liuzhiwei
2020-12-26 56d95fa59a9f6dc12d0fc0723ea449e5b317f994
Merge branch 'master' of http://47.95.218.140:8090/r/GemBattle into master
5 files deleted
11 files added
75 files modified
3348 ■■■■■ changed files
Assets/Materials/UI/tileGold.mat 78 ●●●●● patch | view | raw | blame | history
Assets/Materials/UI/tileGold.mat.meta 8 ●●●●● patch | view | raw | blame | history
Assets/Prefabs/Towers/Fire/TowerLevel.prefab 18 ●●●● patch | view | raw | blame | history
Assets/Prefabs/Towers/Water/TowerLevel.prefab 18 ●●●● patch | view | raw | blame | history
Assets/Prefabs/Towers/WoodTower/TowerLevel.prefab 20 ●●●● patch | view | raw | blame | history
Assets/Prefabs/UI/Endless/BottomCanvas.prefab 419 ●●●● patch | view | raw | blame | history
Assets/Prefabs/UI/EndlessTileGridBuyBtn.prefab 142 ●●●●● patch | view | raw | blame | history
Assets/Prefabs/UI/Main/MainPanel.prefab 718 ●●●●● patch | view | raw | blame | history
Assets/Resources/Prefabs/BuyMesh.prefab 285 ●●●●● patch | view | raw | blame | history
Assets/Resources/Prefabs/BuyMesh.prefab.meta 7 ●●●●● patch | view | raw | blame | history
Assets/Resources/UI/BuffPreview/BuffItem.prefab 100 ●●●●● patch | view | raw | blame | history
Assets/Resources/UI/Guide/GuidePanel.prefab 486 ●●●●● patch | view | raw | blame | history
Assets/Scenes/Loading.unity 393 ●●●●● patch | view | raw | blame | history
Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs 2 ●●● patch | view | raw | blame | history
Assets/Scripts/ActionGameFramework/Health/Damager.cs 5 ●●●●● patch | view | raw | blame | history
Assets/Scripts/Event/EventType.cs 3 ●●●● patch | view | raw | blame | history
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs 18 ●●●● patch | view | raw | blame | history
Assets/Scripts/Guide/GuideCtrl.cs 6 ●●●● patch | view | raw | blame | history
Assets/Scripts/Guide/ImageFire1.cs 5 ●●●●● patch | view | raw | blame | history
Assets/Scripts/Guide/ImageWater.cs 7 ●●●● patch | view | raw | blame | history
Assets/Scripts/Guide/ImageWood.cs 5 ●●●● patch | view | raw | blame | history
Assets/Scripts/Guide/ImageWood2.cs 7 ●●●●● patch | view | raw | blame | history
Assets/Scripts/Json/JsonDataCenter.cs 2 ●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Level/AgentInsManager.cs 3 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs 9 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs 16 ●●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Towers/TowerLevel.cs 2 ●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/EndlessTowerGridOpen.cs 15 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs 6 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs 10 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs 17 ●●●●● patch | view | raw | blame | history
Assets/Scripts/UI/Main/Loading.cs 13 ●●●●● patch | view | raw | blame | history
Assets/Scripts/UI/Main/MainStartUI.cs 25 ●●●● patch | view | raw | blame | history
Assets/StreamingAssets/Table/elf_info.json 2 ●●● patch | view | raw | blame | history
Assets/StreamingAssets/Table/elf_upgrade.json 2 ●●● patch | view | raw | blame | history
Assets/StreamingAssets/Table/endless_buff.json 2 ●●● patch | view | raw | blame | history
Assets/StreamingAssets/Table/endless_enemy.json 2 ●●● patch | view | raw | blame | history
Assets/StreamingAssets/Table/endless_port.json 2 ●●● patch | view | raw | blame | history
Assets/StreamingAssets/Table/gemcost.json 2 ●●● patch | view | raw | blame | history
Assets/StreamingAssets/Table/skilllevelinfo.json 2 ●●● patch | view | raw | blame | history
Assets/UI/GuideUser/Object_021 1.png patch | view | raw | blame | history
Assets/UI/GuideUser/Object_021 1.png.meta 118 ●●●●● patch | view | raw | blame | history
Assets/UI/GuideUser/Object_022 1.png patch | view | raw | blame | history
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Assets/UI/GuideUser/Object_023 1.png patch | view | raw | blame | history
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Assets/UI/Main/PVP-tu.png patch | view | raw | blame | history
Assets/UI/Main/button-01.png patch | view | raw | blame | history
Assets/UI/Main/button-02.png patch | view | raw | blame | history
Assets/UI/TowerLevel/星星4.png patch | view | raw | blame | history
USDKTest/.gradle/6.1.1/executionHistory/executionHistory.bin patch | view | raw | blame | history
