Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master
3 files renamed
21 files copied
13 files deleted
24 files added
29 files modified
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| | |
| | | |
| | | public static string PlayerName = ""; |
| | | |
| | | //是否震屏 |
| | | public static bool IsShaking = false; |
| | | |
| | | |
| | | /// <summary> |
| | | /// PVE无尽模式,是否可以点击购买新的宝石 |
| | |
| | | |
| | | public bool bAdjViewPort = false; |
| | | |
| | | public void DOShakePosition(){ |
| | | cachedCamera.DOShakePosition(0.25f, 1.5f, 4); |
| | | public void DOShakePosition() |
| | | { |
| | | KTGMGemClient.GameConfig.IsShaking = true; |
| | | cachedCamera.DOShakePosition(0.25f, 1.5f, 4).OnComplete(() => |
| | | { |
| | | KTGMGemClient.GameConfig.IsShaking = false; |
| | | }); |
| | | backGroundCamera.DOShakePosition(0.25f, 1.5f, 4); |
| | | } |
| | | |
| | | |
| | | |
| | | public void adjViewportRect() |
| | | { |
| | |
| | | { |
| | | // 初始化的时候调整视口就OK了. |
| | | this.adjViewportRect(); |
| | | Application.targetFrameRate = 60; |
| | | } |
| | | |
| | | // Update is called once per frame |
| | | void Update() |
| | | { |
| | | this.adjViewportRect(); |
| | | Application.targetFrameRate = 60; |
| | | //this.adjViewportRect(); |
| | | //Application.targetFrameRate = 60; |
| | | } |
| | | } |
| | |
| | | // MasterSocket连接结果 |
| | | MasterSocketConnectResult, |
| | | //合成宝石 |
| | | AddCard, |
| | | //AddCard, |
| | | //生成一个2级的火焰塔 |
| | | CreateFireLv2, |
| | | CreateWoodLv2, |
| | | //第一关小怪出木元素小怪 |
| | | CreateFirstWave, |
| | | //火元素充能效果结束 |
| | | ChargingEnd, |
| | | //ChargingEnd, |
| | | //恢复出怪 |
| | | RestartWave, |
| | | //怪物被杀光 |
| | | KillDone, |
| | | //第二关怪物被杀光 |
| | | KillSecondDone, |
| | | //第三关怪物被杀光 |
| | | KillThirdDone, |
| | | //增加200金币 |
| | | AddGold, |
| | | //解锁了一个塔位 |
| | | GetOneTowerPos, |
| | | //生成一个1级的水元素塔 |
| | | //生成一个1级的火元素塔 |
| | | CreateFireLv1, |
| | | //生成一个1级的火元素塔 |
| | | CreateWaterLv1, |
| | | //第二关小怪出火属性小怪 |
| | | CreateSecondWave, |
| | |
| | | DragStep, |
| | | //显示大波敌人来袭文字 |
| | | ShowWarningTips, |
| | | //第三关小怪5路全出 |
| | | //第三关小怪 |
| | | CreateThirdWave, |
| | | //第四关小怪5路全出 |
| | | CreateFourthWave, |
| | | |
| | | //第三关小怪5路全出完毕 |
| | | CreateThirdWaveDone, |
| | | CreateFourthWaveDone, |
| | | //新手引导增加能量 |
| | | GuideEnergyUp, |
| | | //释放技能 |
| | |
| | | //释放技能完毕 |
| | | SkillReleaseDone, |
| | | // 火元素塔充能使用结束 |
| | | FireTowerChargeEnd, |
| | | //FireTowerChargeEnd, |
| | | //新手引导结束 |
| | | GuideFinish, |
| | | // 无尽模式成功通过第*关,第*波 |
| | |
| | | public delegate void CallBack(); |
| | | private Action callBack; |
| | | |
| | | //RectTransform contentRect; |
| | | |
| | | //Vector2 offsetV; |
| | | void Awake() |
| | | { |
| | | //contentRect = transform.Find("Scroll View/Viewport/Content").GetComponent<RectTransform>(); |
| | | //offsetV = new Vector2(0, 20); |
| | | text = transform.Find("Text").GetComponent<Text>(); |
| | | transform.Find("BGPanel").GetComponent<Button>().onClick.AddListener(OnClickBtn); |
| | | } |
| | | |
| | | public void StartShowWord(string str, Action cb) |
| | | { |
| | | //Debug.Log("StartShowWord" + str); |
| | | |
| | | word = str; |
| | | text.text = ""; |
| | | callBack = cb; |
| | | // if (contentRect.anchoredPosition.y != 0) |
| | | // { |
| | | // contentRect.anchoredPosition = Vector2.zero; |
| | | // } |
| | | StartCoroutine("TypeText"); |
| | | } |
| | | |
| | | string[] wordArray; |
| | | int arrayIndex; |
| | | bool isStarting; |
| | | public void StartShowWord(string[] str, Action cb) |
| | | { |
| | | if (!isStarting) |
| | | { |
| | | wordArray = str; |
| | | arrayIndex = 0; |
| | | word = wordArray[arrayIndex]; |
| | | text.text = ""; |
| | | callBack = cb; |
| | | StartCoroutine("TypeText"); |
| | | } |
| | | } |
| | | |
| | | private void OnClickBtn() |
| | | { |
| | | if (isStarting) |
| | | { |
| | | ShowWordImmediately(); |
| | | } |
| | | else |
| | | { |
| | | if (wordArray != null && arrayIndex != wordArray.Length - 1) |
| | | { |
| | | arrayIndex++; |
| | | word = wordArray[arrayIndex]; |
| | | text.text = ""; |
| | | StartCoroutine("TypeText"); |
| | | } |
| | | else |
| | | { |
| | | if (callBack != null) |
| | | { |
| | | callBack(); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | public void ShowWordImmediately() |
| | | { |
| | | // Debug.Log("ShowWordImmediately"); |
| | | if (isStarting) |
| | | { |
| | | StopCoroutine("TypeText"); |
| | | isStarting = false; |
| | | text.text = ""; |
| | | char[] charArray = word.ToCharArray(); |
| | | //length = 0; |
| | | for (int i = 0; i < charArray.Length; i++) |
| | | { |
| | | if (charArray[i].Equals('$')) |
| | | { |
| | | text.text += GuideConfig.showWordsUBB[0]; |
| | | //length += 19; |
| | | SetText(charArray[i]); |
| | | } |
| | | else if (charArray[i].Equals('%')) |
| | | { |
| | | //length += 19; |
| | | text.text += GuideConfig.showWordsUBB[1]; |
| | | } |
| | | else if (charArray[i].Equals('`')) |
| | | { |
| | | //length += 23; |
| | | text.text += GuideConfig.showWordsUBB[2]; |
| | | } |
| | | else if (charArray[i].Equals('&')) |
| | | { |
| | | //length += 19; |
| | | text.text += GuideConfig.showWordsUBB[3]; |
| | | } |
| | | else if (charArray[i].Equals('*')) |
| | | { |
| | | //length += 23; |
| | | text.text += GuideConfig.showWordsUBB[4]; |
| | | } |
| | | else if (charArray[i].Equals('<')) |
| | | { |
| | | //length += 23; |
| | | text.text += GuideConfig.showWordsUBB[5]; |
| | | } |
| | | else |
| | | { |
| | | text.text += charArray[i]; |
| | | } |
| | | |
| | | } |
| | | //text.text = word; |
| | | |
| | | // if (text.text.Length - length >= 39 && contentRect.anchoredPosition != offsetV) |
| | | // { |
| | | // contentRect.anchoredPosition = offsetV; |
| | | // } |
| | | // else |
| | | // { |
| | | // contentRect.anchoredPosition = Vector2.zero; |
| | | // } |
| | | if (callBack != null) |
| | | { |
| | | callBack(); |
| | | callBack = null; |
| | | } |
| | | |
| | | } |
| | | |
| | | //int length = 0; |
| | | private IEnumerator TypeText() |
| | | { |
| | | isStarting = true; |
| | | char[] charArray = word.ToCharArray(); |
| | | //length = 0; |
| | | |
| | | for (int i = 0; i < charArray.Length; i++) |
| | | { |
| | | if (charArray[i].Equals('$')) |
| | | { |
| | | text.text += GuideConfig.showWordsUBB[0]; |
| | | //length += 19; |
| | | } |
| | | else if (charArray[i].Equals('%')) |
| | | { |
| | | //length += 19; |
| | | text.text += GuideConfig.showWordsUBB[1]; |
| | | } |
| | | else if (charArray[i].Equals('`')) |
| | | { |
| | | //length += 23; |
| | | text.text += GuideConfig.showWordsUBB[2]; |
| | | } |
| | | else if (charArray[i].Equals('&')) |
| | | { |
| | | //length += 19; |
| | | text.text += GuideConfig.showWordsUBB[3]; |
| | | } |
| | | else if (charArray[i].Equals('*')) |
| | | { |
| | | //length += 23; |
| | | text.text += GuideConfig.showWordsUBB[4]; |
| | | } |
| | | else if (charArray[i].Equals('<')) |
| | | { |
| | | //length += 23; |
| | | text.text += GuideConfig.showWordsUBB[5]; |
| | | } |
| | | else |
| | | { |
| | | text.text += charArray[i]; |
| | | } |
| | | |
| | | // if (text.text.Length - length >= 39 && contentRect.anchoredPosition != offsetV) |
| | | // { |
| | | // contentRect.anchoredPosition = offsetV; |
| | | // } |
| | | SetText(charArray[i]); |
| | | yield return new WaitForSeconds(letterPause); |
| | | } |
| | | |
| | | isStarting = false; |
| | | yield break; |
| | | } |
| | | |
| | | if (callBack != null) |
| | | private void SetText(char c) |
| | | { |
| | | callBack(); |
| | | callBack = null; |
| | | if (c.Equals('$')) |
| | | { |
| | | text.text += GuideConfig.showWordsUBB[0]; |
| | | } |
| | | else if (c.Equals('%')) |
| | | { |
| | | text.text += GuideConfig.showWordsUBB[1]; |
| | | } |
| | | else if (c.Equals('`')) |
| | | { |
| | | text.text += GuideConfig.showWordsUBB[2]; |
| | | } |
| | | else if (c.Equals('&')) |
| | | { |
| | | text.text += GuideConfig.showWordsUBB[3]; |
| | | } |
| | | else if (c.Equals('*')) |
| | | { |
| | | text.text += GuideConfig.showWordsUBB[4]; |
| | | } |
| | | else if (c.Equals('<')) |
| | | { |
| | | text.text += GuideConfig.showWordsUBB[5]; |
| | | } |
| | | else |
| | | { |
| | | text.text += c; |
| | | } |
| | | } |
| | | } |
New file |
| | |
| | | using System; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | | public enum GuideBoxType |
| | | { |
| | | None, |
| | | //Box, |
| | | Fire, |
| | | Wood, |
| | | Water |
| | | } |
| | | public class GuideBox : MonoBehaviour |
| | | { |
| | | Button bgBtn;//背景按钮 |
| | | private GuideBoxType myType; |
| | | |
| | | GameObject srImage; |
| | | GameObject infoImage; |
| | | |
| | | GameObject firePS; |
| | | GameObject woodPS; |
| | | GameObject waterPS; |
| | | |
| | | GameObject firePanel; |
| | | GameObject woodPanel; |
| | | GameObject waterPanel; |
| | | |
| | | |
| | | GameObject tmpPS = null; |
| | | GameObject tmpObj = null; |
| | | |
| | | Text infoTxt; |
| | | |
| | | Action callBack; |
| | | |
| | | // Start is called before the first frame update |
| | | void Awake() |
| | | { |
| | | bgBtn = transform.Find("BackGround").GetComponent<Button>(); |
| | | bgBtn.onClick.AddListener(OnClickBtn); |
| | | |
| | | srImage = transform.Find("SRImage").gameObject; |
| | | |
| | | firePS = transform.Find("Effect_UI_ChouKa_Huo").gameObject; |
| | | woodPS = transform.Find("Effect_UI_ChouKa_Mu").gameObject; |
| | | waterPS = transform.Find("Effect_UI_ChouKa_Shui").gameObject; |
| | | |
| | | firePanel = transform.Find("Fire").gameObject; |
| | | woodPanel = transform.Find("Wood").gameObject; |
| | | waterPanel = transform.Find("Water").gameObject; |
| | | |
| | | |
| | | infoImage = transform.Find("InfoTxt").gameObject; |
| | | infoTxt = transform.Find("InfoTxt/Text").GetComponent<Text>(); |
| | | |
| | | myType = GuideBoxType.None; |
| | | |
| | | gameObject.SetActive(false); |
| | | } |
| | | |
| | | public void ChangeType(GuideBoxType type, Action ac) |
| | | { |
| | | if (!gameObject.activeSelf) |
| | | { |
| | | gameObject.SetActive(true); |
| | | } |
| | | |
| | | callBack = ac; |
| | | srImage.SetActive(false); |
| | | infoImage.SetActive(false); |
| | | if (type != myType) |
| | | { |
| | | myType = type; |
| | | |
| | | bgBtn.interactable = false; |
| | | if (myType == GuideBoxType.Fire) |
| | | { |
| | | Fire(); |
| | | } |
| | | else if (myType == GuideBoxType.Wood) |
| | | { |
| | | Wood(); |
| | | } |
| | | else if (myType == GuideBoxType.Water) |
| | | { |
| | | Water(); |
| | | } |
| | | } |
| | | } |
| | | |
| | | private void Fire() |
| | | { |
| | | tmpPS = firePS; |
| | | tmpPS.SetActive(true); |
| | | //tmpPS.Play(); |
| | | tmpObj = firePanel; |
| | | StartCoroutine(AfterPSPlay("群体攻击,充能爆发")); |
| | | } |
| | | |
| | | IEnumerator AfterPSPlay(string info) |
| | | { |
| | | yield return new WaitForSeconds(1.2f); |
| | | bgBtn.interactable = true; |
| | | srImage.SetActive(true); |
| | | infoImage.SetActive(true); |
| | | infoTxt.text = info; |
| | | tmpObj.SetActive(true); |
| | | } |
| | | private void Wood() |
| | | { |
| | | tmpPS = woodPS; |
| | | |
| | | tmpPS.SetActive(true); |
| | | |
| | | tmpObj = woodPanel; |
| | | |
| | | StartCoroutine(AfterPSPlay("单体攻击,狙击秒杀")); |
| | | |
| | | } |
| | | private void Water() |
| | | { |
| | | tmpPS = waterPS; |
| | | |
| | | tmpPS.SetActive(true); |
| | | |
| | | tmpObj = waterPanel; |
| | | StartCoroutine(AfterPSPlay("群体减速,减速增伤")); |
| | | |
| | | } |
| | | |
| | | |
| | | private void OnClickBtn() |
| | | { |
| | | if (callBack != null) |
| | | { |
| | | if (tmpPS != null) tmpPS.SetActive(false); |
| | | if (tmpObj != null) tmpObj.SetActive(false); |
| | | gameObject.SetActive(false); |
| | | callBack(); |
| | | } |
| | | } |
| | | } |
copy from Assets/Scripts/Guide/ImageSkillRim.cs.meta
copy to Assets/Scripts/Guide/GuideBox.cs.meta
File was copied from Assets/Scripts/Guide/ImageSkillRim.cs.meta |
| | |
| | | fileFormatVersion: 2 |
| | | guid: b853ac60c2d385d4dbc98c0d558451bb |
