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Assets/Scripts/TowerDefense/UI/FreezeBreath.cs
@@ -98,6 +98,9 @@ agentList.Add(list[i]); } // 一次性死亡数量 int deathCount = 0; while (agentList.Count > 0) { Agent agent = agentList[0]; @@ -111,10 +114,16 @@ agent.PlayOnHitImmediately(); EndlessGameUI.instance.generateBloodText(agent.position, damage); agent.TakeDamage(damage, agent.position, alignmentProvider); if (agent.isDead) ++deathCount; } else if (agent.AgentType == SpawnAgentType.BubbleBomb) EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBossSkillBubbleBombGetHit, (agent as BubbleBombAgent).Id); } if (deathCount > 1) EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessOneTimeKillCount, deathCount); } public void PlayFreezeEffect(int waveLineId) GemBattle.zipBinary files differ
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