USDKTest/.gradle/6.1.1/executionHistory/executionHistory.lock patch | view | raw | blame | history
USDKTest/.gradle/6.1.1/fileHashes/fileHashes.bin patch | view | raw | blame | history
USDKTest/.gradle/6.1.1/fileHashes/fileHashes.lock patch | view | raw | blame | history
USDKTest/.gradle/6.1.1/fileHashes/resourceHashesCache.bin patch | view | raw | blame | history
USDKTest/.gradle/6.1.1/javaCompile/classAnalysis.bin patch | view | raw | blame | history
USDKTest/.gradle/6.1.1/javaCompile/jarAnalysis.bin patch | view | raw | blame | history
USDKTest/.gradle/6.1.1/javaCompile/javaCompile.lock patch | view | raw | blame | history
USDKTest/.gradle/6.1.1/javaCompile/taskHistory.bin patch | view | raw | blame | history
USDKTest/.gradle/buildOutputCleanup/buildOutputCleanup.lock patch | view | raw | blame | history
USDKTest/.gradle/buildOutputCleanup/outputFiles.bin patch | view | raw | blame | history
USDKTest/.idea/caches/build_file_checksums.ser patch | view | raw | blame | history
USDKTest/.idea/libraries/Gradle__org_apache_http_legacy.xml 1 ●●●● patch | view | raw | blame | history
USDKTest/.idea/workspace.xml 82 ●●●● patch | view | raw | blame | history
USDKTest/launcher/release/launcher-release.apk patch | view | raw | blame | history
USDKTest/launcher/src/main/AndroidManifest.xml 2 ●●● patch | view | raw | blame | history
USDKTest/launcher/src/main/res/drawable-xhdpi/app_icon.png patch | view | raw | blame | history
USDKTest/launcher/src/main/res/mipmap-anydpi-v26/app_icon.xml 5 ●●●●● patch | view | raw | blame | history
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USDKTest/launcher/src/main/res/mipmap-mdpi/app_icon.png patch | view | raw | blame | history
USDKTest/launcher/src/main/res/mipmap-mdpi/ic_launcher_background.png patch | view | raw | blame | history
USDKTest/launcher/src/main/res/mipmap-mdpi/ic_launcher_foreground.png patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/Table/elf_info.json 2 ●●● patch | view | raw | blame | history
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USDKTest/unityLibrary/src/main/assets/Table/endless_buff.json 2 ●●● patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/Table/endless_enemy.json 2 ●●● patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/Table/endless_port.json 2 ●●● patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/Table/gemcost.json 2 ●●● patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/Table/skilllevelinfo.json 2 ●●● patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/bin/Data/Managed/Assembly-CSharp.dll patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/bin/Data/Managed/MoreMountains.NiceVibrations.Demos.dll patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/bin/Data/Managed/MoreMountains.NiceVibrations.Haptics.dll patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/bin/Data/Managed/MoreMountains.NiceVibrations.dll patch | view | raw | blame | history
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USDKTest/unityLibrary/src/main/assets/bin/Data/Managed/Unity.TextMeshPro.dll patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/bin/Data/Managed/Unity.Timeline.dll patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/bin/Data/Managed/UnityEngine.UI.dll patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/bin/Data/boot.config 2 ●●● patch | view | raw | blame | history
USDKTest/unityLibrary/src/main/assets/bin/Data/data.unity3d patch | view | raw | blame | history
a.txt 1 ●●●● patch | view | raw | blame | history
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Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
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            LazyLoad();
            BallisticAttack ballisticAttack = damager.GetComponent<BallisticAttack>();
            ballisticAttack.DealDamage((Targetable)damageableBehaviour, damager.IsEnhancedBullet);
            ballisticAttack.DealDamage((Targetable)damageableBehaviour, damager);
            damager.HasDamaged(c.transform.position, damageableBehaviour.configuration.alignmentProvider);
        }
Assets/Scripts/ActionGameFramework/Health/Damager.cs
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        public bool IsEnhancedBullet { get; set; }
