Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -173,20 +173,24 @@ } } /// <summary> /// 鼠标抬起 /// </summary> /// <param name="pointer"></param> protected void OnEndDrag(PointerActionInfo pointer) { // EndDrag 只能放置相关的GhostTower. if (this.isInDragState) { AudioSourceManager.Ins.Play(AudioEnum.PutTower); } m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意 m_GameUI.onEndTowerDrag(pointer); this.isInDragState = false; Time.timeScale = currentTimeScale; Debug.Log("结束拖拽" + Time.timeScale); } } /// <summary> Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -108,6 +108,9 @@ /// <param name="canPlace"></param> public void CheckCanPlace(bool canPlace) { if (canPlaceRenderer) { if (canPlaceRenderer.enabled != canPlace) canPlaceRenderer.enabled = canPlace; if (canPlace) { @@ -115,6 +118,8 @@ } } } /// <summary> /// 设置当前材质 /// </summary>