| | |
| | | if (tm) |
| | | { |
| | | tm.GetComponent<Transform>().SetParent(GameObject.Find("MainUI/TextPanel").GetComponent<Transform>(), true); |
| | | string bloodStr = ""; |
| | | if (doubleHit) |
| | | bloodStr += "Dble!"; |
| | | if (crit) |
| | | bloodStr += "Crt!"; |
| | | bloodStr += "-"; |
| | | string bloodStr = "-"; |
| | | bloodStr += ((Int64)val).ToString(); |
| | | |
| | | tm.moveBloodText(spos.x, spos.y, bloodStr, crit); |
| | |
| | | // sval.z = 1.0f; |
| | | // bloodText.transform.localScale = sval * scaleOffect; |
| | | |
| | | // bloodText.text = text; |
| | | bloodText.text = text; |
| | | // this.TextMove(bloodText, crit); |
| | | |
| | | Vector3 pos = bloodText.transform.position; |