        /// <summary>
        /// 是否击退过小怪
        /// </summary>
        public bool IsRepeled { get; set; }
        /// <summary>
        /// TEST CODE TO TOWER_NAME
        /// </summary>
        public string towerName = "";
Assets/Scripts/Event/EventType.cs
@@ -122,7 +122,8 @@
        PlayBuffPS,
        // gameOver 结束
        GameOverEnd,
        //加载场景
        ChangeScene,
    }
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
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    [SerializeField]
    private List<GameObject> other;
    private GameObject MainUI;
    // Start is called before the first frame update
    void Start()
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        TDAA_SDKManager.Ins.AddListener();
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChangeScene, ChangeScene);
        isLogining = false;
        MainUI = transform.Find("Panel/MainPanel").gameObject;
        MainUI.SetActive(false);
        //repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>();
        startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>();
@@ -119,14 +125,13 @@
    /// </summary>
    void loginNext()
    {
        progressSlider.gameObject.SetActive(true);
        startBtn.gameObject.SetActive(false);
        AudioSourceManager.Ins.Play(AudioEnum.UI);
        TDAA_SDKManager.Ins.Statistics(2);//埋点
        //GameConfig.isFirstStart = false;
        StartCoroutine(loginMy());
        MainUI.SetActive(true);
    }
    /// <summary>
@@ -139,6 +144,13 @@
        transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + GameConfig.Imei;
        loginNext();
    }
    private void ChangeScene()
    {
        progressSlider.gameObject.SetActive(true);
        StartCoroutine(loginMy());
    }
@@ -222,7 +234,7 @@
        yield return new WaitForSeconds(waitTime);
        int displayProgress = 0;
        int toProgress = 0;
        AsyncOperation op = SceneManager.LoadSceneAsync("LoadingScene");
        AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D");
        // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName);
        op.allowSceneActivation = false;
        while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9
Assets/Scripts/Guide/GuideCtrl.cs
@@ -81,14 +81,14 @@
           "对面的怪物要发动攻击了,训练师大人,请做好防御准备",
           "我给您准备了一份宝箱大礼,打开试试"});
        allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" });
        allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买精灵", "再购买一个" });
        allGuideDic.Add(GuideEnum.Step3, new string[] {
            "玉米枪手单体输出高,能有效克制$单位",// $ 慢速肉盾
            "看到走路慢吞吞的怪,就用玉米枪手对付它吧!" ,
                        "接下来该换我亲自上阵了"});
        allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" });
        allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买精灵" });
        allGuideDic.Add(GuideEnum.Step5, new string[] {
@@ -96,7 +96,7 @@
            "请交换我和玉米枪手的位置!以后也可以随时交换哦" ,
        "最后的伙伴已经达到战场,看看它是谁吧"});
        allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" });
        allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买精灵" });
        allGuideDic.Add(GuideEnum.Step7, new string[] {
            "不好,敌人太多了",
        "试着用技能秒杀全部敌人吧!",
Assets/Scripts/Guide/ImageFire1.cs
@@ -9,6 +9,8 @@
    GameObject target;//推拽到塔位置的标识
    Image tmpImage;//自身图片
    Vector2 pos;//初始坐标
    GameObject levelImage;
    public Vector2 GetStartP
    {
        get
@@ -22,6 +24,7 @@
        rectTransform = GetComponent<RectTransform>();
        pos = rectTransform.anchoredPosition;
        tmpImage = GetComponent<Image>();
        levelImage = transform.Find("Image_1").gameObject;
    }
    public override void SetTarget(GameObject target)
@@ -40,6 +43,7 @@
    {
        isDraging = true;
        tmpImage.raycastTarget = false;
        levelImage.SetActive(false);
    }
@@ -57,6 +61,7 @@
        else
        {
            rectTransform.anchoredPosition = pos;
            levelImage.SetActive(true);
            tmpImage.raycastTarget = true;
        }
    }
Assets/Scripts/Guide/ImageWater.cs
@@ -9,6 +9,8 @@
    GameObject target;//推拽到塔位置的标识
    Image tmpImage;//自身图片
    Vector2 pos;//初始坐标
    GameObject levelImage;
    public Vector2 GetStartP
    {
        get
@@ -22,7 +24,7 @@
