liuzhiwei
2020-12-07 8b6088ac4bc2a789f70fd7ac7b2bb0f73b68c753
Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master
17 files modified
51 ■■■■ changed files
And/GemBattle.apk patch | view | raw | blame | history
Assets/Scripts/Guide/GuidePanelNew.cs 51 ●●●● patch | view | raw | blame | history
GemBattle.zip patch | view | raw | blame | history
GemBattle/宝石塔防_Data/Managed/Assembly-CSharp-firstpass.dll patch | view | raw | blame | history
GemBattle/宝石塔防_Data/Managed/Assembly-CSharp.dll patch | view | raw | blame | history
GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.Demos.dll patch | view | raw | blame | history
GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.Haptics.dll patch | view | raw | blame | history
GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.dll patch | view | raw | blame | history
GemBattle/宝石塔防_Data/Managed/Sirenix.OdinInspector.CompatibilityLayer.dll patch | view | raw | blame | history
GemBattle/宝石塔防_Data/Managed/Unity.TextMeshPro.dll patch | view | raw | blame | history
GemBattle/宝石塔防_Data/Managed/Unity.Timeline.dll patch | view | raw | blame | history
GemBattle/宝石塔防_Data/Managed/UnityEngine.UI.dll patch | view | raw | blame | history
GemBattle/宝石塔防_Data/globalgamemanagers patch | view | raw | blame | history
GemBattle/宝石塔防_Data/globalgamemanagers.assets patch | view | raw | blame | history
GemBattle/宝石塔防_Data/level1 patch | view | raw | blame | history
GemBattle/宝石塔防_Data/resources.assets patch | view | raw | blame | history
GemBattle/宝石塔防_Data/sharedassets1.assets patch | view | raw | blame | history
And/GemBattle.apk
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Assets/Scripts/Guide/GuidePanelNew.cs
@@ -230,9 +230,7 @@
    private void Step2_1()
    {
        Wood1Appear();
        RemoveButtonListener(towerBuyBtn);
        AddButtonListener(towerBuyBtn, Step2_2);
        StartCoroutine(ShowRimTip(strArray[1]));
    }
    private void Wood1Appear()
@@ -244,6 +242,9 @@
            wood1.enabled = false;
            wood1PS1.Play();
            wood1PS2.Play();
            RemoveButtonListener(towerBuyBtn);
            AddButtonListener(towerBuyBtn, Step2_2);
            StartCoroutine(ShowRimTip(strArray[1]));
        }
    }
@@ -253,27 +254,28 @@
    private void Step2_2()
    {
        Wood2Appear();
        offectBackground.SetActive(true);
        wood1.enabled = true;
        wood2.enabled = true;
        ShowDragPath(wood2.GetStartP, wood1.GetRect);
        RimWood2();
        image_Tip_Rect.gameObject.SetActive(false);
        //StartCoroutine(ShowRimTip(strArray[2]));
    }
    private void Wood2Appear()
    {
        wood2.gameObject.SetActive(true);
        wood2PS1.Play();
        wood2PS2.Play();
        //fire2.enabled = false;
        DestoryButtonListener(towerBuyBtn);
        SetRimActive(false);
        CloseGuidance();
        tmpMask.enabled = true;
        if (!wood2.gameObject.activeSelf)
        {
            wood2.gameObject.SetActive(true);
            wood2PS1.Play();
            wood2PS2.Play();
            //fire2.enabled = false;
            DestoryButtonListener(towerBuyBtn);
            SetRimActive(false);
            CloseGuidance();
            tmpMask.enabled = true;
            offectBackground.SetActive(true);
            wood1.enabled = true;
            wood2.enabled = true;
            ShowDragPath(wood2.GetStartP, wood1.GetRect);
            RimWood2();
            image_Tip_Rect.gameObject.SetActive(false);
        }
    }
@@ -379,8 +381,6 @@
    private void Step4_1()
    {
        FireAppear();
        RemoveButtonListener(towerBuyBtn);
        Step4_2();
    }
    private void FireAppear()
@@ -392,6 +392,8 @@
            fire.enabled = true;
            firePS1.Play();
            firePS1.Play();
            RemoveButtonListener(towerBuyBtn);
            Step4_2();
        }
    }
@@ -476,6 +478,8 @@
        }
        else if (currentIndex == 2)
        {
            tmpMask.enabled = true;
            SetRimActive(false);
            StopShowDragPath(true);
            CloseGuidance();
@@ -524,8 +528,7 @@
    private void Step6_1()
    {
        WaterAppear();
        RemoveButtonListener(towerBuyBtn);
        Step6_2();
    }
    private void WaterAppear()
@@ -537,6 +540,8 @@
            water.enabled = true;
            waterPS1.Play();
            waterPS2.Play();
            RemoveButtonListener(towerBuyBtn);
            Step6_2();
        }
    }
    /// <summary>
GemBattle.zip
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GemBattle/宝石塔防_Data/Managed/Assembly-CSharp-firstpass.dll
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GemBattle/宝石塔防_Data/Managed/Assembly-CSharp.dll
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GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.Demos.dll
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GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.Haptics.dll
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GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.dll
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GemBattle/宝石塔防_Data/Managed/Sirenix.OdinInspector.CompatibilityLayer.dll
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GemBattle/宝石塔防_Data/Managed/Unity.TextMeshPro.dll
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GemBattle/宝石塔防_Data/Managed/Unity.Timeline.dll
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GemBattle/宝石塔防_Data/Managed/UnityEngine.UI.dll
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GemBattle/宝石塔防_Data/globalgamemanagers
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GemBattle/宝石塔防_Data/globalgamemanagers.assets
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GemBattle/宝石塔防_Data/level1
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GemBattle/宝石塔防_Data/resources.assets
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GemBattle/宝石塔防_Data/sharedassets1.assets
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