Assets/00000/package/Shader/EffectShader_niuqu.shader | ●●●●● patch | view | raw | blame | history |
Assets/00000/package/Shader/EffectShader_niuqu.shader
@@ -81,7 +81,7 @@ UNITY_TRANSFER_INSTANCE_ID(v, o); float4 ase_clipPos = UnityObjectToClipPos(v.vertex); float4 screenPos = ComputeScreenPos(ase_clipPos); float4 screenPos = ComputeGrabScreenPos(ase_clipPos); o.ase_texcoord = screenPos; o.ase_texcoord1.xy = v.ase_texcoord.xy;