        rectTransform = GetComponent<RectTransform>();
        pos = rectTransform.anchoredPosition;
        tmpImage = GetComponent<Image>();
        levelImage = transform.Find("Image_1").gameObject;
    }
    public override void SetTarget(GameObject target)
    {
@@ -40,6 +42,7 @@
    {
        isDraging = true;
        tmpImage.raycastTarget = false;
        levelImage.SetActive(false);
    }
@@ -58,6 +61,8 @@
        {
            rectTransform.anchoredPosition = pos;
            tmpImage.raycastTarget = true;
            levelImage.SetActive(true);
        }
    }
}
Assets/Scripts/Guide/ImageWood.cs
@@ -37,6 +37,7 @@
    GameObject target;//推拽到塔位置的标识
    Image tmpImage;//自身图片
    Vector2 pos;//初始坐标
    GameObject levelImage;
    //Vector3 startP;
    public Vector2 GetStartP
    {
@@ -61,6 +62,7 @@
        tmpImage = GetComponent<Image>();
        rectTransform = GetComponent<RectTransform>();
        pos = rectTransform.anchoredPosition;
        levelImage = transform.Find("Image_2").gameObject;
    }
    //合成宝石
@@ -101,7 +103,7 @@
        }
        isDraging = true;
        tmpImage.raycastTarget = false;
        levelImage.SetActive(false);
    }
    public void OnEndDrag(PointerEventData eventData)
@@ -123,6 +125,7 @@
        {
            rectTransform.anchoredPosition = pos;
            tmpImage.raycastTarget = true;
            levelImage.SetActive(true);
        }
    }
}
Assets/Scripts/Guide/ImageWood2.cs
@@ -9,6 +9,8 @@
        isDraging = true;
        tmpImage.raycastTarget = false;
        GuideCtrl.Ins.BeginDrag();
        levelImage.SetActive(false);
    }
    Vector3 dragPos;
@@ -33,6 +35,7 @@
        {
            rectTransform.anchoredPosition = pos;
            tmpImage.raycastTarget = true;
            levelImage.SetActive(true);
            //返回原位,提示开始推拽
            GuideCtrl.Ins.EndDrag();
@@ -46,6 +49,8 @@
    Vector2 pos;
    RectTransform rectTransform;
    GameObject levelImage;
    //Vector3 startP;
    public Vector2 GetStartP
    {
@@ -60,6 +65,8 @@
        tmpImage = GetComponent<Image>();
        rectTransform = GetComponent<RectTransform>();
        pos = rectTransform.anchoredPosition;
        levelImage = transform.Find("Image").gameObject;
    }
    public override void SetTarget(GameObject target)
Assets/Scripts/Json/JsonDataCenter.cs
@@ -150,7 +150,7 @@
        {
            List<gemcost> allGemCostInfo = GetList<gemcost>();
            if (idx >= allGemCostInfo.Count) return 10000000;
            if (idx >= allGemCostInfo.Count) idx = allGemCostInfo.Count - 1;
            return allGemCostInfo[idx].cost;
        }
Assets/Scripts/TowerDefense/Level/AgentInsManager.cs
@@ -967,7 +967,8 @@
            Vector3 fpos = eag.transform.position;
            tpos.y = 0;
            fpos.y = 0;
            if (Vector3.Distance(tpos, fpos) > 12) continue;
            // 8 打4个木, 12 打 6个木
            if (Vector3.Distance(tpos, fpos) > 8) continue;
            if (eag.AgentType == SpawnAgentType.BubbleBomb)
            {
Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -437,6 +437,11 @@
            return true;
        }
        public PlacementTile GetOneTile(int x, int y)
        {
            return m_Tiles[x, y];
        }
        /// <summary>
        /// Returns the world coordinates corresponding to a grid location.
        /// 把格子坐标转换成世界坐标
@@ -709,8 +714,8 @@
                    EndlessTowerGridOpen tgo = buyButton.GetComponent<EndlessTowerGridOpen>();
                    if (tgo)
                    {
                        tgo.SetBuyBtnInfo(x, y, this);
                        tgo.cashText.SetText(TowerPlacementGridEndless.GRID_OPENCASH.ToString());
                        tgo.SetBuyBtnInfo(x, y, this,TowerPlacementGridEndless.GRID_OPENCASH.ToString());
                        m_arrTGO[x, y] = tgo;
                        tgo.CheckCurrencyEnough();
                    }
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -31,12 +31,12 @@
        /// </summary>
        /// <param name="enemy"></param>
        /// <param name="attributeId">子弹的属性id</param>
        public void DealDamage(Targetable enemy, bool isEnhancedBullet = false)
        public void DealDamage(Targetable enemy, Damager damager = null)
        {
