And/GemBattle.apkBinary files differ
Assets/00000/package/Prefab/Prefab/Effect_Elf_Huo_Atk_old.prefab
New file Diff too large Assets/00000/package/Prefab/Prefab/Effect_Elf_Huo_Atk_old.prefab.meta
New file @@ -0,0 +1,7 @@ fileFormatVersion: 2 guid: cc4643b29e87ac945b3cc6680563ac7e PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant: Assets/Materials/UI/tileTowerVSMat.mat
@@ -40,7 +40,7 @@ m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: ea2ffef66c52dd14fbd46187be79f107, type: 3} m_Texture: {fileID: 2800000, guid: 8c9a3d26120e78f40aa4ef9ed23d573c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: Assets/Prefabs/Towers/Fire/Projectile.prefab
Diff too large Assets/Scripts/TowerDefense/Level/EndlessWave.cs
@@ -6,6 +6,7 @@ using TowerDefense.Agents; using TowerDefense.Agents.Data; using TowerDefense.Nodes; using TowerDefense.UI.HUD; namespace TowerDefense.Level { @@ -113,6 +114,22 @@ protected virtual void SpawnCurrent() { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) { StopWave(); // 让所有兵线上已经生成的所有agent播放一个死亡动画然后销毁 WaveLineAgentInsMgr[] waveLineAgentIns = AgentInsManager.instance.GetWaveLineList(); for (int i = 0; i < waveLineAgentIns.Length; ++i) { while (waveLineAgentIns[i].listAgent.Count > 0) { waveLineAgentIns[i].listAgent[0].PlayDeath(); } } return; } if (isWaveStoped) return; if (!TrySetupNextSpawn()) GemBattle.zipBinary files differ
GemBattle/宝石塔防_Data/Managed/Assembly-CSharp-firstpass.dllBinary files differ
GemBattle/宝石塔防_Data/Managed/Assembly-CSharp.dllBinary files differ
GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.Demos.dllBinary files differ
GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.Haptics.dllBinary files differ
GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.dllBinary files differ
GemBattle/宝石塔防_Data/Managed/Sirenix.OdinInspector.CompatibilityLayer.dllBinary files differ
GemBattle/宝石塔防_Data/Managed/Unity.TextMeshPro.dllBinary files differ
GemBattle/宝石塔防_Data/Managed/Unity.Timeline.dllBinary files differ
GemBattle/宝石塔防_Data/Managed/UnityEngine.UI.dllBinary files differ
GemBattle/宝石塔防_Data/globalgamemanagersBinary files differ
GemBattle/宝石塔防_Data/globalgamemanagers.assetsBinary files differ
GemBattle/宝石塔防_Data/level0Binary files differ
GemBattle/宝石塔防_Data/level1Binary files differ
GemBattle/宝石塔防_Data/resources.assetsBinary files differ
GemBattle/宝石塔防_Data/resources.assets.resSBinary files differ
GemBattle/宝石塔防_Data/sharedassets0.assetsBinary files differ
GemBattle/宝石塔防_Data/sharedassets0.assets.resSBinary files differ
GemBattle/宝石塔防_Data/sharedassets1.assetsBinary files differ
GemBattle/宝石塔防_Data/sharedassets1.assets.resSBinary files differ