| | | guid: 32644c4c656120d4ea93cae83671172f |
| | | MonoImporter: |
| | | externalObjects: {} |
| | | serializedVersion: 2 |
| | |
| | | "点击按钮购买宝石", |
| | | "再购买一个", |
| | | |
| | | |
| | | //3 |
| | | "但是现在只能召唤出我来。", |
| | | "你可以通过合成来提升我的能力。快去试试吧。", |
| | |
| | | public enum GuideEnum |
| | | { |
| | | None, |
| | | Step0, |
| | | Step1, |
| | | Step2, |
| | | Step3, |
| | |
| | | using System.Collections; |
| | | using System.Diagnostics; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using KTGMGemClient; |
| | |
| | | private static GuideCtrl ins; |
| | | public static GuideCtrl Ins { get { return ins; } } |
| | | |
| | | GuidePanel panel;//UI |
| | | GuidePanelNew panel;//UI |
| | | Dictionary<GuideEnum, string[]> allGuideDic; |
| | | GuideEnum currentStep;//当前引导到了第几步 |
| | | int currentIndex;//分解步骤 |
| | | int needIndex;//当前步骤中需要多少分步 |
| | | |
| | | |
| | | /// <summary> |
| | | /// Awake is called when the script instance is being loaded. |
| | |
| | | ins = this; |
| | | AddDic(); |
| | | currentStep = GuideEnum.None; |
| | | currentIndex = -1; |
| | | panel = gameObject.AddComponent<GuidePanel>(); |
| | | |
| | | panel = gameObject.AddComponent<GuidePanelNew>(); |
| | | } |
| | | |
| | | private void Start() |
| | |
| | | //int step = PlayerPrefs.GetInt("GemBattleGuide"); |
| | | |
| | | Init(0); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChargingEnd, ChargingEnd); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillDone, KillDone); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillStep, SkillStep); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.DragStep, DragStep); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.ShowWarningTips, ShowWarningTips);//开始第三关,弹一大波敌人 |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); |
| | | |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); |
| | | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillDone, KillDone); |
| | | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); |
| | | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.DragStep, DragStep); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillSecondDone, KillSecondDone); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillThirdDone, KillThirdDone); |
| | | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone); |
| | | |
| | | } |
| | | |
| | | private void OnDestroy() |
| | | { |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.AddCard, AddCard); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.ChargingEnd, ChargingEnd); |
| | | |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); |
| | | |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.KillDone, KillDone); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos); |
| | | |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); |
| | | //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillStep, SkillStep); |
| | | |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.DragStep, DragStep); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); |
| | | |
| | | //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); |
| | | //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone); |
| | | |
| | | |
| | | } |
| | | public void Init(int step) |
| | | { |
| | | ChangeStep(GuideEnum.Step0); |
| | | ChangeStep(GuideEnum.Step1); |
| | | GameConfig.CanOpenNewTower = false; |
| | | |
| | | } |
| | |
| | | void AddDic() |
| | | { |
| | | allGuideDic = new Dictionary<GuideEnum, string[]>(); |
| | | allGuideDic.Add(GuideEnum.Step0, new string[] { GuideConfig.showWords[0], GuideConfig.showWords[1] }); |
| | | allGuideDic.Add(GuideEnum.Step1, new string[] { GuideConfig.showWords[2], GuideConfig.showWords[3] }); |
| | | allGuideDic.Add(GuideEnum.Step2, new string[] { GuideConfig.showWords[4], GuideConfig.showWords[5] }); |
| | | allGuideDic.Add(GuideEnum.Step3, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step4, new string[] { GuideConfig.showWords[6] }); |
| | | allGuideDic.Add(GuideEnum.Step5, new string[] { GuideConfig.showWords[7], GuideConfig.showWords[8] }); |
| | | allGuideDic.Add(GuideEnum.Step6, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step7, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step8, new string[] { GuideConfig.showWords[9] }); |
| | | allGuideDic.Add(GuideEnum.Step9, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step10, new string[] { GuideConfig.showWords[10], GuideConfig.showWords[11] }); |
| | | allGuideDic.Add(GuideEnum.Step11, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step12, new string[] { GuideConfig.showWords[12], GuideConfig.showWords[13] }); |
| | | allGuideDic.Add(GuideEnum.Step13, new string[] { }); |
| | | allGuideDic.Add(GuideEnum.Step14, new string[] { GuideConfig.showWords[14], GuideConfig.showWords[15] }); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step1, new string[] { |
| | | "训练师,终于等到你了,欢迎来到精灵世界。", |
| | | "对面那个怪物在精灵世界为非作歹,快来帮我抵挡他的进攻吧。"}); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" }); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step3, new string[] { "第一关出兵", "小心了" , |
| | | "介绍火鸡1","介绍火鸡2"}); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" }); |
| | | |
| | | |
| | | allGuideDic.Add(GuideEnum.Step5, new string[] { "引导拖拽1", "引导拖拽2" , |
| | | "介绍水精灵1","介绍水精灵2"}); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" }); |
| | | allGuideDic.Add(GuideEnum.Step7, new string[] { "送你100能量" }); |
| | | |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 引导步骤 |
| | |
| | | /// <param name="step"></param> |
| | | public void ChangeStep(GuideEnum step) |
| | | { |
| | | //if (currentStep != step) |
| | | { |
| | | currentStep = step; |
| | | switch (currentStep) |
| | | { |
| | | case GuideEnum.Step0: |
| | | Step0(); |
| | | break; |
| | | case GuideEnum.Step1: |
| | | Step1(); |
| | | break; |
| | |
| | | case GuideEnum.Step7: |
| | | Step7(); |
| | | break; |
| | | case GuideEnum.Step8: |
| | | Step8(); |
| | | break; |
| | | case GuideEnum.Step9: |
| | | Step9(); |
| | | break; |
| | | case GuideEnum.Step10: |
| | | Step10(); |
| | | break; |
| | | case GuideEnum.Step11: |
| | | Step11(); |
| | | break; |
| | | case GuideEnum.Step12: |
| | | Step12(); |
| | | break; |
| | | case GuideEnum.Step13: |
| | | Step13(); |
| | | break; |
| | | case GuideEnum.Step14: |
| | | Step14(); |
| | | break; |
| | | case GuideEnum.Finish: |
| | | Finish(); |
| | | break; |
| | | |
| | | } |
| | | |
| | | } |
| | | } |
| | |
| | | |
| | | #region 步骤分解 |
| | | |
| | | private void Step0() |
| | | { |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第1步开始, 对话"); |
| | | TDAA_SDKManager.Ins.Statistics(5);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.SetGuideUI(true); |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | else if (currentIndex == 1) |
| | | { |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | } |
| | | //步骤1 :对话---开箱---玉米 |
| | | private void Step1() |
| | | { |
| | | if (currentIndex == -1) |
| | | CommonDebugHelper.DebugError("步骤1 :对话---开箱---玉米"); |
| | | panel.Step1(allGuideDic[currentStep], Step1Finish); |
| | | |
| | | } |
| | | |
| | | private void Step1Finish() |
| | | { |
| | | CommonDebugHelper.DebugError("第2步开始,购买火元素"); |
| | | TDAA_SDKManager.Ins.Statistics(6);//埋点 |
| | | Debug.Log("玉米组件展示结束,打点"); |
| | | TDAA_SDKManager.Ins.GuideStep(1);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.SetGuideUI(false); |
| | | panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, Step1_1); |
| | | } |
| | | else if (currentIndex == 1) |
| | | { |
| | | panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, Step1_2); |
| | | |
| | | currentIndex++; |
| | | TDAA_SDKManager.Ins.Statistics(6);//埋点 |
| | | ChangeStep(GuideEnum.Step2); |
| | | } |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 分步1,购买1排1列的火元素 |
| | | /// </summary> |
| | | private void Step1_1() |
| | | { |
| | | panel.Step1_1(); |
| | | OnFinishOneStep(); |
| | | } |
| | | /// <summary> |
| | | /// 分步2,购买2排3列的火元素 |
| | | /// </summary> |
| | | private void Step1_2() |
| | | { |
| | | panel.Step1_2(); |
| | | StartCoroutine(AfterCreateFire()); |
| | | |
| | | } |
| | | |
| | | IEnumerator AfterCreateFire() |
| | | { |
| | | yield return new WaitForSeconds(1f); |
| | | OnFinishOneStep(); |
| | | } |
| | | //对话 |
| | | //步骤2:购买---购买---合成---上阵 |
| | | private void Step2() |
| | | { |
| | | isShowing = true; |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第3步开始,介绍火元素"); |
| | | TDAA_SDKManager.Ins.GuideStep(2);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.Step2(currentIndex); |
| | | panel.SetGuideUI(true); |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | //隐藏 |
| | | } |
| | | else if (currentIndex == 1) |
| | | { |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | //currentIndex++; |
| | | CommonDebugHelper.DebugError("步骤2:购买---购买---合成---上阵"); |
| | | panel.Step2(allGuideDic[currentStep]); |
| | | } |
| | | |
| | | } |
| | | //引导合成 |
| | | private void Step3() |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第4步开始,引导合成火元素"); |
| | | TDAA_SDKManager.Ins.GuideStep(3);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.Step3(currentIndex, ""); |
| | | } |
| | | } |
| | | |
| | | //开始拖拽 |
| | | public void BeginDrag() |
| | | { |
| | | panel.Step3_2(""); |
| | | panel.RimWood1(); |
| | | } |
| | | |
| | | //结束推拽 没有合成,回到上一步 |
| | | public void EndDrag() |
| | | { |
| | | panel.Step3(0, ""); |
| | | panel.RimWood2(); |
| | | } |
| | | |
| | | //合成了卡牌,开始下一步 |
| | | private void AddCard() |
| | | //合成了2级木 准备引导上阵 |
| | | public void AddCard() |
| | | { |
| | | currentIndex = -1; |
| | | panel.StopShowDragPath(false); |
| | | panel.AddCard(); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 上阵一个二级木元素 |
| | | /// </summary> |
| | | private void CreateWoodLv2() |
| | | { |
| | | panel.OnWoodAttackPos(); |
| | | ChangeStep(GuideEnum.Step3); |
| | | } |
| | | |
| | | |
| | | |
| | | /// <summary> |
| | | /// 步骤3 :对话---出兵后杀光---对话---展示火鸡 |
| | | /// </summary> |
| | | /// <param name="str"></param> |
| | | /// <param name="cb"></param> |
| | | public void Step3() |
| | | { |
| | | CommonDebugHelper.DebugError("步骤3 :对话---出兵后杀光---对话---展示火鸡"); |
| | | Debug.Log("玉米上阵了,打点"); |
| | | |
| | | TDAA_SDKManager.Ins.GuideStep(2);//埋点 |
| | | |
| | | string[] s1 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] }; |
| | | |
| | | panel.Step3(s1, AfterTalk); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 对话结束,出兵 |
| | | /// </summary> |
| | | private void AfterTalk() |
| | | { |
| | | panel.Step3AfterTalk(); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFirstWave); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 第一关怪物被杀光 |
| | | /// </summary> |
| | | private void KillDone() |
| | | { |
| | | string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] }; |
| | | |
| | | panel.Step3(s2, OpenBoxFire); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 展示火鸡 |
| | | /// </summary> |
| | | private void OpenBoxFire() |
| | | { |
| | | panel.Step3_3(() => |
| | | { |
| | | ChangeStep(GuideEnum.Step4); |
| | | }); |
| | | } |
| | | |
| | | private void Step4() |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第5步开始,上阵火元素 "); |
| | | TDAA_SDKManager.Ins.GuideStep(4);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | panel.StopShowDragPath(true); |
| | | panel.Step4(currentIndex, allGuideDic[currentStep][currentIndex]); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 步骤4 :点击购买---上阵 |
| | | /// </summary> |
| | | /// <param name="str"></param> |
| | | /// <param name="cb"></param> |
| | | public void Step4() |
| | | { |
| | | Debug.Log("火鸡组件展示完毕,打点"); |
| | | |
| | | TDAA_SDKManager.Ins.GuideStep(3);//埋点 |
| | | |
| | | panel.Step4(allGuideDic[currentStep]); |
| | | } |
| | | |
| | | //建造了塔,开始下一步 |
| | | private void CreateFireLv2() |
| | | private void CreateFireLv1() |
| | | { |
| | | currentIndex = -1; |
| | | panel.StopShowDragPath(true); |
| | | panel.OnFireAttackPos(); |
