Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -575,7 +575,7 @@ if (tower.towerName != towerOld.towerName) continue; newT = Instantiate(tower, transform); newT = tower; break; } @@ -1205,6 +1205,8 @@ towerToMove.Sell(); towerToMove = null; } if (m_CurrentTower != null && m_CurrentTower.controller != null) Destroy(m_CurrentTower.controller.gameObject); } else if (EndlessLevelManager.instanceExists && IsSubstitute(pointerInfo)) {