Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs
@@ -119,7 +119,7 @@ { List<EndlessBuffConfig> ret = new List<EndlessBuffConfig>(); // 暂且先这么处理吧 如果1:火 2:水 3:木 int attributeId = (int)Mathf.Floor(id / 10000f); int attributeId = (int)Mathf.Floor(id / 100f); for (int i = 0; i < BuffList.Count; ++i) {