHelper.DownloadHanlderType.kHttpTEXT); |
| | | |
| | |
| | | { |
| | | if (value != null) |
| | | LoadGetTxt(value.ToString()); |
| | | else |
| | | { |
| | | Debug.LogError("连接错误"); |
| | | callBack?.Invoke(null, 0); |
| | | } |
| | | }, HttpHelper.DownloadHanlderType.kHttpTEXT); |
| | | |
| | | } |
| | |
| | | GameObject image_NewRecord; |
| | | bool isNewH = false; |
| | | int hScore; |
| | | //string hwaveInfo; |
| | | |
| | | CanvasGroup scrollerCanvasGroup; |
| | | CanvasGroup itemCanvasGroup; |
| | | |
| | |
| | | playEffectAC = ac; |
| | | } |
| | | |
| | | string playerPrefs_HScore = "GemBattleHScore"; |
| | | //string playerPrefs_HWaveInfo = "GemBattleHWaveInfo"; |
| | | |
| | | string playerPrefs_NickName = "GemBattlePlayerNickName"; |
| | | |
| | | string _waveInfo; |
| | | int _myScore; |
| | | int _myScore;//本次 |
| | | FinalHttp finalHttp; |
| | | string playerNickName; |
| | | int _limit; |
| | |
| | | /// <summary> |
| | | /// 入口函数 |
| | | /// </summary> |
| | | /// <param name="waveInfo">成绩 25关 3波</param> |
| | | /// <param name="waveInfo">25关 3波</param> |
| | | /// <param name="myScore">789220</param> |
| | | public void SetData(string waveInfo, int myScore) |
| | | { |
| | | _waveInfo = waveInfo; |
| | | _myScore = myScore; |
| | | _data = new SmallList<FinalPanelItemData>(); |
| | | Debug.Log($"_myScore:{_myScore} _waveInfo:{_waveInfo}"); |
| | | |
| | | hScore = PlayerPrefs.GetInt("GemBattleHScore"); |
| | | hScore = PlayerPrefs.GetInt(playerPrefs_HScore); |
| | | //hwaveInfo = PlayerPrefs.GetString(playerPrefs_HWaveInfo); |
| | | scrollerCanvasGroup = transform.Find("Scroller").GetComponent<CanvasGroup>(); |
| | | scrollerCanvasGroup.alpha = 0; |
| | | itemCanvasGroup = transform.Find("ItemPanel").GetComponent<CanvasGroup>(); |
| | | itemCanvasGroup.alpha = 0; |
| | | |
| | | if (myScore > hScore) |
| | | if (myScore > hScore)//得分比记录的高 |
| | | { |
| | | PlayerPrefs.SetInt("GemBattleHScore", myScore); |
| | | PlayerPrefs.SetInt(playerPrefs_HScore, myScore); |
| | | //PlayerPrefs.SetString(playerPrefs_HWaveInfo, waveInfo); |
| | | hScore = myScore; |
| | | //hwaveInfo = waveInfo; |
| | | isNewH = true; |
| | | } |
| | | |
| | |
| | | itemSecond = transform.Find("ItemPanel/FinalPanelItemSecond").GetComponent<FinalPanelItem>(); |
| | | itemThird = transform.Find("ItemPanel/FinalPanelItemThird").GetComponent<FinalPanelItem>(); |
| | | |
| | | httpCountDownPanel = transform.Find("HttpCountDownPanel").gameObject; |
| | | countDownReplayBtn = transform.Find("HttpCountDownPanel/ReplayBtn").GetComponent<Button>(); |
| | | countDownTxt = transform.Find("HttpCountDownPanel/WarningTxt").GetComponent<Text>(); |
| | | httpCountDownPanel.SetActive(false); |
| | | |
| | | //PlayerPrefs.DeleteKey("GemBattlePlayerNickName"); |
| | | |
| | | playerNickName = PlayerPrefs.GetString("GemBattlePlayerNickName"); |
| | | playerNickName = PlayerPrefs.GetString(playerPrefs_NickName); |
| | | if (playerNickName == "") |
| | | { |
| | | GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/InputNamePanel"), transform); |
| | |
| | | private void LoadName(string nickName) |
| | | { |
| | | playerNickName = nickName; |
| | | PlayerPrefs.SetString("GemBattlePlayerNickName", playerNickName); |
| | | PlayerPrefs.SetString(playerPrefs_NickName, playerNickName); |
| | | StartHttp(); |
| | | } |
| | | |
| | | private void StartHttp() |
| | | { |
| | | //OpenHttpCountDown(true); |
| | | |
| | | Debug.Log($"_myScore:{_myScore} _waveInfo:{_waveInfo}"); |
| | | finalHttp.SendPost(playerNickName, _myScore, 1, _waveInfo); |
| | | } |
| | | |
| | | #region 联网倒计时判断 |
| | | bool isSending; |
| | | int sendCount; |
| | | GameObject httpCountDownPanel; |
| | | Button countDownReplayBtn; |
| | | Text countDownTxt; |
| | | private void OpenHttpCountDown(bool isOn) |
| | | { |
| | | if (isOn) |
| | | { |
| | | isSending = true; |
| | | sendCount = 0; |
| | | StartCoroutine("HttpCountDown"); |
| | | } |
| | | else |
| | | { |
| | | isSending = false; |
| | | StopCoroutine("HttpCountDown"); |