| | | ChangeStep(GuideEnum.Step5); |
| | | } |
| | | |
| | | |
| | | private void Step5() |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第6步开始,开打第一波"); |
| | | TDAA_SDKManager.Ins.GuideStep(5);//埋点 |
| | | |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFirstWave); |
| | | panel.Step5(currentIndex, ""); |
| | | } |
| | | else if (currentIndex == 1) |
| | | { |
| | | isShowing = true; |
| | | |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | } |
| | | |
| | | private void ChargingEnd() |
| | | { |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.SetGuideUI(true); |
| | | isShowing = true; |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | |
| | | } |
| | | |
| | | private void Step6() |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第7步开始,出怪"); |
| | | TDAA_SDKManager.Ins.GuideStep(6);//埋点 |
| | | |
| | | panel.SetGuideUI(false); |
| | | //恢复出怪 |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave); |
| | | } |
| | | else if (currentIndex == 1) |
| | | { |
| | | isShowing = true; |
| | | |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | |
| | | //增加200金币 |
| | | EventCenter.Ins.BroadCast<int>((int)KTGMGemClient.EventType.AddGold, 200); |
| | | } |
| | | } |
| | | |
| | | private void KillDone() |
| | | { |
| | | currentIndex = -1; |
| | | |
| | | ChangeStep(GuideEnum.Step7); |
| | | |
| | | // currentIndex = 0; |
| | | // needIndex = 2; |
| | | // panel.SetGuideUI(true); |
| | | // isShowing = true; |
| | | // panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | |
| | | |
| | | private void Step7() |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第8步开始,跳过了"); |
| | | TDAA_SDKManager.Ins.GuideStep(7);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 1; |
| | | panel.SetGuideUI(false); |
| | | |
| | | //GameConfig.CanOpenNewTower = true; |
| | | |
| | | //等待解锁塔 |
| | | //panel.Step7(currentIndex, allGuideDic[currentStep][currentIndex]); |
| | | |
| | | //第一排直接开过塔了,引导买水元素 |
| | | GetOneTowerPos(); |
| | | } |
| | | } |
| | | |
| | | |
| | | private void GetOneTowerPos() |
| | | { |
| | | currentIndex = -1; |
| | | ChangeStep(GuideEnum.Step8); |
| | | } |
| | | |
| | | |
| | | |
| | | private void Step8() |
| | | { |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第9步开始,介绍水元素"); |
| | | TDAA_SDKManager.Ins.GuideStep(8);//埋点 |
| | | GameConfig.CanOpenNewTower = false; |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 1; |
| | | panel.Step8(); |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | private void Step9() |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第10步开始,购买水元素,第二步上阵"); |
| | | TDAA_SDKManager.Ins.GuideStep(9);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.SetGuideUI(false); |
| | | panel.Step9("", currentIndex, Step9_1); |
| | | } |
| | | else if (currentIndex == 1) |
| | | { |
| | | panel.Step9("", currentIndex, null); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 分步9,购买1排5列的水元素 |
| | | /// 步骤5:第二关出兵---三波后---对话框---置换2&3---杀光敌人---对话框---展示water |
| | | /// </summary> |
| | | private void Step9_1() |
| | | /// <param name="str"></param> |
| | | /// <param name="cb"></param> |
| | | public void Step5() |
| | | { |
| | | panel.Step9_1(); |
| | | OnFinishOneStep(); |
| | | } |
| | | Debug.Log("火鸡上阵了,打点"); |
| | | |
| | | private void CreateWaterLv1() |
| | | { |
| | | panel.CleanMask(); |
| | | panel.StopShowDragPath(true); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateSecondWave);//生成第二波小怪 |
| | | } |
| | | |
| | | private void SkillStep() |
| | | { |
| | | currentIndex = -1; |
| | | ChangeStep(GuideEnum.Step10); |
| | | //第二关出兵 |
| | | TDAA_SDKManager.Ins.GuideStep(4);//埋点 |
| | | //panel.Step5() |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateSecondWave); |
| | | } |
| | | |
| | | private void DragStep() |
| | | { |
| | | currentIndex = -1; |
| | | ChangeStep(GuideEnum.Step10); |
| | | } |
| | | string[] s2 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] }; |
| | | |
| | | private void Step10() |
| | | { |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第11步开始,自己编的,需要修改,反正就是引导换位置"); |
| | | TDAA_SDKManager.Ins.GuideStep(10);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.SetGuideUI(true); |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | |
| | | } |
| | | else if (currentIndex == 1) |
| | | { |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | //panel.Step10(); |
| | | } |
| | | } |
| | | |
| | | private void Step11() |
| | | { |
| | | if (currentIndex == -1) |
| | | { |
| | | CommonDebugHelper.DebugError("第12步开始,已经换了位置"); |
| | | TDAA_SDKManager.Ins.GuideStep(11);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 1; |
| | | |
| | | panel.Step11Drag(currentIndex); |
| | | |
| | | } |
| | | panel.Step5(s2); |
| | | } |
| | | |
| | | //开始拖拽 |
| | | public void BeginDrag11_1() |
| | | public void BeginDrag5_1() |
| | | { |
| | | panel.Step11Drag(1); |
| | | panel.Step5Drag(1); |
| | | } |
| | | |
| | | //结束推拽 没有合成,回到上一步 |
| | | public void EndDrag11_1() |
| | | public void EndDrag5_1() |
| | | { |
| | | panel.Step11Drag(0); |
| | | panel.Step5Drag(0); |
| | | } |
| | | |
| | | public void DragDone() |
| | | { |
| | | GameConfig.CanDragTower = false; |
| | | CommonDebugHelper.Debug("结束拖拽"); |
| | | panel.Step11Drag(2); |
| | | panel.Step5Drag(2); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave); |
| | | //ChangeStep(GuideEnum.Step6); |
| | | } |
| | | |
| | | private void KillSecondDone() |
| | | { |
| | | string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] }; |
| | | |
| | | panel.Step5Talk(s2, OpenBoxWater); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 大波敌人来袭 |
| | | /// 展示水 |
| | | /// </summary> |
| | | private void ShowWarningTips() |
| | | private void OpenBoxWater() |
| | | { |
| | | CommonDebugHelper.Debug("这里需要显示大波敌人来袭"); |
| | | panel.Step11_End(); |
| | | //结束后需要 |
| | | //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWave); |
| | | panel.Step5_7(() => |
| | | { |
| | | ChangeStep(GuideEnum.Step6); |
| | | }); |
| | | } |
| | | |
| | | private void CreateThirdWaveDone() |
| | | /// <summary> |
| | | /// 步骤6:购买---上阵---第三关---杀光 |
| | | /// </summary> |
| | | /// <param name="str"></param> |
| | | /// <param name="cb"></param> |
| | | public void Step6() |
| | | { |
| | | currentIndex = -1; |
| | | ChangeStep(GuideEnum.Step12); |
| | | Debug.Log("展示雪糕完毕,打点"); |
| | | |
| | | TDAA_SDKManager.Ins.GuideStep(5);//埋点 |
| | | panel.Step6(allGuideDic[currentStep]); |
| | | } |
| | | |
| | | // private void SkillRelease() |
| | | // { |
| | | // panel.SkillRelease(); |
| | | // } |
| | | |
| | | |
| | | // private void SkillReleaseDone() |
| | | // { |
| | | // currentIndex = -1; |
| | | // ChangeStep(GuideEnum.Step12); |
| | | // } |
| | | |
| | | private void Step12() |
| | | /// <summary> |
| | | /// 水元素上阵了 |
| | | /// </summary> |
| | | private void CreateWaterLv1() |
| | | { |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第13步开始,对话框说明技能"); |
| | | TDAA_SDKManager.Ins.GuideStep(12);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.Step12(); |
| | | |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | else |
| | | { |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | panel.OnWaterAttackPos(); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWave);//开始第三关 |
| | | } |
| | | |
| | | private void Step13() |
| | | private void KillThirdDone() |
| | | { |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第14步开始,引导释放技能"); |
| | | TDAA_SDKManager.Ins.GuideStep(13);//埋点 |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.Step13("释放技能", AfterSkillDone); |
| | | |
| | | } |
| | | ChangeStep(GuideEnum.Step7); |
| | | } |
| | | |
| | | private void AfterSkillDone() |
| | | /// <summary> |
| | | /// 步骤6: |
| | | /// </summary> |
| | | /// <param name="str"></param> |
| | | /// <param name="cb"></param> |
| | | public void Step7() |
| | | { |
| | | panel.CleanMask(); |
| | | StartCoroutine(ChangeState()); |
| | | |
| | | Debug.Log("第三关杀完怪了,打点"); |
| | | |
| | | TDAA_SDKManager.Ins.GuideStep(6);//埋点 |
| | | //一大波 |
| | | panel.Step7(); |
| | | } |
| | | |
| | | IEnumerator ChangeState() |
| | | private void CreateFourthWaveDone() |
| | | { |
| | | CommonDebugHelper.Debug("释放技能结束,这里等了1秒钟"); |
| | | yield return new WaitForSeconds(1.0f); |
| | | currentIndex = -1; |
| | | ChangeStep(GuideEnum.Step14); |
| | | //对话后准备引导 |
| | | panel.Step7Talk(allGuideDic[currentStep], Step7AfterTalk); |
| | | } |
| | | |
| | | private void Step14() |
| | | private void Step7AfterTalk() |
| | | { |
| | | isShowing = true; |
| | | if (currentIndex == -1)//初始化本步 |
| | | { |
| | | CommonDebugHelper.DebugError("第15步开始,引导释放技能"); |
| | | TDAA_SDKManager.Ins.GuideStep(14);//埋点 |
| | | string[] s2 = new string[] { "新手引导结束了" }; |
| | | |
| | | currentIndex = 0; |
| | | needIndex = 2; |
| | | panel.Step14(); |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | panel.SkillRelease(s2, Finish); |
| | | } |
| | | else |
| | | { |
| | | panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); |
| | | } |
| | | } |
| | | |
| | | |
| | | private void Finish() |
| | | { |
| | | UnityEngine.Debug.Log("新手指导已经完成了"); |
| | | TDAA_SDKManager.Ins.GuideStep(13);//埋点 |
| | | Debug.Log("完成新手引导,打点"); |
| | | |
| | | TDAA_SDKManager.Ins.GuideStep(7);//埋点 |
| | | |
| | | GameConfig.CanOpenNewTower = true; |
| | | GameConfig.CanBuyNewTower = true; |
| | | panel.FinishGuide(); |
| | | |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish); |
| | | PlayerPrefs.SetInt("GemBattleGuide", 1); |
| | | Destroy(gameObject); |
| | |
| | | #endregion |
| | | |
| | | #region 点击事件 |
| | | |
| | | bool isShowing;//是否正在显示文字 |
| | | |
| | | /// <summary> |
| | | /// 文字显示结束 |
| | | /// </summary> |
| | | public void ShowWordCallBack() |
| | | { |
| | | isShowing = false; |
| | | if (needIndex - currentIndex == 1) |
| | | { |
| | | currentIndex = needIndex; |
| | | } |
| | | //currentIndex++; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 完成了当前步骤中的一个分步骤 |
| | | /// </summary> |
| | | public void OnFinishOneStep() |
| | | { |
| | | if (isShowing) |
| | | { |
| | | //正在显示文字,第一次点击,显示全部 |
| | | panel.ShowWordImmediately(); |
| | | } |
| | | else if (needIndex - currentIndex > 0) |
| | | { |
| | | //说明当前步骤没完成,进行下一个分步 |
| | | currentIndex++; |
| | | ChangeStep(currentStep); |
| | | |
| | | } |
| | | else |
| | | { |
| | | //开始新的步骤 |
| | | currentIndex = -1; |
| | | ChangeStep(currentStep + 1); |
| | | } |
| | | //Debug.LogError($"当前引导:{currentStep} 当前步数:{currentIndex} 总共有:{needIndex}步"); |
| | | // if (needIndex - currentIndex > 0) |
| | | // { |
| | | // //说明当前步骤没完成,进行下一个分步 |
| | | // currentIndex++; |
| | | // ChangeStep(currentStep); |
| | | // } |
| | | // else |
| | | // { |
| | | // //开始新的步骤 |
| | | // currentIndex = -1; |
| | | // ChangeStep(currentStep + 1); |
| | | // } |
| | | } |
| | | |
| | | #endregion |
New file |
| | |
| | | using UnityEngine; |
| | | |
| | | public class GuideImageBase : MonoBehaviour |
| | | { |
| | | protected bool isDraging; |
| | | public bool IsDraging |
| | | { |
| | | get |
| | | { |
| | | return isDraging; |
| | | } |
| | | } |
| | | |
| | | public virtual void SetTarget(GameObject target){ |
| | | |
| | | } |
| | | } |
copy from Assets/Scripts/Guide/ImageSkillRim.cs.meta
copy to Assets/Scripts/Guide/GuideImageBase.cs.meta
File was copied from Assets/Scripts/Guide/ImageSkillRim.cs.meta |
| | |
| | | fileFormatVersion: 2 |
| | | guid: b853ac60c2d385d4dbc98c0d558451bb |
| | | guid: bab1cac6cafda364aa7ebb704a32663b |
| | | MonoImporter: |
| | | externalObjects: {} |
| | | serializedVersion: 2 |
| | |
| | | private RectTransform image_Tip_Rect;//可以移动的提示框 |
| | | private Text text_Tip;//可以移动的提示框文字 |
| | | |
| | | private Image image_SkillRim;//技能释放区域 |
| | | Vector2 rimOffset = new Vector2(30, 30);//边框要比按钮大一些 |
| | | |
| | | Image tmpMask;//自身的遮罩 |
| | |
| | | |
| | | ParticleSystem woodPS1, woodPS2; |
| | | |
| | | ImageSkill skill; |
| | | |
