wangguan
2020-11-11 55b63ad316bfed137d49ee212001ca01f8c26cf6
拖拽BUG
1 files modified
3 ■■■■ changed files
Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs 3 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -149,7 +149,6 @@
        float currentTimeScale = 1.0f;
        protected virtual void OnStartDrag(PointerActionInfo pointer)
        {
            EndlessUIStart.instance.SetDarkGround(true);
            // select towers
            m_GameUI.TrySelectTower(pointer);
            // River: 为了开始拖动后可以直接显示GhostTower
@@ -157,6 +156,8 @@
            if (m_GameUI.HasTower)
            {
                EndlessUIStart.instance.SetDarkGround(true);
                Debug.Log("什么时候拖拽的");
                this.isInDragState = true;
                AudioSourceManager.Ins.Play(AudioEnum.DragTower);