Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -149,7 +149,6 @@ float currentTimeScale = 1.0f; protected virtual void OnStartDrag(PointerActionInfo pointer) { EndlessUIStart.instance.SetDarkGround(true); // select towers m_GameUI.TrySelectTower(pointer); // River: 为了开始拖动后可以直接显示GhostTower @@ -157,6 +156,8 @@ if (m_GameUI.HasTower) { EndlessUIStart.instance.SetDarkGround(true); Debug.Log("什么时候拖拽的"); this.isInDragState = true; AudioSourceManager.Ins.Play(AudioEnum.DragTower);