| | | ImageTowerPos towerPos;//塔位标识 |
| | | ImageTowerPos2 towerPos2;//塔位标识 |
| | | ImageTowerPos towerPos2;//塔位标识 |
| | | |
| | | GameObject towerBuyBtn;//购买宝石按钮 |
| | | Vector2 towerBuyBtnPos; |
| | |
| | | { |
| | | CloseMask(); |
| | | SetRimActive(false); |
| | | image_SkillRim.gameObject.SetActive(false); |
| | | |
| | | } |
| | | |
| | | private GuideBox boxPanel;//宝箱面板 |
| | | |
| | | // Start is called before the first frame update |
| | | void Awake() |
| | |
| | | |
| | | image_Tip_Rect = transform.Find("Image_Tip").GetComponent<RectTransform>(); |
| | | text_Tip = image_Tip_Rect.transform.Find("Text").GetComponent<Text>(); |
| | | image_SkillRim = transform.Find("Image_SkillRim").GetComponent<Image>(); |
| | | image_SkillRim.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | |
| | | |
| | | SetRimActive(false); |
| | | image_SkillRim.gameObject.SetActive(false); |
| | | |
| | | |
| | | fire1 = transform.Find("Image_Fire1").GetComponent<ImageFire1>(); |
| | | fire1.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | |
| | | |
| | | towerPos.enabled = false; |
| | | |
| | | towerPos2 = transform.Find("Image_TowerPos2").GetComponent<ImageTowerPos2>(); |
| | | towerPos2 = transform.Find("Image_TowerPos2").GetComponent<ImageTowerPos>(); |
| | | towerPos2.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | |
| | | towerPos2.enabled = false; |
| | |
| | | |
| | | wood1.gameObject.SetActive(false); |
| | | |
| | | skill = transform.Find("Image_Skill").GetComponent<ImageSkill>(); |
| | | skill.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | |
| | | skill.gameObject.SetActive(false); |
| | | |
| | | dragHandImg = transform.Find("ImageHand").GetComponent<RectTransform>(); |
| | | dragHandImg.gameObject.SetActive(false); |
| | | |
| | | warningImg = transform.Find("Image_Warning").GetComponent<Image>(); |
| | | warningImg.gameObject.SetActive(false); |
| | | |
| | | boxPanel = transform.Find("BoxPanel").GetComponent<GuideBox>(); |
| | | } |
| | | |
| | | |
| | |
| | | tmpOffect = GetComponent<RectTransform>().offsetMin; |
| | | tmpOffect = new Vector2(tmpOffect.x, tmpOffect.y * 0.5f); |
| | | |
| | | image_SkillRim.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | fire1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | fire2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | towerPos.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | towerPos2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | wood1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | skill.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 设置引导框 |
| | | /// </summary> |
| | | /// <param name="active"></param> |
| | | public void SetGuideUI(bool active) |
| | | { |
| | | if (backgroundImg.enabled != active) |
| | | backgroundImg.enabled = active; |
| | | if (tipsUI.activeSelf != active) |
| | | tipsUI.SetActive(active); |
| | | } |
| | | |
| | | //开始打印文字 |
| | | public void StartShowWord(string str, Action cb) |
| | | { |
| | | charForeach.StartShowWord(str, cb); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 立刻完成打印 |
| | | /// </summary> |
| | | public void ShowWordImmediately() |
| | | { |
| | | charForeach.ShowWordImmediately(); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 第二步,购买宝石 |
| | |
| | | fire1.enabled = true; |
| | | fire2.enabled = true; |
| | | image_Tip_Rect.gameObject.SetActive(false); |
| | | ShowDragPath(fire2.GetStartP, fire1.GetRect); |
| | | //ShowDragPath(fire2.GetStartP, fire1.GetRect); |
| | | StartCoroutine(ShowRimTip(str)); |
| | | } |
| | | } |
| | |
| | | } |
| | | |
| | | |
| | | //生成一个技能宝石 |
| | | public void Step10() |
| | | { |
| | | //SetGuideUI(false); |
| | | |
| | | image_SkillRim.gameObject.SetActive(true); |
| | | |
| | | skill.gameObject.SetActive(true); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 第12步,弃用 |
| | | /// </summary> |
| | | public void Step11(int currentIndex, string str) |
| | | { |
| | | if (currentIndex == 0) |
| | | { |
| | | tmpMask.enabled = true; |
| | | tmpMask.color = new Color(1.0f, 1.0f, 1.0f, 0); |
| | | SetGuideUI(false); |
| | | SetRimActive(true); |
| | | SetRimPos(skill.gameObject); |
| | | image_Tip_Rect.gameObject.SetActive(false); |
| | | //StartCoroutine(ShowRimTip(str)); |
| | | |
| | | ShowDragPath(skill.GetStartP, image_SkillRim.rectTransform); |
| | | |
| | | InitRectGuidance(image_SkillRim, 79, 265, tmpOffect); |
| | | |
| | | } |
| | | else if (currentIndex == 1) |
| | | { |
| | | SetRimActive(false); |
| | | //SetRimPos(image_SkillRim.gameObject); |
| | | //StartCoroutine(ShowRimTip(str)); |
| | | } |
| | | } |
| | | |
| | | public void SkillRelease() |
| | | { |
| | | StopShowDragPath(true); |
| | | CloseMask(); |
| | | image_SkillRim.gameObject.SetActive(false); |
| | | tmpMask.enabled = false; |
| | | SetRimActive(false); |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 第12步,交换水火塔 |
| | | /// </summary> |
| | |
| | | } |
| | | } |
| | | |
| | | |
| | | public void Step12() |
| | | { |
| | | SetGuideUI(true); |
| | |
| | | public void FinishGuide() |
| | | { |
| | | towerBuyBtn.gameObject.SetActive(true); |
| | | |
| | | } |
| | | |
| | | #region 设置对话框 |
| | | /// <summary> |
| | | /// 设置引导框 |
| | | /// </summary> |
| | | /// <param name="active"></param> |
| | | public void SetGuideUI(bool active) |
| | | { |
| | | if (backgroundImg.enabled != active) |
| | | backgroundImg.enabled = active; |
| | | if (tipsUI.activeSelf != active) |
| | | tipsUI.SetActive(active); |
| | | } |
| | | |
| | | //开始打印文字 |
| | | public void StartShowWord(string str, Action cb) |
| | | { |
| | | charForeach.StartShowWord(str, cb); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 立刻完成打印 |
| | | /// </summary> |
| | | public void ShowWordImmediately() |
| | | { |
| | | charForeach.ShowWordImmediately(); |
| | | } |
| | | #endregion |
| | | |
| | | #region 按钮以及提示 |
| | | |
| | |
| | | if (changeTipPos) |
| | | { |
| | | image_Tip_Rect.anchoredPosition = new Vector2(image_Rim_Rect.anchoredPosition.x, image_Rim_Rect.anchoredPosition.y + 74 / 2 + image_Rim_Rect.sizeDelta.y / 2); |
| | | //image_Tip_Rect.anchoredPosition -= tmpOffect; |
| | | } |
| | | |
| | | } |
| | |
| | | #endregion |
| | | |
| | | #region 遮罩,以及按钮添加删除事件 |
| | | |
| | | |
| | | |
| | | /// <summary> |
| | | /// 抠出来一个区域 |
| | | /// </summary> |
| | |
| | | { |
| | | maskObj.gameObject.SetActive(true); |
| | | } |
| | | //maskObj.Init(target); |
| | | //maskObj.ShowImmediately(); |
| | | |
| | | if (target.gameObject.name == "TowerBuyBtn") |
| | | { |
| | | maskObj.InitForCamera(target, towerBuyBtnPos, x, y); |
| | |
| | | |
| | | #endregion |
| | | |
| | | |
| | | public void OpenDialogBox(){ |
| | | |
| | | } |
| | | |
| | | |
| | | } |
New file |
| | |
| | | using System; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using DG.Tweening; |
| | | using KTGMGemClient; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | | public class GuidePanelNew : MonoBehaviour |
| | | { |
| | | GameObject tipsUI;//显示文字的UI |
| | | CharForeach charForeach;//动态显示文字 |
| | | Action callBack;//每一步操作后的回调 |
| | | private GuideBox boxPanel;//宝箱面板 |
| | | |
| | | /// <summary> |
| | | /// 抠图脚本 |
| | | /// </summary> |
| | | private RectGuidance guidance; |
| | | private RectTransform image_Rim_Rect;//边框 |
| | | private GameObject particle_1, particle_2;//使用粒子特效 |
| | | private RectTransform image_Tip_Rect;//可以移动的提示框 |
| | | private Text text_Tip;//可以移动的提示框文字 |
| | | |
| | | Vector2 rimOffset = new Vector2(30, 30);//边框要比按钮大一些 |
| | | |
| | | Vector2 towerBuyBtnPos;//动态生成按钮抠图位置 |
| | | Vector2 skillBtnPos = new Vector2(459, 44.6f); |
| | | |
| | | private Image warningImg;//大波敌人来袭提示 |
| | | |
| | | private Vector2 tmpOffect; |
| | | GameObject towerBuyBtn;//购买宝石按钮 |
| | | |
| | | private string[] strArray;//按钮提示文字 |
| | | GameObject offectBackground;//适配需要的黑色背景 |
| | | ImageTowerPos towerPos;//塔位标识 |
| | | ImageTowerPos towerPos2;//塔位标识 |
| | | ImageTowerPos towerPos3;//塔位标识 |
| | | |
| | | Image tmpMask;//自身的阻挡射线Panel |
| | | void Awake() |
| | | { |
| | | tmpMask = transform.GetComponent<Image>(); |
| | | tipsUI = transform.Find("Tips").gameObject; |
| | | tipsUI.transform.SetAsLastSibling();//把tips放在最下面 |
| | | charForeach = tipsUI.GetComponent<CharForeach>(); |
| | | |
| | | boxPanel = transform.Find("BoxPanel").GetComponent<GuideBox>(); |
| | | |
| | | //生成抠图面板 |
| | | GameObject go = Instantiate(Resources.Load<GameObject>("GuideFile/RectGuidance_Panel"), this.transform); |
| | | if (go != null) |
| | | { |
| | | go.transform.SetSiblingIndex(1); |
| | | guidance = go.GetComponent<RectGuidance>(); |
| | | guidance.gameObject.SetActive(false); |
| | | } |
| | | else |
| | | { |
| | | Debug.LogError("遮罩生成失败了"); |
| | | } |
| | | |
| | | //购买按钮 |
| | | towerBuyBtn = GameObject.Find("UICamera/BottomCanvas/Panel/TowerBuyBtn"); |
| | | RectTransform tmpTs = towerBuyBtn.GetComponent<RectTransform>(); |
| | | |
| | | RectTransform canvasUI = transform.parent.parent.GetComponent<RectTransform>(); |
| | | float tmpOffect = tmpTs.anchoredPosition.y - (canvasUI.sizeDelta.y * 0.5f); |
| | | towerBuyBtnPos = new Vector2(tmpTs.anchoredPosition.x, tmpOffect);//计算偏移量 |
| | | |
| | | //得到用来标记的粒子特效 |
| | | image_Rim_Rect = transform.Find("Image_Rim").GetComponent<RectTransform>(); |
| | | particle_1 = image_Rim_Rect.transform.Find("Particle System Small").gameObject; |
| | | particle_2 = image_Rim_Rect.transform.Find("Particle System Big").gameObject; |
| | | |
| | | //为了防止各种适配出现白边,多做了黑色遮罩 |
| | | offectBackground = transform.Find("OffectImage").gameObject; |
| | | offectBackground.SetActive(false); |
| | | |
| | | image_Tip_Rect = transform.Find("Image_Tip").GetComponent<RectTransform>(); |
| | | text_Tip = image_Tip_Rect.transform.Find("Text").GetComponent<Text>(); |
| | | |
| | | SetRimActive(false); |
| | | |
| | | float a = 0.06666667f; |
| | | float b = canvasUI.localScale.x; |
| | | float tmpScale = a / b; |
| | | |
| | | wood1 = transform.Find("Image_Wood1").GetComponent<ImageWood>(); |
| | | wood1.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | wood1PS1 = wood1.transform.Find("Mu/Particle System").GetComponent<ParticleSystem>(); |
| | | wood1PS2 = wood1.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | |
| | | wood2 = transform.Find("Image_Wood2").GetComponent<ImageWood2>(); |
| | | wood2.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | wood2PS1 = wood2.transform.Find("Mu/Particle System").GetComponent<ParticleSystem>(); |
| | | wood2PS2 = wood2.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | |
| | | wood1.gameObject.SetActive(false); |
| | | wood2.gameObject.SetActive(false); |
| | | |
| | | fire = transform.Find("Image_Fire").GetComponent<ImageFire1>(); |
| | | fire.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | firePS1 = fire.transform.Find("Huo/Particle System").GetComponent<ParticleSystem>(); |
| | | firePS2 = fire.transform.Find("Huo_02/Particle System").GetComponent<ParticleSystem>(); |
| | | fire.gameObject.SetActive(false); |
| | | |
| | | water = transform.Find("Image_Water").GetComponent<ImageWater>(); |
| | | water.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | waterPS1 = water.transform.Find("Shui/Particle System").GetComponent<ParticleSystem>(); |
| | | waterPS2 = water.transform.Find("Shui_02/Particle System").GetComponent<ParticleSystem>(); |
| | | water.gameObject.SetActive(false); |
| | | |
| | | towerPos = transform.Find("Image_TowerPos").GetComponent<ImageTowerPos>(); |
| | | towerPos.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | towerPos.Init(wood1); |
| | | towerPos.enabled = false; |
| | | |
| | | towerPos2 = transform.Find("Image_TowerPos2").GetComponent<ImageTowerPos>(); |
| | | towerPos2.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | towerPos2.Init(fire); |
| | | towerPos2.enabled = false; |
| | | |
| | | towerPos3 = transform.Find("Image_TowerPos3").GetComponent<ImageTowerPos>(); |
| | | towerPos3.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | towerPos3.Init(water); |
