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15 files modified
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| | |
| | | // Made with Amplify Shader Editor |
| | | // Available at the Unity Asset Store - http://u3d.as/y3X |
| | | Shader "EffectShader/AddUvflow" |
| | | { |
| | | Properties |
| | | { |
| | | [Enum(UnityEngine.Rendering.CullMode)]_CullMode("CullMode", Float) = 0 |
| | | _MianTex("MianTex", 2D) = "white" {} |
| | | _X("X", Float) = 1 |
| | | _Y("Y", Float) = 0 |
| | | _MaskTex("MaskTex", 2D) = "white" {} |
| | | _MaskX("MaskX", Float) = 1 |
| | | _MaskY("MaskY", Float) = 0 |
| | | [HDR]_Color0("Color 0", Color) = (1,1,1,1) |
| | | } |
| | | |
| | | SubShader |
| | | { |
| | | |
| | | |
| | | Tags { "RenderType"="Transparent" "Queue"="Transparent" } |
| | | LOD 100 |
| | | |
| | | CGINCLUDE |
| | | #pragma target 3.0 |
| | | ENDCG |
| | | Blend One One |
| | | Cull [_CullMode] |
| | | ColorMask RGBA |
| | | ZWrite Off |
| | | ZTest LEqual |
| | | |
| | | |
| | | |
| | | Pass |
| | | { |
| | | Name "Unlit" |
| | | |
| | | CGPROGRAM |
| | | #pragma vertex vert |
| | | #pragma fragment frag |
| | | #pragma multi_compile_instancing |
| | | #include "UnityCG.cginc" |
| | | #include "UnityShaderVariables.cginc" |
| | | |
| | | |
| | | struct appdata |
| | | { |
| | | float4 vertex : POSITION; |
| | | float4 color : COLOR; |
| | | UNITY_VERTEX_INPUT_INSTANCE_ID |
| | | float4 ase_texcoord : TEXCOORD0; |
| | | }; |
| | | |
| | | struct v2f |
| | | { |
| | | float4 vertex : SV_POSITION; |
| | | UNITY_VERTEX_INPUT_INSTANCE_ID |
| | | UNITY_VERTEX_OUTPUT_STEREO |
| | | float4 ase_texcoord : TEXCOORD0; |
| | | float4 ase_color : COLOR; |
| | | }; |
| | | |
| | | uniform float _CullMode; |
| | | uniform sampler2D _MianTex; |
| | | uniform half _X; |
| | | uniform half _Y; |
| | | uniform float4 _MianTex_ST; |
| | | uniform sampler2D _MaskTex; |
| | | uniform half _MaskX; |
| | | uniform half _MaskY; |
| | | uniform float4 _MaskTex_ST; |
| | | uniform float4 _Color0; |
| | | |
| | | v2f vert ( appdata v ) |
| | | { |
| | | v2f o; |
| | | UNITY_SETUP_INSTANCE_ID(v); |
| | | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); |
| | | UNITY_TRANSFER_INSTANCE_ID(v, o); |
| | | |
| | | o.ase_texcoord.xy = v.ase_texcoord.xy; |
| | | o.ase_color = v.color; |
| | | |
| | | //setting value to unused interpolator channels and avoid initialization warnings |
| | | o.ase_texcoord.zw = 0; |
| | | float3 vertexValue = float3(0,0,0) ; |
| | | #if ASE_ABSOLUTE_VERTEX_POS |
| | | v.vertex.xyz = vertexValue; |
| | | #else |
| | | v.vertex.xyz += vertexValue; |
| | | #endif |
| | | o.vertex = UnityObjectToClipPos(v.vertex); |
| | | return o; |
| | | } |
| | | |
| | | fixed4 frag (v2f i ) : SV_Target |
| | | { |
| | | UNITY_SETUP_INSTANCE_ID(i); |
| | | fixed4 finalColor; |
| | | float2 appendResult11 = (float2(_X , _Y)); |
| | | float2 uv0_MianTex = i.ase_texcoord.xy * _MianTex_ST.xy + _MianTex_ST.zw; |
| | | float2 panner19 = ( _Time.y * appendResult11 + uv0_MianTex); |
| | | float4 tex2DNode2 = tex2D( _MianTex, panner19 ); |
| | | float2 appendResult25 = (float2(_MaskX , _MaskY)); |
| | | float2 uv0_MaskTex = i.ase_texcoord.xy * _MaskTex_ST.xy + _MaskTex_ST.zw; |
| | | float2 panner26 = ( _Time.y * appendResult25 + uv0_MaskTex); |
| | | float4 tex2DNode20 = tex2D( _MaskTex, panner26 ); |
| | | |
| | | |
| | | finalColor = ( ( tex2DNode2 * tex2DNode20.a * tex2DNode2.a * tex2DNode20.r ) * _Color0 * _Color0.a * i.ase_color * i.ase_color.a ); |
| | | return finalColor; |
| | | } |
| | | ENDCG |
| | | } |
| | | } |
| | | CustomEditor "ASEMaterialInspector" |
| | | |
| | | |
| | | } |
| | | /*ASEBEGIN |
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