            switch ((enemy as Agent).AgentType)
            {
                case SpawnAgentType.Normal:
                    HandleNormal(enemy, isEnhancedBullet);
                    HandleNormal(enemy, damager);
                    break;
                case SpawnAgentType.BubbleBomb:
                    HandleBubbleBomb(enemy);
@@ -115,8 +115,11 @@
        /// 处理普通小怪和boss收到的伤害
        /// </summary>
        /// <param name="enemy"></param>
        private void HandleNormal(Targetable enemy, bool isEnhancedBullet)
        private void HandleNormal(Targetable enemy, Damager damager)
        {
            // 保证强化子弹只会击退一个不会击退多个
            if (TowerPtr != null && damager.IsEnhancedBullet && damager.IsRepeled) return;
            // 基础伤害 = elf_info 基础攻击力 * elf_upgrade 攻击比率 / 1000f
            float basicDamage = ElfInfoData.GetBasicDamage(TowerPtr.ElfId, TowerPtr.currentLevel);
            elf_info info = ElfInfoData.GetDataById(TowerPtr.ElfId);
@@ -134,7 +137,7 @@
            }
            // 玉米强化子弹10倍伤害
            if (isEnhancedBullet)
            if (damager.IsEnhancedBullet)
                basicDamage *= 10f;
            bool needFrost = HandleWaterFrost(TowerPtr.ElfId, (enemy as Agent), ref basicDamage);
@@ -189,10 +192,13 @@
                (enemy as Agent).PlayOnHit();
                // 如果是玉米强化子弹的攻击,要处理击退的效果
                if (TowerPtr != null && isEnhancedBullet)
                if (TowerPtr != null && damager.IsEnhancedBullet && !damager.IsRepeled)
                {
                    damager.IsRepeled = true;
                    (enemy as Agent).AgentBeRepelled();
            }
        }
        }
        /// <summary>
        /// 处理水精灵冰冻
Assets/Scripts/TowerDefense/Towers/TowerLevel.cs
@@ -157,7 +157,7 @@
        /// <param name="level">从1开始</param>
        public void SetShowLevel(int level)
        {
            LevelText.text = level < 5 ? "" : level.ToString();
            LevelText.text = level < 4 ? "" : level.ToString();
            levelBorder.sprite = level < 5 ? sprites[level - 1] : sprites[4];
            // elf_upgrade info = ElfUpgradeData.GetDataById(level);
            // LevelText.text = $"{level}";
Assets/Scripts/TowerDefense/UI/EndlessTowerGridOpen.cs
@@ -13,7 +13,7 @@
public class EndlessTowerGridOpen : MonoBehaviour
{
    // 当前Button对应的Cash Text数据
    public TextMeshProUGUI cashText;
    public TextMeshPro cashText;
    // 当前Button对应的image.
    public Image mImage;
@@ -76,11 +76,22 @@
            cashText.color = new Color(0.5f, 0.5f, 0.5f);
    }
    public void SetBuyBtnInfo(int x, int y, TowerPlacementGridEndless tpg)
    public void SetBuyBtnInfo(int x, int y, TowerPlacementGridEndless tpg, string cost)
    {
        gridX = x;
        gridY = y;
        towerGrid = tpg;
        TowerDefense.UI.HUD.PlacementTile tile = TowerPlacementGridEndless.instance.GetOneTile(x, y);
        if (tile != null && tile.BuyMesh != null)
        {
            //cashText.gameObject.SetActive(false);
            Transform ts = tile.BuyMesh.transform.Find("CashText");
            cashText = ts.GetComponent<TextMeshPro>();
        }
        cashText.SetText(cost);
    }
    /// <summary>
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -217,11 +217,11 @@
    IEnumerator StartCountDown()
    {
        countDownPS.SetActive(true);
        MMVibrationManager.Haptic(HapticTypes.MediumImpact);
        //MMVibrationManager.Haptic(HapticTypes.MediumImpact);
        yield return new WaitForSeconds(1.0f);
        MMVibrationManager.Haptic(HapticTypes.MediumImpact);
        //MMVibrationManager.Haptic(HapticTypes.MediumImpact);
        yield return new WaitForSeconds(1.0f);
        MMVibrationManager.Haptic(HapticTypes.MediumImpact);
        //MMVibrationManager.Haptic(HapticTypes.MediumImpact);
        yield return new WaitForSeconds(1.0f);
        HideUIMask();
        //countDownTextNew.text = "";
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -1193,7 +1193,7 @@
                        //Debug.Log("未上阵区域,不管有没有塔,都强行吸附");
                        (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, true, "");
                        m_CurrentTower.transform.position = (m_CurrentArea as TowerPlacementGridEndless).GridToWorld(m_GridPosition, m_CurrentTower.controller.dimensions);