| | | towerPos3.enabled = false; |
| | | |
| | | dragHandImg = transform.Find("ImageHand").GetComponent<RectTransform>(); |
| | | dragHandImg.gameObject.SetActive(false); |
| | | |
| | | warningImg = transform.Find("Image_Warning").GetComponent<Image>(); |
| | | warningImg.gameObject.SetActive(false); |
| | | |
| | | boxPanel = transform.Find("BoxPanel").GetComponent<GuideBox>(); |
| | | |
| | | skillBtn = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>(); |
| | | skillBtn.interactable = false; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// Start is called on the frame when a script is enabled just before |
| | | /// any of the Update methods is called the first time. |
| | | /// </summary> |
| | | void Start() |
| | | { |
| | | tmpOffect = GetComponent<RectTransform>().offsetMin; |
| | | tmpOffect = new Vector2(tmpOffect.x, tmpOffect.y * 0.5f); |
| | | |
| | | //fire1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | //fire2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | towerPos.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | towerPos2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | wood1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | //skill.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 步骤1 :对话---开箱---玉米 |
| | | /// </summary> |
| | | /// <param name="str"></param> |
| | | /// <param name="cb"></param> |
| | | public void Step1(string[] str, Action cb) |
| | | { |
| | | callBack = cb; |
| | | SetGuideUI(true); |
| | | StartShowWord(str, OpenBoxPanel); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 开箱 |
| | | /// </summary> |
| | | public void OpenBoxPanel() |
| | | { |
| | | //关闭对话框 |
| | | SetGuideUI(false); |
| | | //开箱 |
| | | boxPanel.ChangeType(GuideBoxType.Wood, Step1Finish); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 步骤1结束 |
| | | /// </summary> |
| | | private void Step1Finish() |
| | | { |
| | | if (callBack != null) callBack(); |
| | | } |
| | | |
| | | |
| | | ImageWood wood1; |
| | | ParticleSystem wood1PS1, wood1PS2;//出现的特效 |
| | | ImageWood2 wood2;//两个用来合成的mu元素 |
| | | ParticleSystem wood2PS1, wood2PS2; |
| | | |
| | | ImageFire1 fire;//火元素 |
| | | ParticleSystem firePS1, firePS2; |
| | | |
| | | ImageWater water;//水元素 |
| | | ParticleSystem waterPS1, waterPS2; |
| | | |
| | | /// <summary> |
| | | /// 步骤2:购买---购买---合成---上阵 事件广播结束,不走回调 |
| | | /// </summary> |
| | | public void Step2(string[] str) |
| | | { |
| | | strArray = str; |
| | | tmpMask.enabled = false; |
| | | AddButtonListener(towerBuyBtn, Step2_1); |
| | | Image btnImg = towerBuyBtn.GetComponent<Image>(); |
| | | InitRectGuidance(btnImg, 159, 73.5f, Vector2.one); |
| | | SetRimPos(towerBuyBtn); |
| | | StartCoroutine(ShowRimTip(strArray[0])); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 首次购买 |
| | | /// </summary> |
| | | private void Step2_1() |
| | | { |
| | | Wood1Appear(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | AddButtonListener(towerBuyBtn, Step2_2); |
| | | StartCoroutine(ShowRimTip(strArray[1])); |
| | | } |
| | | |
| | | private void Wood1Appear() |
| | | { |
| | | if (!wood1.gameObject.activeSelf) |
| | | { |
| | | wood1.gameObject.SetActive(true); |
| | | wood1.transform.Find("Image_2").gameObject.SetActive(false); |
| | | wood1.enabled = false; |
| | | wood1PS1.Play(); |
| | | wood1PS2.Play(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 再次购买后,引导合成 |
| | | /// </summary> |
| | | private void Step2_2() |
| | | { |
| | | Wood2Appear(); |
| | | |
| | | offectBackground.SetActive(true); |
| | | wood1.enabled = true; |
| | | wood2.enabled = true; |
| | | ShowDragPath(wood2.GetStartP, wood1.GetRect); |
| | | RimWood2(); |
| | | image_Tip_Rect.gameObject.SetActive(false); |
| | | |
| | | //StartCoroutine(ShowRimTip(strArray[2])); |
| | | } |
| | | |
| | | private void Wood2Appear() |
| | | { |
| | | wood2.gameObject.SetActive(true); |
| | | wood2PS1.Play(); |
| | | wood2PS2.Play(); |
| | | //fire2.enabled = false; |
| | | DestoryButtonListener(towerBuyBtn); |
| | | SetRimActive(false); |
| | | CloseGuidance(); |
| | | tmpMask.enabled = true; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 开始拖拽,提示玩家进行合成 |
| | | /// </summary> |
| | | public void RimWood1() |
| | | { |
| | | SetRimPos(wood1.gameObject); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 结束拖拽,未完成 |
| | | /// </summary> |
| | | public void RimWood2() |
| | | { |
| | | SetRimPos(wood2.gameObject); |
| | | } |
| | | |
| | | public void AddCard() |
| | | { |
| | | //合成了2级木 |
| | | Step2_3(); |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 合成了2级木 准备引导上阵 |
| | | /// </summary> |
| | | private void Step2_3() |
| | | { |
| | | |
| | | offectBackground.SetActive(false); |
| | | SetRimActive(true); |
| | | Image btnImg = transform.Find("Image_TowerPos").GetComponent<Image>(); |
| | | towerPos.enabled = true; |
| | | InitRectGuidance(btnImg, 75, 80, tmpOffect); |
| | | SetRimPos(btnImg.gameObject); |
| | | StopShowDragPath(true); |
| | | ShowDragPath(wood1.GetStartP, btnImg.rectTransform); |
| | | //StartCoroutine(ShowRimTip(strArray[3])); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 上阵成功 |
| | | /// </summary> |
| | | public void OnWoodAttackPos() |
| | | { |
| | | towerPos.enabled = false; |
| | | SetRimActive(false); |
| | | CloseGuidance(); |
| | | StopShowDragPath(true); |
| | | } |
| | | |
| | | |
| | | |
| | | /// <summary> |
| | | /// 步骤3 :对话---出兵后杀光---对话---展示火鸡 |
| | | /// </summary> |
| | | /// <param name="str"></param> |
| | | /// <param name="cb"></param> |
| | | public void Step3(string[] str, Action cb) |
| | | { |
| | | SetGuideUI(true); |
| | | StartShowWord(str, cb); |
| | | } |
| | | |
| | | public void Step3AfterTalk() |
| | | { |
| | | SetGuideUI(false); |
| | | } |
| | | |
| | | |
| | | public void Step3_3(Action cb) |
| | | { |
| | | //关闭对话框 |
| | | SetGuideUI(false); |
| | | //开箱 |
| | | boxPanel.ChangeType(GuideBoxType.Fire, cb); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 步骤4 :点击购买---上阵 |
| | | /// </summary> |
| | | /// <param name="str"></param> |
| | | /// <param name="cb"></param> |
| | | public void Step4(string[] str) |
| | | { |
| | | strArray = str; |
| | | tmpMask.enabled = false; |
| | | |
| | | AddButtonListener(towerBuyBtn, Step4_1); |
| | | Image btnImg = towerBuyBtn.GetComponent<Image>(); |
| | | InitRectGuidance(btnImg, 159, 73.5f, Vector2.one); |
| | | SetRimPos(towerBuyBtn); |
| | | StartCoroutine(ShowRimTip(strArray[0])); |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 购买火鸡 |
| | | /// </summary> |
| | | private void Step4_1() |
| | | { |
| | | FireAppear(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | Step4_2(); |
| | | } |
| | | |
| | | private void FireAppear() |
| | | { |
| | | if (!fire.gameObject.activeSelf) |
| | | { |
| | | fire.gameObject.SetActive(true); |
| | | //fire.transform.Find("Image_2").gameObject.SetActive(false); |
| | | fire.enabled = true; |
| | | firePS1.Play(); |
| | | firePS1.Play(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 引导上阵 |
| | | /// </summary> |
| | | private void Step4_2() |
| | | { |
| | | tmpMask.enabled = true; |
| | | |
| | | offectBackground.SetActive(false); |
| | | SetRimActive(true); |
| | | Image btnImg = transform.Find("Image_TowerPos2").GetComponent<Image>(); |
| | | towerPos2.enabled = true; |
| | | InitRectGuidance(btnImg, 75, 80, tmpOffect); |
| | | SetRimPos(btnImg.gameObject); |
| | | ShowDragPath(fire.GetStartP, btnImg.rectTransform); |
| | | image_Tip_Rect.gameObject.SetActive(false); |
| | | } |
| | | |
| | | public void OnFireAttackPos() |
| | | { |
| | | SetRimActive(false); |
| | | CloseGuidance(); |
| | | StopShowDragPath(true); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 步骤5:第二关出兵---三波后---对话框---置换 |
| | | /// </summary> |
| | | /// <param name="str"></param> |
| | | /// <param name="cb"></param> |
| | | public void Step5(string[] str) |
| | | { |
| | | SetGuideUI(true); |
| | | StartShowWord(str, ChangeStep); |
| | | } |
| | | |
| | | private void ChangeStep() |
| | | { |
| | | //开始引导 |
| | | Step5Drag(0); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 第12步,交换水火塔 |
| | | /// </summary> |
| | | public void Step5Drag(int currentIndex) |
| | | { |
| | | if (currentIndex == 0) |
| | | { |
| | | GameConfig.CanDragTower = true; |
| | | //标记水塔 引导拖动 |
| | | towerPos.GetComponent<Image>().raycastTarget = false; |
| | | towerPos2.GetComponent<Image>().raycastTarget = false; |
| | | //backgroundImg.raycastTarget = false; |
| | | tmpMask.enabled = false; |
| | | |
| | | SetRimActive(true); |
| | | SetGuideUI(false); |
| | | Image btnImg = towerPos2.GetComponent<Image>(); |
| | | btnImg.raycastTarget = false; |
| | | |
| | | InitRectGuidance(btnImg, 75, 80, tmpOffect); |
| | | //SetRimPos(towerPos2.gameObject); |
| | | SetRimPos(towerPos2.gameObject, new Vector2(0, 30)); |
| | | StartCoroutine(ShowRimTip("交换")); |
| | | ShowDragPath(towerPos2.GetComponent<RectTransform>().anchoredPosition, towerPos.GetComponent<RectTransform>()); |
| | | |
| | | } |
| | | else if (currentIndex == 1) |
| | | { |
| | | Image btnImg = towerPos.GetComponent<Image>(); |
| | | btnImg.raycastTarget = false; |
| | | |
| | | InitRectGuidance(btnImg, 75, 80, tmpOffect); |
| | | //SetRimPos(towerPos.gameObject); |
| | | SetRimPos(towerPos.gameObject, new Vector2(0, 10)); |
| | | |
| | | StartCoroutine(ShowRimTip("交换")); |
| | | |
| | | } |
| | | else if (currentIndex == 2) |
| | | { |
| | | SetRimActive(false); |
| | | StopShowDragPath(true); |
| | | CloseGuidance(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 对话完毕后展示水 |
| | | /// </summary> |
| | | /// <param name="str"></param> |
| | | /// <param name="ac"></param> |
| | | public void Step5Talk(string[] str, Action ac) |
| | | { |
| | | SetGuideUI(true); |
| | | StartShowWord(str, ac); |
| | | } |
| | | |
| | | public void Step5_7(Action cb) |
| | | { |
| | | //关闭对话框 |
| | | SetGuideUI(false); |
| | | //开箱 |
| | | boxPanel.ChangeType(GuideBoxType.Water, cb); |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 步骤6:购买---上阵---第三关---杀光---结束引导 |
| | | /// </summary> |
| | | /// <param name="str"></param> |
| | | public void Step6(string[] str) |
| | | { |
| | | strArray = str; |
| | | tmpMask.enabled = false; |
| | | |
| | | AddButtonListener(towerBuyBtn, Step6_1); |
| | | Image btnImg = towerBuyBtn.GetComponent<Image>(); |
| | | InitRectGuidance(btnImg, 159, 73.5f, Vector2.one); |
| | | SetRimPos(towerBuyBtn); |
| | | StartCoroutine(ShowRimTip(strArray[0])); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 购买水 |
| | | /// </summary> |
| | | private void Step6_1() |
| | | { |
| | | WaterAppear(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | Step6_2(); |
| | | } |
| | | |
| | | private void WaterAppear() |
| | | { |
| | | if (!water.gameObject.activeSelf) |
| | | { |
| | | water.gameObject.SetActive(true); |
| | | //fire.transform.Find("Image_2").gameObject.SetActive(false); |
| | | water.enabled = true; |
| | | waterPS1.Play(); |
| | | waterPS2.Play(); |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 引导上阵 |
| | | /// </summary> |
| | | private void Step6_2() |
| | | { |
| | | tmpMask.enabled = true; |
| | | offectBackground.SetActive(false); |
| | | SetRimActive(true); |
| | | Image btnImg = transform.Find("Image_TowerPos3").GetComponent<Image>(); |
| | | towerPos3.enabled = true; |
| | | InitRectGuidance(btnImg, 75, 80, tmpOffect); |
| | | SetRimPos(btnImg.gameObject); |
| | | ShowDragPath(water.GetStartP, btnImg.rectTransform); |
| | | image_Tip_Rect.gameObject.SetActive(false); |
| | | } |
| | | public void OnWaterAttackPos() |
| | | { |
| | | SetRimActive(false); |
| | | CloseGuidance(); |
| | | StopShowDragPath(true); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 步骤7:一大波敌人---引导释放技能 |
| | | /// </summary> |
| | | public void Step7() |
| | | { |
| | | warningImg.color = new Color(1.0f, 1.0f, 1.0f, 0); |
| | | warningImg.gameObject.SetActive(true); |
