Assets/Materials/Guide/RectGuidance.mat | ●●●●● patch | view | raw | blame | history | |
Assets/Scenes/Levels/Battle/Endless.unity | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/Level/AgentInsManager.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | ●●●●● patch | view | raw | blame | history |
Assets/Materials/Guide/RectGuidance.mat
@@ -69,8 +69,8 @@ - _OcclusionStrength: 1 - _Parallax: 0.02 - _Slider: 81.39478 - _SliderX: 75.0423 - _SliderY: 0.045161847 - _SliderX: 75.042274 - _SliderY: 0.045135666 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 Assets/Scenes/Levels/Battle/Endless.unity
@@ -4623,7 +4623,7 @@ m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: -57, y: 131} m_SizeDelta: {x: 125, y: 98} m_SizeDelta: {x: 160, y: 160} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &603291503 MonoBehaviour: @@ -4645,7 +4645,7 @@ m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] m_Sprite: {fileID: 21300000, guid: cdd61b08353647046973c95046b431fd, type: 3} m_Sprite: {fileID: 21300000, guid: 737b8e86be9c2b747948a22b08ffc52c, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 @@ -9835,7 +9835,7 @@ m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: -57, y: 68} m_SizeDelta: {x: 125, y: 98} m_SizeDelta: {x: 160, y: 160} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1210799406 MonoBehaviour: @@ -9857,7 +9857,7 @@ m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] m_Sprite: {fileID: 21300000, guid: 405815c3ad7760c4fa7f22681b011e42, type: 3} m_Sprite: {fileID: 21300000, guid: 13c38a3aa8cdfeb4ba3374de8dfe5378, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 @@ -14614,7 +14614,7 @@ m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: -57, y: 4} m_SizeDelta: {x: 125, y: 98} m_SizeDelta: {x: 160, y: 160} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1816194828 MonoBehaviour: @@ -14636,7 +14636,7 @@ m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] m_Sprite: {fileID: 21300000, guid: e4feb74c3c18cc348bb04adee456bf10, type: 3} m_Sprite: {fileID: 21300000, guid: 4cc247f8baf250d459ae77a54e4602d2, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 Assets/Scripts/TowerDefense/Level/AgentInsManager.cs
@@ -10,6 +10,7 @@ using TowerDefense.UI.HUD; using UnityEngine; using UnityEngine.AI; using TowerDefense.Level; /// <summary> /// 基于兵线的Agent Instance管理器 @@ -283,12 +284,21 @@ // 这一行防止无限的循环下去。 if (forceGet) return ag; agentTmpArr[0] = ag; if (!EndlessLevelManager.instanceExists) { Agent agLeft = GetMinDisAgent(lineid - 1, oppo, true, noPoison); Agent agRight = GetMinDisAgent(lineid + 1, oppo, true, noPoison); agentTmpArr[0] = ag; agentTmpArr[1] = agLeft; agentTmpArr[2] = agRight; } else { agentTmpArr[1] = null; agentTmpArr[2] = null; } float minDis = 100000000f; int idx = -1; Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs
@@ -115,13 +115,7 @@ { if (pos >= waveLineList.Count || waveLineList[pos] == null) return; int subone = pos - 1; int addone = pos + 1; if (subone >= 0) WaveLineFlash(subone); // 无尽模式改为只有一条兵线 WaveLineFlash(pos); if (addone < waveLineList.Count) WaveLineFlash(addone); } } Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -67,7 +67,7 @@ int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; if (guide == 0) if (GameConfig.IsNewbie) { Pause(); uiStartMssk.gameObject.SetActive(false);