| | | } |
| | | } |
| | | IEnumerator HttpCountDown() |
| | | { |
| | | while (isSending) |
| | | { |
| | | yield return new WaitForSeconds(1.0f); |
| | | sendCount++; |
| | | Debug.Log($"等待了{sendCount}秒"); |
| | | if (sendCount == 3) |
| | | { |
| | | if (!httpCountDownPanel.activeSelf) httpCountDownPanel.SetActive(true); |
| | | if (countDownReplayBtn.gameObject.activeSelf) countDownReplayBtn.gameObject.SetActive(false); |
| | | } |
| | | else if (sendCount > 10) |
| | | { |
| | | Debug.Log("等了10秒了,连接失败"); |
| | | isSending = false; |
| | | countDownTxt.text = "等了10秒了,连接失败"; |
| | | if (!countDownReplayBtn.gameObject.activeSelf) countDownReplayBtn.gameObject.SetActive(true); |
| | | |
| | | countDownReplayBtn.onClick.AddListener(Close); |
| | | break; |
| | | } |
| | | } |
| | | } |
| | | #endregion |
| | | |
| | | |
| | | private void Close() |
| | | { |
| | | gameObject.SetActive(false); |
| | | GameConfig.NextSceneName = endlessGameScene; |
| | | SceneManager.LoadScene(loadingScene); |
| | | } |
| | | |
| | | private void GetHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank) |
| | |
| | | |
| | | RefreshHttpData(allHttpGetInfoLis, myrank); |
| | | |
| | | txt_Name.text = playerNickName; |
| | | txt_HScore.text = _myScore.ToString(); |
| | | txt_Wave.text = _waveInfo; |
| | | if (allHttpGetInfoLis == null) return; |
| | | |
| | | HttpGetInfo tmpData = allHttpGetInfoLis[myrank - 1]; |
| | | |
| | | txt_Name.text = tmpData.nickname; |
| | | txt_HScore.text = tmpData.score.ToString(); |
| | | txt_Wave.text = tmpData.waveInfo; |
| | | |
| | | if (myrank > 3000) |
| | | { |
| | | txt_Index.text = "3000+"; |
| | |
| | | _limit += _limitUp; |
| | | Debug.Log("刷新新列表了,下载了 " + _limit + " 个数据:"); |
| | | finalHttp.Init(RefreshHttpData, _limit);//重置状态,设置回调和拉取的所有数据 |
| | | StartHttp(); |
| | | } |
| | | } |
| | | return cellView; |
| | |
| | | |
| | | private void RefreshHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank) |
| | | { |
| | | _data = new SmallList<FinalPanelItemData>(); |
| | | if (allHttpGetInfoLis == null) |
| | | { |
| | | httpCountDownPanel.SetActive(true); |
| | | countDownTxt.text = "获取排行榜失败"; |
| | | countDownReplayBtn.onClick.AddListener(Close); |
| | | return; |
| | | } |
| | | |
| | | // if (isSending) |
| | | // { |
| | | // OpenHttpCountDown(false); |
| | | // } |
| | | |
| | | FinalPanelItemData data; |
| | | |
| | | if (allHttpGetInfoLis.Count > 0) |
New file |
| | |
| | | fileFormatVersion: 2 |
| | | guid: e37a8c192898d8a4e9b51cf17cba0c8a |
| | | folderAsset: yes |
| | | DefaultImporter: |
| | | externalObjects: {} |
| | | userData: |
| | | assetBundleName: |
| | | assetBundleVariant: |
New file |
| | |
| | | fileFormatVersion: 2 |
| | | guid: b1a52a9c1aa606f429f5efc336c598d9 |
| | | TextureImporter: |
| | | internalIDToNameTable: [] |
| | | externalObjects: {} |
| | | serializedVersion: 11 |
| | | mipmaps: |
| | | mipMapMode: 0 |
| | | enableMipMap: 0 |
| | | sRGBTexture: 1 |
| | | linearTexture: 0 |
| | | fadeOut: 0 |
| | | borderMipMap: 0 |
| | | mipMapsPreserveCoverage: 0 |
| | | alphaTestReferenceValue: 0.5 |
| | | mipMapFadeDistanceStart: 1 |
| | | mipMapFadeDistanceEnd: 3 |
| | | bumpmap: |
| | | convertToNormalMap: 0 |
| | | externalNormalMap: 0 |
| | | heightScale: 0.25 |
| | | normalMapFilter: 0 |
| | | isReadable: 0 |
| | | streamingMipmaps: 0 |
| | | streamingMipmapsPriority: 0 |
| | | vTOnly: 0 |
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| | | cubemapConvolution: 0 |
| | | seamlessCubemap: 0 |
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| | | textureSettings: |
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| | | spritePivot: {x: 0.5, y: 0.5} |
| | | spritePixelsToUnits: 100 |
| | | spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
| | | spriteGenerateFallbackPhysicsShape: 1 |
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| | | alphaIsTransparency: 1 |
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| | | textureShape: 1 |
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