chenxin
2020-11-18 6c8c3b7139eed4650da90ccd2245c92f7c09962e
Revert修改
2 files modified
34 ■■■■ changed files
Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs 2 ●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs 32 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -499,7 +499,7 @@
        public void OnBuffSelectCompleted(int index)
        {
            isBuffSelectCompleted = false;
            EndlessBuffManager.instance.AddBuff(EndlessBuffData.GetBuffById(22));
            EndlessBuffManager.instance.AddBuff(EndlessBuffData.GetBuffByIndex(index));
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBuffRefresh);
        }
Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs
@@ -12,29 +12,29 @@
    {
        public AttackAffector Affector;
        private bool isStart;
        // private bool isStart;
        private float duration;
        // private float duration;
        public void OnFire()
        {
            // cx test
            if (!isStart)
            {
                isStart = true;
            }
            else
            {
                Debug.Log($"--------------------- {duration} ---------------------");
                duration = 0;
            }
            // if (!isStart)
            // {
            //     isStart = true;
            // }
            // else
            // {
            //     Debug.Log($"--------------------- {duration} ---------------------");
            //     duration = 0;
            // }
            Affector.FireProjectile();
        }
        private void Update()
        {
            if (isStart)
                duration += Time.deltaTime;
        }
        // private void Update()
        // {
        //     if (isStart)
        //         duration += Time.deltaTime;
        // }
    }
}