Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -340,16 +340,8 @@ if (gameUI.isBuilding) gameUI.CancelGhostPlacement(); // if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) // { // if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); // } // else // { // if (level == -1) // level = 0; // } if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear); }