                        //m_CurrentTower.transform.position = (m_CurrentArea as TowerPlacementGridEndless).GridToWorld(m_GridPosition, m_CurrentTower.controller.dimensions);
                    }
                    else if (m_GridPosition.y == 2 || m_GridPosition.y == 3)
@@ -1234,7 +1234,7 @@
                                        }
                                    }
                                }
                                m_CurrentTower.transform.position = (m_CurrentArea as TowerPlacementGridEndless).GridToWorld(checkTowerPlaceTower.gridPosition, m_CurrentTower.controller.dimensions);
                                //m_CurrentTower.transform.position = (m_CurrentArea as TowerPlacementGridEndless).GridToWorld(checkTowerPlaceTower.gridPosition, m_CurrentTower.controller.dimensions);
                            }
                        }
                        else if ((m_CurrentArea as TowerPlacementGridEndless).isFreeAtackPos(m_GridPosition.x, m_GridPosition.y))
@@ -1243,7 +1243,7 @@
                            (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, true, towerToMove.towerName);
                            m_CurrentTower.transform.position = (m_CurrentArea as TowerPlacementGridEndless).GridToWorld(m_GridPosition, m_CurrentTower.controller.dimensions);
                            //m_CurrentTower.transform.position = (m_CurrentArea as TowerPlacementGridEndless).GridToWorld(m_GridPosition, m_CurrentTower.controller.dimensions);
                        }
                        else
@@ -1257,7 +1257,7 @@
                                (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, true, towerToMove.towerName);
                                m_CurrentTower.transform.position = towerToMove.position;
                                //m_CurrentTower.transform.position = towerToMove.position;
                            }
                            else
                            {
@@ -1267,7 +1267,7 @@
                                (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, true, "");
                                m_CurrentTower.transform.position = (m_CurrentArea as TowerPlacementGridEndless).GridToWorld(m_GridPosition, m_CurrentTower.controller.dimensions);
                                //m_CurrentTower.transform.position = (m_CurrentArea as TowerPlacementGridEndless).GridToWorld(m_GridPosition, m_CurrentTower.controller.dimensions);
                            }
                        }
                    }
Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -269,6 +269,14 @@
            towerVSRenderer.enabled = false;
        }
        private GameObject buyMesh;
        public GameObject BuyMesh
        {
            get
            {
                return buyMesh;
            }
        }
        /// <summary>
        /// 根据传入的参数来设置当前Grid对应的显示信息
@@ -280,6 +288,10 @@
            switch (newtype)
            {
                case PlacementGridType.EGridWaitBuy:
                    GameObject prefab = Resources.Load<GameObject>("Prefabs/BuyMesh");
                    buyMesh = Instantiate(prefab, transform);
                    //Debug.Log("未开启塔位" + buyMesh);
                    if (tileRenderer != null && waitBuyMat != null)
                        tileRenderer.sharedMaterial = waitBuyMat;
                    break;
@@ -296,7 +308,10 @@
                    }
                    SetWarning(false);
                    if (buyMesh != null)
                    {
                        Destroy(buyMesh);
                    }
                    break;
                case PlacementGridType.EGridDestroyed:
                    if (tileRenderer != null && destroyedMat != null)
Assets/Scripts/UI/Main/Loading.cs
@@ -18,15 +18,19 @@
        AudioSourceManager.Ins.Play(AudioEnum.BGM1);
        EventCenter.Ins.RemoveAllListener();
        TDAA_SDKManager.Ins.AddListener();
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChangeScene, ChangeScene);
        progressSlider = transform.Find("BGPanel/Progress").GetComponent<Slider>();
        progressSlider.value = 0;
        //progressSlider.gameObject.SetActive(false);
        progressSlider.gameObject.SetActive(false);
        bg = transform.Find("BGPanel").gameObject;