| | | colorCount = 0; |
| | | SetWarningColor(); |
| | | } |
| | | |
| | | int colorCount = 0; |
| | | private void SetWarningColor() |
| | | { |
| | | if (colorCount < 6) |
| | | { |
| | | colorCount++; |
| | | warningImg.DOFade(colorCount % 2, 1.0f).OnComplete(SetWarningColor); |
| | | CommonDebugHelper.Debug($"执行了{colorCount}次"); |
| | | } |
| | | else |
| | | { |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFourthWave);//开始第三关 |
| | | warningImg.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | |
| | | |
| | | public void Step7Talk(string[] str, Action ac) |
| | | { |
| | | callBack = ac; |
| | | SetGuideUI(true); |
| | | StartShowWord(str, GuideEnergyUp); |
| | | } |
| | | |
| | | Button skillBtn;// |
| | | |
| | | /// <summary> |
| | | /// 引导释放技能 |
| | | /// </summary> |
| | | public void GuideEnergyUp() |
| | | { |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideEnergyUp, 100); |
| | | |
| | | tmpMask.enabled = false; |
| | | skillBtn.interactable = true; |
| | | SetGuideUI(false); |
| | | |
| | | SetRimActive(true); |
| | | AddButtonListener(skillBtn.gameObject, callBack); |
| | | Image btnImg = skillBtn.GetComponent<Image>(); |
| | | InitRectGuidance(btnImg, 79, 79f, Vector2.one); |
| | | SetRimPos(skillBtn.gameObject, new Vector2(-15, -241)); |
| | | StartCoroutine(ShowRimTip("释放技能")); |
| | | } |
| | | |
| | | public void SkillRelease(string[] str, Action ac) |
| | | { |
| | | RemoveButtonListener(skillBtn.gameObject); |
| | | SetRimActive(false); |
| | | CloseGuidance(); |
| | | |
| | | SetGuideUI(true); |
| | | StartShowWord(str, ac); |
| | | } |
| | | |
| | | public void FinishGuide() |
| | | { |
| | | towerBuyBtn.gameObject.SetActive(true); |
| | | } |
| | | |
| | | |
| | | #region 设置对话框 |
| | | |
| | | /// <summary> |
| | | /// 设置引导框 |
| | | /// </summary> |
| | | /// <param name="active"></param> |
| | | private void SetGuideUI(bool active) |
| | | { |
| | | if (tipsUI.activeSelf != active) |
| | | tipsUI.SetActive(active); |
| | | } |
| | | |
| | | //开始打印文字 |
| | | private void StartShowWord(string[] str, Action cb) |
| | | { |
| | | charForeach.StartShowWord(str, cb); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 立刻完成打印 |
| | | /// </summary> |
| | | private void ShowWordImmediately() |
| | | { |
| | | charForeach.ShowWordImmediately(); |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region 按钮以及提示 |
| | | |
| | | private void SetRimActive(bool isOn) |
| | | { |
| | | if (image_Rim_Rect.gameObject.activeSelf != isOn) |
| | | { |
| | | image_Rim_Rect.gameObject.SetActive(isOn); |
| | | image_Tip_Rect.gameObject.SetActive(isOn); |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 设置边框的大小和位置 |
| | | /// </summary> |
| | | /// <param name="target"></param> |
| | | private void SetRimPos(GameObject target, bool changeTipPos = true) |
| | | { |
| | | SetRimActive(true); |
| | | RectTransform rt = target.GetComponent<RectTransform>(); |
| | | if (target.gameObject.name == "TowerBuyBtn") |
| | | { |
| | | image_Rim_Rect.anchoredPosition = towerBuyBtnPos - tmpOffect; |
| | | } |
| | | else if (target.gameObject.name == "SkillBtn") |
| | | { |
| | | image_Rim_Rect.anchoredPosition = skillBtnPos - tmpOffect; |
| | | } |
| | | else |
| | | { |
| | | image_Rim_Rect.anchoredPosition = rt.anchoredPosition; |
| | | } |
| | | image_Rim_Rect.sizeDelta = (rt.sizeDelta * rt.localScale) + rimOffset; |
| | | if (image_Rim_Rect.sizeDelta.x > 200) |
| | | { |
| | | particle_1.SetActive(false); |
| | | particle_2.SetActive(true); |
| | | } |
| | | else |
| | | { |
| | | particle_1.SetActive(true); |
| | | particle_2.SetActive(false); |
| | | } |
| | | |
| | | if (changeTipPos) |
| | | { |
| | | image_Tip_Rect.anchoredPosition = new Vector2(image_Rim_Rect.anchoredPosition.x, image_Rim_Rect.anchoredPosition.y + 74 / 2 + image_Rim_Rect.sizeDelta.y / 2); |
| | | } |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 设置边框的大小和位置 |
| | | /// </summary> |
| | | /// <param name="target"></param> |
| | | private void SetRimPos(GameObject target, Vector2 offect) |
| | | { |
| | | SetRimActive(true); |
| | | RectTransform rt = target.GetComponent<RectTransform>(); |
| | | if (target.gameObject.name == "TowerBuyBtn") |
| | | { |
| | | image_Rim_Rect.anchoredPosition = towerBuyBtnPos - tmpOffect; |
| | | } |
| | | else if (target.gameObject.name == "SkillBtn") |
| | | { |
| | | image_Rim_Rect.anchoredPosition = skillBtnPos - tmpOffect; |
| | | } |
| | | else |
| | | { |
| | | image_Rim_Rect.anchoredPosition = rt.anchoredPosition; |
| | | } |
| | | image_Rim_Rect.sizeDelta = (rt.sizeDelta * rt.localScale) + rimOffset; |
| | | if (image_Rim_Rect.sizeDelta.x > 200) |
| | | { |
| | | particle_1.SetActive(false); |
| | | particle_2.SetActive(true); |
| | | } |
| | | else |
| | | { |
| | | particle_1.SetActive(true); |
| | | particle_2.SetActive(false); |
| | | } |
| | | image_Tip_Rect.anchoredPosition = new Vector2(image_Rim_Rect.anchoredPosition.x, image_Rim_Rect.anchoredPosition.y + 74 / 2 + image_Rim_Rect.sizeDelta.y / 2); |
| | | image_Tip_Rect.anchoredPosition += offect; |
| | | } |
| | | |
| | | IEnumerator ShowRimTip(string str) |
| | | { |
| | | text_Tip.text = str;//动态改变长度 |
| | | yield return 10; |
| | | SetTipRect(str);//动态修改text长度需要等待计算完成 |
| | | } |
| | | /// <summary> |
| | | /// 设置显示文字的长度 |
| | | /// </summary> |
| | | /// <param name="str"></param> |
| | | private void SetTipRect(string str) |
| | | { |
| | | RectTransform textRect = text_Tip.GetComponent<RectTransform>(); |
| | | image_Tip_Rect.sizeDelta = new Vector2(textRect.sizeDelta.x + 64, image_Tip_Rect.sizeDelta.y); |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region 遮罩,以及按钮添加删除事件 |
| | | /// <summary> |
| | | /// 抠出来一个区域 |
| | | /// </summary> |
| | | /// <param name="target"></param> |
| | | void InitRectGuidance(Image target, float x, float y, Vector2 offect) |
| | | { |
| | | if (!guidance.gameObject.activeSelf) |
| | | { |
| | | guidance.gameObject.SetActive(true); |
| | | } |
| | | |
| | | if (target.gameObject.name == "TowerBuyBtn") |
| | | { |
| | | guidance.InitForCamera(target, towerBuyBtnPos, x, y); |
| | | } |
| | | else if (target.gameObject.name == "SkillBtn") |
| | | { |
| | | guidance.InitForCamera(target, skillBtnPos, x, y); |
| | | } |
| | | else |
| | | { |
| | | guidance.InitForCamera(target, x, y, offect); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 关闭抠图 |
| | | /// </summary> |
| | | public void CloseGuidance() |
| | | { |
| | | guidance.gameObject.SetActive(false); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 给按钮添加事件 |
| | | /// </summary> |
| | | private void AddButtonListener(GameObject go, Action ac) |
| | | { |
| | | EventTriggerListener.GetListener(go).onClick += (go1) => |
| | | { |
| | | ac(); |
| | | }; |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 移除事件 |
| | | /// </summary> |
| | | /// <param name="go"></param> |
| | | private void RemoveButtonListener(GameObject go) |
| | | { |
| | | EventTriggerListener eventTriggerListener = EventTriggerListener.GetListener(go); |
| | | |
| | | eventTriggerListener.RemoveListener(go); |
| | | } |
| | | |
| | | private void DestoryButtonListener(GameObject go) |
| | | { |
| | | EventTriggerListener eventTriggerListener = EventTriggerListener.GetListener(go); |
| | | |
| | | if (eventTriggerListener != null) |
| | | Destroy(eventTriggerListener); |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region 拖动效果 |
| | | RectTransform dragHandImg;//拖动标识手指 |
| | | |
| | | private void ShowDragPath(Vector2 startP, RectTransform endP) |
| | | { |
| | | if (!dragHandImg.gameObject.activeSelf) |
| | | { |
| | | dragHandImg.gameObject.SetActive(true); |
| | | dragHandImg.anchoredPosition = startP; |
| | | dragHandImg.DOMove(endP.position, 1).SetEase(Ease.InCubic).SetLoops(-1); |
| | | } |
| | | } |
| | | |
| | | public void StopShowDragPath(bool isClose) |
| | | { |
| | | dragHandImg.DOKill(); |
| | | if (isClose) |
| | | dragHandImg.gameObject.SetActive(false); |
| | | } |
| | | |
| | | |
| | | #endregion |
| | | |
| | | } |
File was renamed from Assets/Scripts/Guide/ImageSkillRim.cs.meta |
| | |
| | | fileFormatVersion: 2 |
| | | guid: b853ac60c2d385d4dbc98c0d558451bb |
| | | guid: 47bea72fb1148544ca4ffbee6b6ad7be |
| | | MonoImporter: |
| | | externalObjects: {} |
| | | serializedVersion: 2 |
| | |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using UnityEngine; |
| | | using UnityEngine.EventSystems; |
| | | using KTGMGemClient; |
| | | using UnityEngine.UI; |
| | | |
| | | public class ImageFire1 : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IDragHandler, IBeginDragHandler, IEndDragHandler |
| | | public class ImageFire1 : GuideImageBase, IDragHandler, IBeginDragHandler, IEndDragHandler |
| | | { |
| | | ImageFire2 imageFire2; |
| | | |
| | | public void OnPointerEnter(PointerEventData eventData) |
| | | { |
| | | if (imageFire2.IsDraging) |
| | | { |
| | | imageFire2.SetTarget(this); |
| | | } |
| | | } |
| | | |
| | | public void OnPointerExit(PointerEventData eventData) |
| | | { |
| | | if (imageFire2.IsDraging) |
| | | { |
| | | imageFire2.SetTarget(null); |
| | | } |
| | | } |
| | | |
| | | GameObject level1, level2;//等级标志 |
| | | bool canDrag;//是否可以推拽 |
| | | RectTransform rectTransform;//自身Rect |
| | | |
| | | public RectTransform GetRect |
| | | { |
| | | get |
| | | { |
| | | return rectTransform; |
| | | } |
| | | } |
| | | GameObject target;//推拽到塔位置的标识 |
| | | Image tmpImage;//自身图片 |
| | | Vector2 pos;//初始坐标 |
| | | //Vector3 startP; |
| | | public Vector2 GetStartP |
| | | { |
| | | get |
| | |
| | | return pos; |
| | | } |
| | | } |
| | | |
| | | // Start is called before the first frame update |
| | | private void Awake() |
| | | { |
| | | |
| | | //startP = transform.position; |
| | | rectTransform = GetComponent<RectTransform>(); |
| | | |
| | | imageFire2 = transform.parent.Find("Image_Fire2").GetComponent<ImageFire2>(); |
| | | level1 = transform.Find("Image_1").gameObject; |
| | | level2 = transform.Find("Image_2").gameObject; |
| | | level2.SetActive(false); |
| | | |
| | | tmpImage = GetComponent<Image>(); |
| | | rectTransform = GetComponent<RectTransform>(); |
| | | pos = rectTransform.anchoredPosition; |
| | | } |
| | | |
| | | //合成宝石 |
| | | public void Add() |
| | | { |
| | | Debug.Log("合成了宝石"); |
| | | level1.SetActive(false); |
| | | level2.SetActive(true); |
| | | canDrag = true; |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.AddCard); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, transform.position); |
| | | tmpImage = GetComponent<Image>(); |
| | | |
| | | } |
| | | |
| | | public void SetTarget(GameObject target) |
| | | public override void SetTarget(GameObject target) |
| | | { |
| | | this.target = target; |
| | | } |
| | | |
| | | bool isDraging; |
| | | public bool IsDraging |
| | | { |
| | | get |
| | | { |
| | | return isDraging; |
| | | } |
| | | } |
| | | Vector3 dragPos;//开始拖拽的临时变量 |
| | | public void OnDrag(PointerEventData eventData) |
| | | { |
| | | if (!canDrag) |
| | | { |
| | | return; |
| | | } |
| | | RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, eventData.position, eventData.enterEventCamera, out dragPos); |
| | | //dragPos.z = 0; |
| | | rectTransform.position = dragPos; |
| | | } |
| | | |
| | | public void OnBeginDrag(PointerEventData eventData) |
| | | { |
| | | if (!canDrag) |
| | | { |
| | | return; |
| | | } |
| | | isDraging = true; |
| | | tmpImage.raycastTarget = false; |
| | | |
| | |
| | | |
| | | public void OnEndDrag(PointerEventData eventData) |
| | | { |
| | | if (!canDrag) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | isDraging = false; |
| | | if (target != null) |
| | | { |
| | | //生成一个2级的火焰塔 |
| | | Debug.Log("生成一个2级的火焰塔"); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFireLv2); |
| | | //生成一个1级的水元素塔 |
| | | Debug.Log("生成一个1级的火元素塔"); |
| | | gameObject.SetActive(false); |
| | | target.GetComponent<Image>().sprite = tmpImage.sprite; |
