Assets/Scripts/GameAnalytics_SDK/GA_SDK_Manager.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/GameAnalytics_SDK/GA_SDK_Manager.cs
@@ -340,7 +340,7 @@ // }; // TalkingDataGA.OnEvent("action_id", dic); TalkingDataGA.OnEvent(actionId, dic); // TalkingDataGA.OnEvent(actionId, dic); } Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,6 +52,8 @@ // Start is called before the first frame update void Start() { if (GA_SDK_Manager.Ins == null) gameObject.AddComponent<GA_SDK_Manager>(); GA_SDK_Manager.Ins.ArriveBattle();//埋点 GA_SDK_Manager.Ins.Statistics(4);//埋点