Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -840,6 +840,8 @@ createdTower.Initialize(m_CurrentArea, pos); createdTower.SetLevel(level - 1); PlayUpgradeEffect(createdTower); addTower(createdTower); Destroy(currentTower.gameObject); } Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs
@@ -1478,8 +1478,6 @@ PlayUpgradeEffect(createdTower); } PlayAppearEffect(createdTower.transform.position); // 处理成长骰子,复制骰子等等功能. if (lvl == 0) {