Merge branch 'master' of http://47.95.218.140:8090/r/GemBattle into master
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| | |
| | | wood1 = transform.Find("Image_Wood1").GetComponent<ImageWood>(); |
| | | wood1.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | wood1PS1 = wood1.transform.Find("Mu/Particle System").GetComponent<ParticleSystem>(); |
| | | wood1PS2 = wood1.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //wood1PS2 = wood1.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | |
| | | wood2 = transform.Find("Image_Wood2").GetComponent<ImageWood2>(); |
| | | wood2.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | wood2PS1 = wood2.transform.Find("Mu/Particle System").GetComponent<ParticleSystem>(); |
| | | wood2PS2 = wood2.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //wood2PS2 = wood2.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | |
| | | wood1.gameObject.SetActive(false); |
| | | wood2.gameObject.SetActive(false); |
| | |
| | | fire = transform.Find("Image_Fire").GetComponent<ImageFire1>(); |
| | | fire.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | firePS1 = fire.transform.Find("Huo/Particle System").GetComponent<ParticleSystem>(); |
| | | firePS2 = fire.transform.Find("Huo_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //firePS2 = fire.transform.Find("Huo_02/Particle System").GetComponent<ParticleSystem>(); |
| | | fire.gameObject.SetActive(false); |
| | | |
| | | water = transform.Find("Image_Water").GetComponent<ImageWater>(); |
| | | water.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | waterPS1 = water.transform.Find("Shui/Particle System").GetComponent<ParticleSystem>(); |
| | | waterPS2 = water.transform.Find("Shui_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //waterPS2 = water.transform.Find("Shui_02/Particle System").GetComponent<ParticleSystem>(); |
| | | water.gameObject.SetActive(false); |
| | | |
| | | towerPos = transform.Find("Image_TowerPos").GetComponent<ImageTowerPos>(); |
| | |
| | | |
| | | |
| | | ImageWood wood1; |
| | | ParticleSystem wood1PS1, wood1PS2;//出现的特效 |
| | | ParticleSystem wood1PS1;//出现的特效 |
| | | ImageWood2 wood2;//两个用来合成的mu元素 |
| | | ParticleSystem wood2PS1, wood2PS2; |
| | | ParticleSystem wood2PS1; |
| | | |
| | | ImageFire1 fire;//火元素 |
| | | ParticleSystem firePS1, firePS2; |
| | | ParticleSystem firePS1; |
| | | |
| | | ImageWater water;//水元素 |
| | | ParticleSystem waterPS1, waterPS2; |
| | | ParticleSystem waterPS1; |
| | | |
| | | /// <summary> |
| | | /// 步骤2:购买---购买---合成---上阵 事件广播结束,不走回调 |
| | |
| | | wood1.transform.Find("Image_2").gameObject.SetActive(false); |
| | | wood1.enabled = false; |
| | | wood1PS1.Play(); |
| | | wood1PS2.Play(); |
| | | //wood1PS2.Play(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | AddButtonListener(towerBuyBtn, Step2_2); |
| | | StartCoroutine(ShowRimTip(strArray[1])); |
| | |
| | | { |
| | | wood2.gameObject.SetActive(true); |
| | | wood2PS1.Play(); |
| | | wood2PS2.Play(); |
| | | // wood2PS2.Play(); |
| | | //fire2.enabled = false; |
| | | DestoryButtonListener(towerBuyBtn); |
| | | towerBuyBtn.gameObject.SetActive(false); |
| | |
| | | //fire.transform.Find("Image_2").gameObject.SetActive(false); |
| | | water.enabled = true; |
| | | waterPS1.Play(); |
| | | waterPS2.Play(); |
| | | //waterPS2.Play(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | towerBuyBtn.gameObject.SetActive(false); |
| | | |
| | |
| | | StartCoroutine(ShowRimTip("释放技能")); |
| | | } |
| | | |
| | | string[] laterStr; |
| | | public void SkillRelease(string[] str, Action ac) |
| | | { |
| | | |
| | | GameObject.Find("UICamera/MainUI/BloodUI").SetActive(true); |
| | | |
| | | RemoveButtonListener(skillBtn.gameObject); |
| | | SetRimActive(false); |
| | | CloseGuidance(); |
| | | |
| | | SetGuideUI(true); |
| | | callBack = ac; |
| | | StartShowWord(str, ShowFinishPanel); |
| | | // charForeach.StartFinalShowWord(str, ac, () => |
| | | // { |
| | | // finishPS.Play(); |
| | | // }); |
| | | |
| | | laterStr = str; |
| | | Invoke("LaterShow", 2f); |
| | | } |
| | | |
| | | private void LaterShow() |
| | | { |
| | | SetGuideUI(true); |
| | | StartShowWord(laterStr, ShowFinishPanel); |
| | | |
| | | } |
| | | |
| | |
| | | /// </summary> |
| | | public float FireHurtRate { get; set; } |
| | | |
| | | public GameObject appearPS; |
| | | public GameObject diePS; |
| | | |
| | | |
| | | /// <summary> |
| | | /// Peforms the relevant path update |
| | | /// 执行相关路径更新 |
| | |
| | | if (MoveStopTime > 0) |
| | | MoveStopTime = 0.0f; |
| | | |
| | | appearPS.SetActive(false); |
| | | diePS.SetActive(true); |
| | | |
| | | Invoke("DestroySelf", 1.0f); |
| | | } |
| | | |
| | | private void DestroySelf() |
