Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -55,7 +55,7 @@ { float basicDamage = ElfInfoData.GetBasicDamage(TowerPtr.ElfId, TowerPtr.currentLevel); if (TowerPtr.ElfId == 101) if (TowerPtr.ElfId == 301) basicDamage *= (enemy as WoodPileAgent).FireHurtRate; int tid = enemy.liveID;