| | | //target.GetComponent<Image>().sprite = tmpImage.sprite; |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFireLv1); |
| | | } |
| | | else |
| | | { |
| | |
| | | } |
| | | } |
| | | } |
| | | |
| | |
| | | using UnityEngine; |
| | | using UnityEngine.EventSystems; |
| | | using UnityEngine.UI; |
| | | using KTGMGemClient; |
| | | |
| | | public class ImageFire2 : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler |
| | | public class ImageFire2 : GuideImageBase, IDragHandler, IBeginDragHandler, IEndDragHandler |
| | | { |
| | | bool isDraging; |
| | | public bool IsDraging |
| | | { |
| | | get |
| | | { |
| | | return isDraging; |
| | | } |
| | | } |
| | | |
| | | public void OnBeginDrag(PointerEventData eventData) |
| | | { |
| | | isDraging = true; |
| | |
| | | { |
| | | //合成宝石 |
| | | Debug.Log("合成宝石"); |
| | | imageFire1.Add(); |
| | | //imageFire1.GetComponent<ImageFire1>().Add(); |
| | | gameObject.SetActive(false); |
| | | } |
| | | else |
| | |
| | | |
| | | } |
| | | |
| | | ImageFire1 imageFire1; |
| | | GameObject imageFire1; |
| | | Image tmpImage; |
| | | |
| | | Vector2 pos; |
| | |
| | | pos = rectTransform.anchoredPosition; |
| | | } |
| | | |
| | | public void SetTarget(ImageFire1 target) |
| | | public override void SetTarget(GameObject target) |
| | | { |
| | | imageFire1 = target; |
| | | } |
| | |
| | | using KTGMGemClient; |
| | | public class ImageTowerPos : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler |
| | | { |
| | | ImageFire1 imageFire1; |
| | | GuideImageBase tmpImageBase; |
| | | |
| | | public void OnPointerEnter(PointerEventData eventData) |
| | | { |
| | | if (imageFire1.IsDraging) |
| | | if (tmpImageBase.IsDraging) |
| | | { |
| | | imageFire1.SetTarget(gameObject); |
| | | tmpImageBase.SetTarget(gameObject); |
| | | } |
| | | } |
| | | |
| | | public void OnPointerExit(PointerEventData eventData) |
| | | { |
| | | if (imageFire1.IsDraging) |
| | | if (tmpImageBase.IsDraging) |
| | | { |
| | | imageFire1.SetTarget(null); |
| | | tmpImageBase.SetTarget(null); |
| | | } |
| | | } |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | | public void Init(GuideImageBase imageBase) |
| | | { |
| | | imageFire1 = transform.parent.Find("Image_Fire1").GetComponent<ImageFire1>(); |
| | | tmpImageBase = imageBase; |
| | | } |
| | | |
| | | |
| | | } |
| | |
| | | using UnityEngine.EventSystems; |
| | | using KTGMGemClient; |
| | | |
| | | public class ImageWater : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler |
| | | public class ImageWater : GuideImageBase, IDragHandler, IBeginDragHandler, IEndDragHandler |
| | | { |
| | | RectTransform rectTransform;//自身Rect |
| | | GameObject target;//推拽到塔位置的标识 |
| | |
| | | tmpImage = GetComponent<Image>(); |
| | | |
| | | } |
| | | public void SetTarget(GameObject target) |
| | | public override void SetTarget(GameObject target) |
| | | { |
| | | this.target = target; |
| | | } |
| | | bool isDraging; |
| | | public bool IsDraging |
| | | { |
| | | get |
| | | { |
| | | return isDraging; |
| | | } |
| | | } |
| | | |
| | | Vector3 dragPos;//开始拖拽的临时变量 |
| | | public void OnDrag(PointerEventData eventData) |
| | | { |
New file |
| | |
| | | using UnityEngine; |
| | | using UnityEngine.EventSystems; |
| | | using KTGMGemClient; |
| | | using UnityEngine.UI; |
| | | |
| | | public class ImageWood : GuideImageBase, IPointerEnterHandler, IPointerExitHandler, IDragHandler, IBeginDragHandler, IEndDragHandler |
| | | { |
| | | ImageWood2 imageWood2; |
| | | |
| | | public void OnPointerEnter(PointerEventData eventData) |
| | | { |
| | | if (imageWood2.IsDraging) |
| | | { |
| | | imageWood2.SetTarget(this.gameObject); |
| | | } |
| | | } |
| | | |
| | | public void OnPointerExit(PointerEventData eventData) |
| | | { |
| | | if (imageWood2.IsDraging) |
| | | { |
| | | imageWood2.SetTarget(null); |
| | | } |
| | | } |
| | | |
| | | GameObject level1, level2;//等级标志 |
| | | bool canDrag;//是否可以推拽 |
| | | RectTransform rectTransform;//自身Rect |
| | | |
| | | public RectTransform GetRect |
| | | { |
| | | get |
| | | { |
| | | return rectTransform; |
| | | } |
| | | } |
| | | GameObject target;//推拽到塔位置的标识 |
| | | Image tmpImage;//自身图片 |
| | | Vector2 pos;//初始坐标 |
| | | //Vector3 startP; |
| | | public Vector2 GetStartP |
| | | { |
| | | get |
| | | { |
| | | return pos; |
| | | } |
| | | } |
| | | |
| | | // Start is called before the first frame update |
| | | private void Awake() |
| | | { |
| | | |
| | | //startP = transform.position; |
| | | rectTransform = GetComponent<RectTransform>(); |
| | | |
| | | imageWood2 = transform.parent.Find("Image_Wood2").GetComponent<ImageWood2>(); |
| | | level1 = transform.Find("Image_1").gameObject; |
| | | level2 = transform.Find("Image_2").gameObject; |
| | | level2.SetActive(false); |
| | | |
| | | tmpImage = GetComponent<Image>(); |
| | | rectTransform = GetComponent<RectTransform>(); |
| | | pos = rectTransform.anchoredPosition; |
| | | } |
| | | |
| | | //合成宝石 |
| | | public void Add() |
| | | { |
| | | Debug.Log("合成了宝石"); |
| | | level1.SetActive(false); |
| | | level2.SetActive(true); |
| | | canDrag = true; |
| | | GuideCtrl.Ins.AddCard(); |
| | | //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.AddCard); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, transform.position); |
| | | |
| | | } |
| | | |
| | | public override void SetTarget(GameObject target) |
| | | { |
| | | this.target = target; |
| | | } |
| | | |
| | | Vector3 dragPos;//开始拖拽的临时变量 |
| | | public void OnDrag(PointerEventData eventData) |
| | | { |
| | | if (!canDrag) |
| | | { |
| | | return; |
| | | } |
| | | RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, eventData.position, eventData.enterEventCamera, out dragPos); |
| | | //dragPos.z = 0; |
| | | rectTransform.position = dragPos; |
| | | } |
| | | |
| | | public void OnBeginDrag(PointerEventData eventData) |
| | | { |
| | | if (!canDrag) |
| | | { |
| | | return; |
| | | } |
| | | isDraging = true; |
| | | tmpImage.raycastTarget = false; |
| | | |
| | | } |
| | | |
| | | public void OnEndDrag(PointerEventData eventData) |
| | | { |
| | | if (!canDrag) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | isDraging = false; |
| | | if (target != null) |
| | | { |
| | | Debug.Log("生成一个2级的木塔"); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWoodLv2); |
| | | gameObject.SetActive(false); |
| | | //target.GetComponent<Image>().sprite = tmpImage.sprite; |
| | | } |
| | | else |
| | | { |
| | | rectTransform.anchoredPosition = pos; |
| | | tmpImage.raycastTarget = true; |
| | | } |
| | | } |
| | | } |
| | | |
copy from Assets/Scripts/Guide/ImageSkillRim.cs.meta
copy to Assets/Scripts/Guide/ImageWood.cs.meta
File was copied from Assets/Scripts/Guide/ImageSkillRim.cs.meta |
| | |
| | | fileFormatVersion: 2 |
| | | guid: b853ac60c2d385d4dbc98c0d558451bb |
| | | guid: c52e935f8f48e7a4da76d538a59cbe91 |
| | | MonoImporter: |
| | | externalObjects: {} |
| | | serializedVersion: 2 |
File was renamed from Assets/Scripts/Guide/ImageSkill.cs |
| | |
| | | using UnityEngine; |
| | | using UnityEngine.EventSystems; |
| | | using UnityEngine.UI; |
| | | using KTGMGemClient; |
| | | |
| | | public class ImageSkill : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler |
| | | public class ImageWood2 : GuideImageBase, IDragHandler, IBeginDragHandler, IEndDragHandler |
| | | { |
| | | bool isDraging; |
| | | public bool IsDraging |
| | | { |
| | | get |
| | | { |
| | | return isDraging; |
| | | } |
| | | } |
| | | public void OnBeginDrag(PointerEventData eventData) |
| | | { |
| | | isDraging = true; |
| | | tmpImage.raycastTarget = false; |
| | | GuideCtrl.Ins.BeginDrag11_1(); |
| | | GuideCtrl.Ins.BeginDrag(); |
| | | } |
| | | |
| | | Vector3 dragPos; |
| | |
| | | public void OnEndDrag(PointerEventData eventData) |
| | | { |
| | | isDraging = false; |
| | | if (skillRim != null) |
| | | if (imageWood1 != null) |
| | | { |
| | | //释放技能 |
| | | Debug.Log("释放技能"); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillRelease); |
| | | |
| | | //合成宝石 |
| | | Debug.Log("合成宝石"); |
| | | imageWood1.GetComponent<ImageWood>().Add(); |
| | | gameObject.SetActive(false); |
| | | } |
| | | else |
| | |
| | | tmpImage.raycastTarget = true; |
| | | |
| | | //返回原位,提示开始推拽 |
| | | GuideCtrl.Ins.EndDrag11_1(); |
| | | GuideCtrl.Ins.EndDrag(); |
| | | } |
| | | |
| | | } |
| | | |
| | | GameObject skillRim; |
| | | GameObject imageWood1; |
| | | Image tmpImage; |
| | | |
| | | Vector2 pos; |
| | | |
| | | RectTransform rectTransform; |
| | | //Vector3 startP; |
| | | public Vector2 GetStartP |
| | | { |
| | | get |
| | |
| | | return pos; |
| | | } |
| | | } |
| | | RectTransform rectTransform; |
| | | |
| | | // Start is called before the first frame update |
| | | private void Awake() |
| | | { |
| | | //imageFire1 = transform.parent.Find("Image_Fire1").GetComponent<ImageFire1>(); |
| | | tmpImage = GetComponent<Image>(); |
| | | rectTransform = GetComponent<RectTransform>(); |
| | | pos = rectTransform.anchoredPosition; |
| | | } |
| | | |
| | | public void SetTarget(GameObject target) |
| | | public override void SetTarget(GameObject target) |
| | | { |
| | | skillRim = target; |
| | | imageWood1 = target; |
| | | } |
| | | |
| | | } |
| | | |
copy from Assets/Scripts/Guide/ImageSkillRim.cs.meta
copy to Assets/Scripts/Guide/ImageWood2.cs.meta
File was copied from Assets/Scripts/Guide/ImageSkillRim.cs.meta |
| | |
| | | fileFormatVersion: 2 |
| | | guid: b853ac60c2d385d4dbc98c0d558451bb |
| | | guid: 1b24539bf7298bc42a73dd51213dc324 |
| | | MonoImporter: |
| | | externalObjects: {} |
| | | serializedVersion: 2 |
| | |
| | | // string s="<color=red>范围伤害</color>"; |
| | | // t.text=s; |
| | | // Debug.Log(s.Length); |
| | | //TestFinalPanel(); |
| | | isSending = false; |
| | | TestHttp(); |
| | | TestFinalPanel(); |
| | | // isSending = false; |
| | | // TestHttp(); |
| | | } |
| | | |
| | | private void OnGUI() |
| | |
| | | |
| | | private void OnEnable() |
| | | { |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave); |
| | | EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, GuideFinish); |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard); |
| | | // EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); |
| | | // EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave); |
| | | // EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave); |
| | | // EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold); |
| | | // EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); |
| | | // EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); |
| | | // EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); |
| | | // EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, GuideFinish); |
| | | |
| | | } |
| | | |
| | |
| | | Debug.Log("出怪完毕,等待火元素完成第一次充能"); |
| | | yield return new WaitForSeconds(1f); |
| | | Debug.Log("火元素充能效果结束,暂停出怪"); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); |
| | | //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); |
| | | |
| | | } |
| | | |
| | |
| | | private void GetOneTowerPos() |
| | | { |
| | | Debug.Log("解锁了第一排第二个塔位"); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GetOneTowerPos); |
| | | //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GetOneTowerPos); |
| | | |
| | | } |
| | | |
| | |
| | | if (fInEnergy <= 0) |
| | | { |
| | | fireState = false; |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.FireTowerChargeEnd); |
| | | //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.FireTowerChargeEnd); |
| | | fInEnergy = 0.0f; |
| | | energyCalTime = 0.0f; |
| | | towerPtr.energyCtl.SetEnergyProgress(0); |
| | |
| | | } |
| | | else |
| | | { |
| | | GuideCtrl.Ins.BeginDrag11_1(); |
| | | GuideCtrl.Ins.BeginDrag5_1(); |
| | | } |
| | | |
| | | } |
| | |
| | | } |
| | | else |
| | | { |
| | | GuideCtrl.Ins.BeginDrag11_1(); |
| | | GuideCtrl.Ins.BeginDrag5_1(); |
| | | } |
