chenxin
2020-11-19 6ecc5f28a31e8462b5a7be8cc5d8069412c0058b
屏蔽掉技能
购买塔位金币按钮改为 2.0缩放
7 files deleted
2 files added
12 files modified
1358 ■■■■ changed files
And/GemBattle.apk patch | view | raw | blame | history
Assets/00000/package/Prefab/Prefab/Effect_JiNengBaoShi_Dian_Hit.prefab 2 ●●● patch | view | raw | blame | history
Assets/Materials/UI/tileTowerVSMat.mat 2 ●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Assemblies/NoEditor/Sirenix.Serialization.dll.meta 90 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Assemblies/NoEditor/Sirenix.Utilities.dll.meta 90 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Serialization.dll.meta 91 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Utilities.dll.meta 91 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/ImportSettingsConfig.asset 15 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/ImportSettingsConfig.asset.meta 8 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Odin Inspector/Modules/Unity.Mathematics.meta 8 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Odin Inspector/Modules/Unity.Mathematics/MathematicsDrawers.cs 883 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Odin Inspector/Modules/Unity.Mathematics/MathematicsDrawers.cs.meta 11 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Odin Inspector/Modules/Unity.Mathematics/Sirenix.OdinInspector.Modules.UnityMathematics.asmdef 11 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Odin Inspector/Modules/Unity.Mathematics/Sirenix.OdinInspector.Modules.UnityMathematics.asmdef.meta 7 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Odin Inspector/Modules/Unity.Mathematics/manifest.txt 8 ●●●●● patch | view | raw | blame | history
Assets/Plugins/Sirenix/Odin Inspector/Modules/Unity.Mathematics/manifest.txt.meta 7 ●●●●● patch | view | raw | blame | history
Assets/Prefabs/Enemies/water 1.prefab 5 ●●●●● patch | view | raw | blame | history
Assets/Prefabs/UI/Endless/BottomCanvas.prefab 6 ●●●● patch | view | raw | blame | history
Assets/Prefabs/UI/TileGridBuyBtn.prefab 2 ●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs 12 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs 9 ●●●●● patch | view | raw | blame | history
And/GemBattle.apk
Binary files differ
Assets/00000/package/Prefab/Prefab/Effect_JiNengBaoShi_Dian_Hit.prefab
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Assets/Materials/UI/tileTowerVSMat.mat
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Assets/Prefabs/Enemies/water 1.prefab
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Assets/Prefabs/UI/Endless/BottomCanvas.prefab
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Assets/Prefabs/UI/TileGridBuyBtn.prefab
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Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
@@ -170,13 +170,13 @@
            InitWaveData();
            RefreshBoss();
            if (!GameConfig.IsNewbie)
            {
                endless_boss bossData = EndlessBossData.GetDataById(waveData[0].Config.resource);
            // if (!GameConfig.IsNewbie)
            // {
            //     endless_boss bossData = EndlessBossData.GetDataById(waveData[0].Config.resource);
                if (bossData != null)
                    EndlessBossSkillManager.instance.Init(bossData.skill);
            }
            //     if (bossData != null)
            //         EndlessBossSkillManager.instance.Init(bossData.skill);
            // }
        }
        /// <summary>
Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -638,7 +638,7 @@
            // 血条位置的设定
            PreCalculateTowerBloodUi();
            float[] gapArr = { 0.2f, 0.7f };
            float[] gapArr = { 0.5f, 1f };
            m_arrTGO = new EndlessTowerGridOpen[dimensions.x, dimensions.y];
            GameObject container = GameObject.Find("BuyButtonContainer");
@@ -652,7 +652,7 @@
                    if (m_arrGridType[x, y] != PlacementGridType.EGridWaitBuy) continue;
                    GameObject buyButton = Instantiate(waitBuyBtnPrefab);
                    buyButton.transform.SetParent(container.transform);
                    buyButton.transform.SetParent(container.transform, false);
                    Vector3 pos = buyButton.transform.position;
                    //pos.x = arrGridCentPos[x, y].x + (x - 2) * gapArr[3 - y] + xup[x];
@@ -668,8 +668,6 @@
                    // }
                    pos.y = 30;
                    buyButton.transform.position = pos;
                    buyButton.transform.localRotation = Quaternion.identity;
                    buyButton.transform.localScale = Vector3.one;
                    // 设置按钮对应的点击功能
                    EndlessTowerGridOpen tgo = buyButton.GetComponent<EndlessTowerGridOpen>();
@@ -892,9 +890,10 @@
            for (int tx = 0; tx < dimensions.x; tx++)
            {
                m_arrGridType[tx, sy] = PlacementGridType.EGridOpen;
                m_arrGridType[tx, sy] = PlacementGridType.EGridWaitBuy;
                m_arrGridType[tx, sy - 1] = PlacementGridType.EGridWaitBuy;
            }
            m_arrGridType[2, 3] = PlacementGridType.EGridOpen;
            ++GameConfig.EndlessOpenAttackTowerCount;
        }