        bg.SetActive(false);
    }
    private void ChangeScene()
    {
        StartLoadingScene();
    }
    public void StartLoadingScene()
    {
        if (GameConfig.isFirstStart)
@@ -37,7 +41,8 @@
        {
            TDAA_SDKManager.Ins.OnClickRestartBtn();//重玩
        }
        bg.gameObject.SetActive(true);
        progressSlider.gameObject.SetActive(true);
        AudioSourceManager.Ins.Play(AudioEnum.UI);
        StartCoroutine(loginMy());
    }
Assets/Scripts/UI/Main/MainStartUI.cs
@@ -1,22 +1,16 @@
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using KTGMGemClient;
public class MainStartUI : MonoBehaviour
{
    private Image errorImage;
    private Button pvpPanel;
    private Color normal = new Color(1, 1, 1, 1);
    private Color dis = new Color(1, 1, 1, 0);
    // Start is called before the first frame update
    void Start()
    {
        transform.Find("GoToBattleBtn").GetComponent<Button>().onClick.AddListener(OnClickGoToBattleBtn);
        transform.Find("ShowPVPBtn").GetComponent<Button>().onClick.AddListener(OnClickShowPVPBtn);
        transform.Find("ErrorBtn1").GetComponent<Button>().onClick.AddListener(OnClickErrorBtn);
        transform.Find("ErrorBtn2").GetComponent<Button>().onClick.AddListener(OnClickErrorBtn);
        errorImage = transform.Find("ErrorImage").GetComponent<Image>();
        errorImage.color = dis;
        pvpPanel = transform.Find("PVPPanel").GetComponent<Button>();
        pvpPanel.onClick.AddListener(OnClickPVPPanelBtn);
        pvpPanel.gameObject.SetActive(false);
@@ -24,22 +18,15 @@
    private void OnClickGoToBattleBtn()
    {
        gameObject.SetActive(false);
        //跳转场景
        transform.parent.GetComponent<Loading>().StartLoadingScene();
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChangeScene);
        gameObject.SetActive(false);
        //transform.parent.GetComponent<Loading>().StartLoadingScene();
    }
    private void OnClickShowPVPBtn()
    {
        pvpPanel.gameObject.SetActive(true);
    }
    private void OnClickErrorBtn()
    {
        errorImage.DOKill();
        errorImage.DOColor(normal, 1.0f).OnComplete(() =>
        {
            errorImage.DOColor(dis, 1.0f);
        });
    }
    private void OnClickPVPPanelBtn()
Assets/StreamingAssets/Table/elf_info.json
@@ -1 +1 @@
[[101,"炸弹火鸟",50,0,500,1,0,0,0,0],[201,"雪糕投手",80,0,500,1,0,0,0,0],[301,"玉米枪手",120,0,500,1,0,0,0,0]]
[[101,"炸弹火鸟",60,0,500,1,0,0,0,0],[201,"雪糕投手",90,0,500,1,0,0,0,0],[301,"玉米枪手",120,0,500,1,0,0,0,0]]
Assets/StreamingAssets/Table/elf_upgrade.json
@@ -1 +1 @@
[[1,1000,1,1],[2,1800,2,1],[3,3000,3,1],[4,4000,4,1],[5,5000,5,1],[6,6000,5,1],[7,7000,5,1],[8,8000,5,1],[9,9000,5,1],[10,10000,5,1]]
[[1,1000,1,0.9],[2,1800,2,0.9],[3,3000,3,0.9],[4,4000,4,0.9],[5,5000,5,0.9],[6,6000,5,0.9],[7,7000,5,0.9],[8,8000,5,0.9],[9,9000,5,0.9],[10,10000,5,0.9]]
Assets/StreamingAssets/Table/endless_buff.json
@@ -1 +1 @@
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Assets/StreamingAssets/Table/endless_enemy.json
@@ -1 +1 @@
[[1,"小怪_火",1,1.2,1.8,1,101,20,2],[2,"小怪_水",1,3.5,1.2,3,102,40,4],[3,"小怪_木",1,1,1.4,1,103,10,1]]
[[1,"小怪_火",1,1,1.5,2,101,20,2],[2,"小怪_水",1,3,1,4,102,40,4],[3,"小怪_木",1,0.75,1.2,1,103,10,1]]
Assets/StreamingAssets/Table/endless_port.json
@@ -1 +1 @@
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Assets/StreamingAssets/Table/gemcost.json
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Assets/StreamingAssets/Table/skilllevelinfo.json
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Assets/UI/Main/button-01.png

Assets/UI/Main/button-02.png

Assets/UI/TowerLevel/星星4.png

USDKTest/.gradle/6.1.1/executionHistory/executionHistory.bin
Binary files differ
USDKTest/.gradle/6.1.1/executionHistory/executionHistory.lock
Binary files differ
USDKTest/.gradle/6.1.1/fileHashes/fileHashes.bin
Binary files differ
USDKTest/.gradle/6.1.1/fileHashes/fileHashes.lock
Binary files differ
USDKTest/.gradle/6.1.1/fileHashes/resourceHashesCache.bin
Binary files differ
USDKTest/.gradle/6.1.1/javaCompile/classAnalysis.bin
Binary files differ
USDKTest/.gradle/6.1.1/javaCompile/jarAnalysis.bin
Binary files differ
USDKTest/.gradle/6.1.1/javaCompile/javaCompile.lock
Binary files differ
USDKTest/.gradle/6.1.1/javaCompile/taskHistory.bin
