Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -640,11 +640,11 @@ { startTime += Time.deltaTime; if (!isUpgradeTowerLevel && startTime >= JsonDataCenter.DOUBLE_GEM_TIME) { EndlessRandomTower.instance.UpdateDescDisplay(); isUpgradeTowerLevel = true; } // if (!isUpgradeTowerLevel && startTime >= JsonDataCenter.DOUBLE_GEM_TIME) // { // EndlessRandomTower.instance.UpdateDescDisplay(); // isUpgradeTowerLevel = true; // } timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime)); } Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -813,6 +813,7 @@ } } UpdateMinLevelArr(); EndlessRandomTower.instance.UpdateDescDisplay(); } /// <summary> Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -86,11 +86,7 @@ public void UpdateDescDisplay() { int minLevel = 0; if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); int minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); NormalDesc.text = $"购买{minLevel + 1}级宝石"; } @@ -335,16 +331,16 @@ if (gameUI.isBuilding) gameUI.CancelGhostPlacement(); if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) { if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); } else { if (level == -1) level = 0; } // if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) // { // if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); // } // else // { // if (level == -1) // level = 0; // } return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear); }