| | | } |
| | | } |
| | |
| | | /// </summary> |
| | | private bool isFirstLevelCompleted = false; |
| | | private bool isSecondLevelCompleted = false; |
| | | private bool isThirdLevelCompleted = false; |
| | | |
| | | private bool isStopSecondWaveCompleted = false; |
| | | |
| | |
| | | //Debug.Log("开始第三关???"); |
| | | isSecondLevelCompleted = true; |
| | | EndlessUIStart.instance.Pause(); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ShowWarningTips); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillSecondDone); |
| | | } |
| | | else if (isFirstLevelCompleted && isSecondLevelCompleted && !isThirdLevelCompleted) |
| | | { |
| | | isThirdLevelCompleted = true; |
| | | EndlessUIStart.instance.Pause(); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillThirdDone); |
| | | } |
| | | } |
| | | } |
| | |
| | | |
| | | if (GameConfig.IsNewbie) |
| | | { |
| | | if (EndlessUIStart.instance.beginDragStep && SpawnedTotalEnemies >= 3) |
| | | if (EndlessUIStart.instance.beginDragStep && SpawnedTotalEnemies >= 5) |
| | | { |
| | | //Debug.Log("这里本来要做一大波敌人的,现在注释掉"); |
| | | |
| | | EndlessUIStart.instance.beginDragStep = false; |
| | | EndlessLevelManager.instance.StopSecondWave(); |
| | | } |
| | | else if (EndlessUIStart.instance.guideThirdWaveStep) |
| | | else if (EndlessUIStart.instance.guideFourthWaveStep) |
| | | { |
| | | //Debug.Log($"当前波次是木属性的 总怪物数量:{TotalEnemies} 当前已经生成了:{SpawnedTotalEnemies * 2}"); |
| | | if (TotalEnemies - (SpawnedTotalEnemies * 2) <= 0) |
| | |
| | | IEnumerator BroadCastCreateThirdWaveDone() |
| | | { |
| | | yield return new WaitForSeconds(0.5f); |
| | | EndlessUIStart.instance.guideThirdWaveStep = false; |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWaveDone); |
| | | EndlessUIStart.instance.guideFourthWaveStep = false; |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFourthWaveDone); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | { |
| | | if (bWaitOpen) return; |
| | | |
| | | if (GameConfig.IsNewbie) |
| | | { |
| | | if (!GameConfig.CanOpenNewTower) return; |
| | | // if (GameConfig.IsNewbie) |
| | | // { |
| | | // if (!GameConfig.CanOpenNewTower) return; |
| | | |
| | | if (!isOpenTower) |
| | | { |
| | | isOpenTower = true; |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GetOneTowerPos); |
| | | } |
| | | } |
| | | // if (!isOpenTower) |
| | | // { |
| | | // isOpenTower = true; |
| | | // EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GetOneTowerPos); |
| | | // } |
| | | // } |
| | | |
| | | |
| | | if (towerGrid != null) |
| | |
| | | private bool isPause; |
| | | |
| | | public bool beginDragStep = false; |
| | | public bool guideThirdWaveStep = false; |
| | | public bool guideFourthWaveStep = false; |
| | | |
| | | public GameObject darkGroundImg; |
| | | |
| | |
| | | { |
| | | int guide = PlayerPrefs.GetInt("GemBattleGuide"); |
| | | GameConfig.IsNewbie = guide == 0; |
| | | |
| | | GameConfig.IsNewbie = true; |
| | | |
| | | GameConfig.IsNewbieStart = GameConfig.IsNewbie; |
| | | |
| | | if (GameConfig.IsNewbie) |
| | |
| | | HideUIMask(); |
| | | countDownTextNew.text = ""; |
| | | countDownTextNew.gameObject.SetActive(false); |
| | | |
| | | //GameObject go = Resources.Load<GameObject>("UI/Guide/GuidePanel"); |
| | | GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); |
| | | guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; |
| | | AddGuideEvent(); |
| | |
| | | /// </summary> |
| | | private void AddGuideEvent() |
| | | { |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave); |
| | | EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); |
| | | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); |
| | | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWave, CreateFourthWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone); |
| | | EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp); |
| | | |
| | | |
| | |
| | | /// <summary> |
| | | /// 在(2,3)位置放置一个火元素的塔 |
| | | /// </summary> |
| | | private void CreateFireLv2() |
| | | private void CreateWoodLv2() |
| | | { |
| | | Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); |
| | | //GrowUpTower 火 |
| | | //BlinkTower 木 |
| | | //CopyCatTower 水 |
| | | |
| | | Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); |
| | | EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2); |
| | | } |
| | | |
| | |
| | | private void CreateFirstWave() |
| | | { |
| | | Restart(); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | { |
| | | Pause(); |
| | | EndlessLevelManager.instance.PauseWave(); |
| | | EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); |
| | | //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); |
| | | //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | /// <summary> |
| | | /// 在攻击位置上创建一个1级的木塔 |
| | | /// </summary> |
| | | private void CreateFireLv1() |
| | | { |
| | | Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); |
| | | EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 在攻击位置上创建一个1级的木塔 |
| | | /// </summary> |
| | | private void CreateWaterLv1() |
| | | { |
| | | Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); |
| | | EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); |
| | | Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); |
| | | EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(3, 3), 1); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | |
| | | EndlessLevelManager.instance.NewbieUpdateLevel(); |
| | | beginDragStep = false; |
| | | guideThirdWaveStep = true; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 第三关出兵完毕,暂停出兵 |
| | | /// </summary> |
| | | private void CreateThirdWaveDone() |
| | | private void CreateFourthWaveDone() |
| | | { |
| | | EndlessLevelManager.instance.PauseWave(); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 开始第四关 |
| | | /// </summary> |
| | | private void CreateFourthWave() |
| | | { |
| | | CommonDebugHelper.Debug($"开始下一关"); |
| | | |
| | | EndlessLevelManager.instance.NewbieUpdateLevel(); |
| | | guideFourthWaveStep = true; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | |
| | | } |
| | | else |
| | | { |
| | | GuideCtrl.Ins.EndDrag11_1(); |
| | | GuideCtrl.Ins.EndDrag5_1(); |
| | | CancelPlaceTower(pointerInfo); |
| | | Debug.Log("没有放置在火塔上"); |
| | | } |
| | |
| | | |
| | | public class FinalPanel : MonoBehaviour, IEnhancedScrollerDelegate |
| | | { |
| | | //private EnhancedScroller scroller; |
| | | private EnhancedScroller scroller; |
| | | |
| | | //private SmallList<FinalPanelItemData> _data; |
| | | private List<FinalPanelItemData> _data; |
| | | private SmallList<FinalPanelItemData> _data; |
| | | //private List<FinalPanelItemData> _data; |
| | | public EnhancedScrollerCellView cellViewPrefab; |
| | | [SerializeField] |
| | | private Sprite rank_di_0, rank_di_1, rank_di_2, rank_di_03; |
| | |
| | | public void SetData(string waveInfo, int myScore) |
| | | { |
| | | hScore = PlayerPrefs.GetInt("GemBattleHScore"); |
| | | scrollerCanvasGroup = transform.Find("Scroll View").GetComponent<CanvasGroup>(); |
| | | //scrollerCanvasGroup = transform.Find("Scroller").GetComponent<CanvasGroup>(); |
| | | //scrollerCanvasGroup = transform.Find("Scroll View").GetComponent<CanvasGroup>(); |
| | | scrollerCanvasGroup = transform.Find("Scroller").GetComponent<CanvasGroup>(); |
| | | if (myScore > hScore) |
| | | { |
| | | PlayerPrefs.SetInt("GemBattleHScore", myScore); |
| | |
| | | protected void StartLoadLargeData() |
| | | { |
| | | scoreText.gameObject.SetActive(true); |
| | | StartCoroutine(PlayerItemDoTween()); |
| | | scrollerCanvasGroup.alpha = 1; |
| | | |
| | | //StartCoroutine(PlayerItemDoTween()); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | /// <param name="hScore">自身分数</param> |
| | | private void LoadLargeData(int hScore) |
| | | { |
| | | //scroller = transform.Find("Scroller").GetComponent<EnhancedScroller>(); |
| | | Transform content = transform.Find("Scroll View/Viewport/Content"); |
| | | scroller = transform.Find("Scroller").GetComponent<EnhancedScroller>(); |
| | | scroller.Delegate = this; |
| | | _data = new SmallList<FinalPanelItemData>(); |
| | | |
| | | //scroller.Delegate = this; |
| | | _data = new List<FinalPanelItemData>(); |
| | | //Transform content = transform.Find("Scroll View/Viewport/Content"); |
| | | //_data = new List<FinalPanelItemData>(); |
| | | FinalPanelItemData data; |
| | | int score = 101; |
| | | GameObject go; |
| | | FinalPanelItem tmpData; |
| | | allItemLis = new List<FinalPanelItem>(); |
| | | //GameObject go; |
| | | //FinalPanelItem tmpData; |
| | | //allItemLis = new List<FinalPanelItem>(); |
| | | for (var i = 0; i < 100; i++) |
| | | { |
| | | go = Instantiate(cellViewPrefab.gameObject, content); |
| | | tmpData = go.GetComponent<FinalPanelItem>(); |
| | | allItemLis.Add(tmpData); |
| | | //go = Instantiate(cellViewPrefab.gameObject, content); |
| | | //tmpData = go.GetComponent<FinalPanelItem>(); |
| | | //allItemLis.Add(tmpData); |
| | | data = new FinalPanelItemData(); |
| | | data.score = score - i; |
| | | data.index = i + 1; |
| | |
| | | _data[2].spriteBackGround = rank_di_2; |
| | | |
| | | // tell the scroller to reload now that we have the data |
| | | //scroller.ReloadData(); |
| | | for (int i = 0; i < allItemLis.Count; i++) |
| | | { |
| | | allItemLis[i].SetData(_data[i]); |
| | | } |
| | | scroller.ReloadData(); |
| | | // for (int i = 0; i < allItemLis.Count; i++) |
| | | // { |
| | | // allItemLis[i].SetData(_data[i]); |
| | | // } |
| | | |
| | | for (int i = 0; i < 8; i++) |
| | | { |
| | | allItemLis[i].SetPos(); |
| | | } |
| | | // for (int i = 0; i < 8; i++) |
| | | // { |
| | | // allItemLis[i].SetPos(); |
| | | // } |
| | | |
| | | } |
| | | |
| | |
| | | public EnhancedScrollerCellView GetCellView(EnhancedScroller scroller, int dataIndex, int cellIndex) |
| | | { |
| | | FinalPanelItem cellView = scroller.GetCellView(cellViewPrefab) as FinalPanelItem; |
| | | |
| | | cellView.SetData(_data[dataIndex]); |
| | | return cellView; |
| | | } |
| | |
| | | using UnityEngine.UI; |
| | | using System.Drawing; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using EnhancedUI.EnhancedScroller; |
| | | using TMPro; |
| | | using DG.Tweening; |
| | |
| | | public Image icon; |
| | | public Image backGround; |
| | | |
| | | private RectTransform rt; |
| | | |
| | | /// <summary> |
| | | /// Start is called on the frame when a script is enabled just before |
| | | /// any of the Update methods is called the first time. |
| | | /// </summary> |
| | | void Awake() |
| | | { |
| | | offect = Vector3.zero; |
| | | rt = transform.GetComponent<RectTransform>(); |
| | | } |
| | | |
| | | Vector3 offect; |
| | | public void SetData(FinalPanelItemData data) |
| | | { |
| | | playerNameTxt.text = data.playerName; |
| | |
| | | indexTxt.text = data.index.ToString(); |
| | | } |
| | | backGround.sprite = data.spriteBackGround; |
| | | if (rt != null) |
| | | { |
| | | offect.x = rt.anchoredPosition3D.x; |
| | | offect.y = rt.anchoredPosition3D.y; |
| | | |
| | | rt.anchoredPosition3D = offect; |
| | | } |
| | | } |
| | | |
| | | public void SetPos() |
| | |
| | | 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| | |
| | | var go = Instantiate(cellPrefab.gameObject); |
| | | cellView = go.GetComponent<EnhancedScrollerCellView>(); |
| | | cellView.transform.SetParent(_container); |
| | | |
| | | RectTransform rt = go.GetComponent<RectTransform>(); |
| | | rt.anchoredPosition3D = new Vector3(rt.anchoredPosition3D.x, rt.anchoredPosition3D.y, 0); |
| | | rt.localEulerAngles = Vector3.zero; |
| | | } |
| | | |
| | | return cellView; |
| | |
| | | else |
| | | go.AddComponent<HorizontalLayoutGroup>(); |
| | | _container = go.GetComponent<RectTransform>(); |
| | | _container.localEulerAngles = Vector3.zero; |
| | | |
| | | // set the containers anchor and pivot |
| | | if (scrollDirection == ScrollDirectionEnum.Vertical) |
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