| | | { |
| | | Destroy(gameObject); |
| | | } |
| | | |
| | |
| | | |
| | | if (root == null) |
| | | { |
| | | if (Application.platform == RuntimePlatform.WindowsEditor || |
| | | Application.platform == RuntimePlatform.WindowsPlayer) |
| | | { |
| | | GameConfig.useSDK = false; |
| | | } |
| | | if (Application.platform == RuntimePlatform.WindowsEditor || |
| | | Application.platform == RuntimePlatform.WindowsPlayer) |
| | | { |
| | | GameConfig.useSDK = false; |
| | | } |
| | | |
| | | root = new GameObject("ManagerRoot"); |
| | | root = new GameObject("ManagerRoot"); |
| | | |
| | | root.AddComponent<DoNotDestory>(); |
| | | root.AddComponent<MasterSocket>(); |
| | | root.AddComponent<TDAA_SDKManager>(); |
| | | root.AddComponent<AudioSourceManager>(); |
| | | root.AddComponent<JsonDataReader>(); |
| | | root.AddComponent<JsonDataInit>(); |
| | | root.AddComponent<DoNotDestory>(); |
| | | root.AddComponent<MasterSocket>(); |
| | | root.AddComponent<TDAA_SDKManager>(); |
| | | root.AddComponent<AudioSourceManager>(); |
| | | root.AddComponent<JsonDataReader>(); |
| | | root.AddComponent<JsonDataInit>(); |
| | | } |
| | | firstStart = true; |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone); |
| | |
| | | |
| | | skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").gameObject; |
| | | skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").gameObject; |
| | | skillPS3 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_03/03 (8)").gameObject; |
| | | |
| | | skillPS1.SetActive(false); |
| | | skillPS2.SetActive(false); |
| | | skillPS3.SetActive(false); |
| | | |
| | | transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); |
| | | transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); |
| | |
| | | private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); |
| | | private Text fireSkillLevelText; |
| | | private Image fireSkillBgImg; |
| | | private GameObject skillPS1, skillPS2; |
| | | private GameObject skillPS1, skillPS2, skillPS3; |
| | | |
| | | /// <summary> |
| | | /// 点击火技能 |
| | |
| | | } |
| | | if (!skillPS1.activeSelf) skillPS1.SetActive(true); |
| | | if (!skillPS2.activeSelf) skillPS2.SetActive(true); |
| | | |
| | | if (skillPS3.activeSelf) skillPS3.SetActive(false); |
| | | //skillPS1.Play(); |
| | | //skillPS2.Play(); |
| | | } |
| | |
| | | } |
| | | if (skillPS1.activeSelf) skillPS1.SetActive(false); |
| | | if (!skillPS2.activeSelf) skillPS2.SetActive(true); |
| | | if (!skillPS3.activeSelf) skillPS3.SetActive(true); |
| | | |
| | | //if (skillPS1.isPlaying) skillPS1.Stop(); |
| | | //if (!skillPS2.isPlaying) skillPS2.Play(); |
| | | } |
| | |
| | | } |
| | | if (skillPS1.activeSelf) skillPS1.SetActive(false); |
| | | if (skillPS2.activeSelf) skillPS2.SetActive(false); |
| | | if (skillPS3.activeSelf) skillPS3.SetActive(false); |
| | | // if (skillPS1.isPlaying) skillPS1.Stop(); |
| | | // if (skillPS2.isPlaying) skillPS2.Stop(); |
| | | |
| | |
| | | |
| | | //首次购买宝石特效 |
| | | public GameObject fireAppearEffect1; |
| | | public GameObject fireAppearEffect2; |
| | | //public GameObject fireAppearEffect2; |
| | | |
| | | public GameObject waterAppearEffect1; |
| | | public GameObject waterAppearEffect2; |
| | | //public GameObject waterAppearEffect2; |
| | | public GameObject woodAppearEffect1; |
| | | public GameObject woodAppearEffect2; |
| | | //public GameObject woodAppearEffect2; |
| | | /// <summary> |
| | | /// 保存所有生成或合成的塔的最小等级 |
| | | /// </summary> |
| | |
| | | { |
| | | //火元素 |
| | | PlayAppearEffect(worldPos, fireAppearEffect1); |
| | | PlayAppearEffect(worldPos, fireAppearEffect2); |
| | | //PlayAppearEffect(worldPos, fireAppearEffect2); |
| | | if (Application.platform == RuntimePlatform.WindowsEditor) |
| | | { |
| | | //UnityEditor.EditorApplication.isPaused = true; |
| | |
| | | { |
| | | //木元素 |
| | | PlayAppearEffect(worldPos, woodAppearEffect1); |
| | | PlayAppearEffect(worldPos, woodAppearEffect2); |
| | | //PlayAppearEffect(worldPos, woodAppearEffect2); |
| | | |
| | | } |
| | | else if (towerName.StartsWith("CopyCatTower")) |
| | | { |
| | | //水元素 |
| | | PlayAppearEffect(worldPos, waterAppearEffect1); |
| | | PlayAppearEffect(worldPos, waterAppearEffect2); |
| | | //PlayAppearEffect(worldPos, waterAppearEffect2); |
| | | } |
| | | } |
| | | void PlayAppearEffect(Vector3 worldPos, GameObject prefab) |
| | |
| | | bSetBuyLvlUp = false; |
| | | bCdTimeStart = false; |
| | | randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); }); |
| | | UpdateDescDisplay(); |
| | | NormalDesc.text = $"购买{0 + 1}级精灵"; |
| | | Invoke("UpdateDescDisplay", 1.0f); |
| | | //UpdateDescDisplay(); |
| | | } |
| | | |
| | | public void UpdateDescDisplay() |