| | |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 鼠标抬起 |
| | | /// </summary> |
| | | /// <param name="pointer"></param> |
| | | protected void OnEndDrag(PointerActionInfo pointer) |
| | | { |
| | | // EndDrag 只能放置相关的GhostTower. |
| | | if (this.isInDragState) |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.PutTower); |
| | | m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意 |
| | | m_GameUI.onEndTowerDrag(pointer); |
| | | |
| | | this.isInDragState = false; |
| | | |
| | | Time.timeScale = currentTimeScale; |
| | | Debug.Log("结束拖拽" + Time.timeScale); |
| | | } |
| | | m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意 |
| | | m_GameUI.onEndTowerDrag(pointer); |
| | | |
| | | this.isInDragState = false; |
| | | |
| | | Time.timeScale = currentTimeScale; |
| | | |
| | | } |
| | | |
| | | /// <summary> |