Binary files differ
USDKTest/.gradle/buildOutputCleanup/buildOutputCleanup.lock
Binary files differ
USDKTest/.gradle/buildOutputCleanup/outputFiles.bin
Binary files differ
USDKTest/.idea/caches/build_file_checksums.ser
Binary files differ
USDKTest/.idea/libraries/Gradle__org_apache_http_legacy.xml
@@ -2,6 +2,7 @@
  <library name="Gradle: org.apache.http.legacy">
    <CLASSES>
      <root url="jar://$PROJECT_DIR$/../AndroidSDK/platforms/android-27/optional/org.apache.http.legacy.jar!/" />
      <root url="jar://$PROJECT_DIR$/../../AndroidSDK/platforms/android-27/optional/org.apache.http.legacy.jar!/" />
    </CLASSES>
    <JAVADOC />
    <SOURCES />
USDKTest/.idea/workspace.xml
@@ -10,7 +10,58 @@
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      <change afterPath="$PROJECT_DIR$/../Assets/Resources/Prefabs/BuyMesh.prefab.meta" afterDir="false" />
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@@ -74,10 +125,13 @@
    </option>
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    <option name="KEY_STORE_PATH" value="D:\GemBattleGit\USDKTest\kt_fx_hw.jks" />
    <option name="KEY_ALIAS" value="kt_fx_hw" />
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@@ -86,14 +140,14 @@
  </component>
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    <property name="ExportApk.ApkPath" value="D:\GemBattleGit\USDKTest\launcher" />
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    <property name="ExportApk.SignV1" value="true" />
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@@ -297,36 +351,36 @@
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USDKTest/launcher/release/launcher-release.apk
Binary files differ
USDKTest/launcher/src/main/AndroidManifest.xml
@@ -23,7 +23,7 @@
    <uses-permission android:name="com.asus.msa.SupplementaryDID.ACCESS" />
    <uses-permission android:name="android.permission.VIBRATE"/>
  <application android:extractNativeLibs="true" android:label="@string/app_name" android:icon="@mipmap/app_icon"
  <application android:extractNativeLibs="true" android:label="@string/app_name" android:icon="@drawable/app_icon"
      android:name="com.unity3d.player.UnityApplication">
    <meta-data android:name="unity.builder" android:value="\12369527122641" />
USDKTest/launcher/src/main/res/drawable-xhdpi/app_icon.png

USDKTest/launcher/src/main/res/mipmap-anydpi-v26/app_icon.xml
File was deleted
USDKTest/launcher/src/main/res/mipmap-anydpi-v26/app_icon_round.xml
File was deleted
USDKTest/launcher/src/main/res/mipmap-mdpi/app_icon.png
Binary files differ
USDKTest/launcher/src/main/res/mipmap-mdpi/ic_launcher_background.png
Binary files differ
USDKTest/launcher/src/main/res/mipmap-mdpi/ic_launcher_foreground.png
Binary files differ
USDKTest/unityLibrary/src/main/assets/Table/elf_info.json
@@ -1 +1 @@
[[101,"炸弹火鸟",50,0,500,1,0,0,0,0],[201,"雪糕投手",80,0,500,1,0,0,0,0],[301,"玉米枪手",120,0,500,1,0,0,0,0]]
[[101,"炸弹火鸟",60,0,500,1,0,0,0,0],[201,"雪糕投手",90,0,500,1,0,0,0,0],[301,"玉米枪手",120,0,500,1,0,0,0,0]]
USDKTest/unityLibrary/src/main/assets/Table/elf_upgrade.json
@@ -1 +1 @@
[[1,1000,1,1],[2,1800,2,1],[3,3000,3,1],[4,4000,4,1],[5,5000,5,1],[6,6000,5,1],[7,7000,5,1],[8,8000,5,1],[9,9000,5,1],[10,10000,5,1]]
[[1,1000,1,0.9],[2,1800,2,0.9],[3,3000,3,0.9],[4,4000,4,0.9],[5,5000,5,0.9],[6,6000,5,0.9],[7,7000,5,0.9],[8,8000,5,0.9],[9,9000,5,0.9],[10,10000,5,0.9]]
USDKTest/unityLibrary/src/main/assets/Table/endless_buff.json
@@ -1 +1 @@
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USDKTest/unityLibrary/src/main/assets/Table/endless_enemy.json
@@ -1 +1 @@
[[1,"小怪_火",1,1.2,1.8,1,101,20,2],[2,"小怪_水",1,3.5,1.2,3,102,40,4],[3,"小怪_木",1,1,1.4,1,103,10,1]]
[[1,"小怪_火",1,1,1.5,2,101,20,2],[2,"小怪_水",1,3,1,4,102,40,4],[3,"小怪_木",1,0.75,1.2,1,103,10,1]]
USDKTest/unityLibrary/src/main/assets/Table/endless_port.json
@@ -1 +1 @@
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USDKTest/unityLibrary/src/main/assets/Table/gemcost.json
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USDKTest/unityLibrary/src/main/assets/Table/skilllevelinfo.json
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USDKTest/unityLibrary/src/main/assets/bin/Data/boot.config
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a.txt
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a