Assets/Prefabs/UI/Endless/Energy.prefab | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs | ●●●●● patch | view | raw | blame | history |
Assets/Prefabs/UI/Endless/Energy.prefab
@@ -749,17 +749,33 @@ propertyPath: m_Layer value: 5 objectReference: {fileID: 0} - target: {fileID: 815652115, guid: 5591b24d709da864d8fa54fb582b837f, type: 3} propertyPath: playOnAwake value: 1 objectReference: {fileID: 0} - target: {fileID: 955858840, guid: 5591b24d709da864d8fa54fb582b837f, type: 3} propertyPath: m_Layer value: 5 objectReference: {fileID: 0} - target: {fileID: 955858843, guid: 5591b24d709da864d8fa54fb582b837f, type: 3} propertyPath: playOnAwake value: 1 objectReference: {fileID: 0} - target: {fileID: 1545029220, guid: 5591b24d709da864d8fa54fb582b837f, type: 3} propertyPath: m_Layer value: 5 objectReference: {fileID: 0} - target: {fileID: 1545029223, guid: 5591b24d709da864d8fa54fb582b837f, type: 3} propertyPath: playOnAwake value: 1 objectReference: {fileID: 0} - target: {fileID: 1927661716, guid: 5591b24d709da864d8fa54fb582b837f, type: 3} propertyPath: m_Layer value: 5 objectReference: {fileID: 0} - target: {fileID: 1927661719, guid: 5591b24d709da864d8fa54fb582b837f, type: 3} propertyPath: playOnAwake value: 1 objectReference: {fileID: 0} - target: {fileID: 2017506190226396013, guid: 5591b24d709da864d8fa54fb582b837f, type: 3} @@ -881,6 +897,11 @@ propertyPath: m_Layer value: 5 objectReference: {fileID: 0} - target: {fileID: 1013707400934309631, guid: cc9473b9d3a93c5458c8e125a8130bc2, type: 3} propertyPath: playOnAwake value: 1 objectReference: {fileID: 0} - target: {fileID: 2982940003097308030, guid: cc9473b9d3a93c5458c8e125a8130bc2, type: 3} propertyPath: m_LocalPosition.x @@ -971,6 +992,11 @@ propertyPath: m_Layer value: 5 objectReference: {fileID: 0} - target: {fileID: 6154103025610236667, guid: cc9473b9d3a93c5458c8e125a8130bc2, type: 3} propertyPath: playOnAwake value: 1 objectReference: {fileID: 0} - target: {fileID: 6780897465785184072, guid: cc9473b9d3a93c5458c8e125a8130bc2, type: 3} propertyPath: m_Name @@ -981,6 +1007,11 @@ propertyPath: m_Layer value: 5 objectReference: {fileID: 0} - target: {fileID: 8405623961553036373, guid: cc9473b9d3a93c5458c8e125a8130bc2, type: 3} propertyPath: playOnAwake value: 1 objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: cc9473b9d3a93c5458c8e125a8130bc2, type: 3} --- !u!4 &5769365057982938342 stripped Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -92,7 +92,9 @@ private void ShowGameOverPanel() { EndlessRandomTower.instance.SetCountDown(false,true); EndlessRandomTower.instance.SetCountDown(false); EndlessRandomTower.instance.SetPS(false); GameObject go = Instantiate(Resources.Load<GameObject>("Prefabs/GameOverPanel"), GameObject.Find("UICamera/BottomCanvas").transform); EventCenter.Ins.Add((int)KTGMGemClient.EventType.GameOverEnd, GameOverEnd); } Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -140,8 +140,11 @@ skillSliderVStartP = skillSliderValueRect.anchoredPosition; skillSliderVStartHeight = skillSliderValueRect.sizeDelta; skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>(); skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>(); skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").gameObject; skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").gameObject; skillPS1.SetActive(false); skillPS2.SetActive(false); transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); @@ -166,7 +169,7 @@ int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; //GameConfig.IsNewbie = false; //GameConfig.IsNewbie = true; GameConfig.IsNewbieStart = GameConfig.IsNewbie; @@ -486,7 +489,7 @@ private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); private Text fireSkillLevelText; private Image fireSkillBgImg; private ParticleSystem skillPS1, skillPS2; private GameObject skillPS1, skillPS2; /// <summary> /// 点击火技能 @@ -539,14 +542,16 @@ { if (GameConfig.EnergyCount == energyMax) { //Debug.Log("能量已满"); if (fireSkillBgImg.color != disColor) { fireSkillBgImg.color = disColor; } skillPS1.Play(); skillPS2.Play(); if (!skillPS1.activeSelf) skillPS1.SetActive(true); if (!skillPS2.activeSelf) skillPS2.SetActive(true); //skillPS1.Play(); //skillPS2.Play(); } else { @@ -555,8 +560,10 @@ { fireSkillBgImg.color = normalColor; } if (skillPS1.isPlaying) skillPS1.Stop(); if (!skillPS2.isPlaying) skillPS2.Play(); if (skillPS1.activeSelf) skillPS1.SetActive(false); if (!skillPS2.activeSelf) skillPS2.SetActive(true); //if (skillPS1.isPlaying) skillPS1.Stop(); //if (!skillPS2.isPlaying) skillPS2.Play(); } } else @@ -566,8 +573,10 @@ { fireSkillBgImg.color = normalColor; } if (skillPS1.isPlaying) skillPS1.Stop(); if (skillPS2.isPlaying) skillPS2.Stop(); if (skillPS1.activeSelf) skillPS1.SetActive(false); if (skillPS2.activeSelf) skillPS2.SetActive(false); // if (skillPS1.isPlaying) skillPS1.Stop(); // if (skillPS2.isPlaying) skillPS2.Stop(); } } Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -264,6 +264,15 @@ needClickPS.Stop(); } } public void SetPS(bool isOn) { if (needClickPS.gameObject.activeSelf != isOn) { needClickPS.gameObject.SetActive(isOn); } } float countDownTime = 0f; float countDownLimit = 5f; public ParticleSystem needClickPS;//提示点击按钮